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PSP PRODUCT SPECIFICATIONS

PSP CPU Core

PSP CPU (System clock frequency 1~333MHz)

32MB Main Memory

4MD Embedded DRAM

Media

UMD Drive (Playback only)

Region Code

Parental Control

 

Format

 

PSP Game

UMD Audio

UMD Video

Input/Output

IEEE 802.11b (Wi-Fi)

USB 2.0 (Target)

Memory Stick PRO Duo

IrDA

IR Remote (SIRCS)

5V DC OUT

Terminals for charging built-in battery

Headphone/Microphone/Control connector

Control:

Directional buttons (Up/Down/Right/Left)

Analog pad

Enter keys (Triangle, Circle, Cross, Square)

Left, Right keys (shoulder buttons)

START, SELECT, HOME

POWER On/Hold/Off switch

Brightness control, Sound Mode, Volume +/-

Wireless LAN On/Off switch

UMD Eject

Size Details

Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)

Weight: Approximately 260g (including battery)

Other Specifications

Screen: 4.3 inch, 16:9 widescreen TFT LCD

480 x 272 pixel (16.77 million colors)

Max. 200 cd/m2 (with brightness control)

Built-in stereo speakers

Built-in lithium-ion battery

AC adaptor

128 bit AES encryption

Individual ID for each PSP hardware unit

Accessories

Stand

Headphone with remote commander

Headphone with remote commander and microphone

External battery pack

Case

Strap

USB Camera for PSP (E3 Prototype only)

USB GPS for PSP (E3 Prototype only)

USB Keyboard for PSP (E3 Prototype only)

Codec Compatibility

Audio

MP3

ATRAC3

WMA (requires firmware 2.60 and acceptance of license agreement to activate WMA playback capability via wireless Internet)

AAC (requires firmware 2.00. iTunes AAC files are compatible when renamed from .M4A to .MP4. This restriction was removed with firmware 2.70.)

WAV (Linear PCM)

MP4 (Container format)

AAC

3GP (requires firmware 2.80)

Video

MPEG-4

MPEG-4 Part 2

MPEG-4 Part 10 (H.264/AVC)

SWF (Adobe Systems Flash 6 support. Requires firmware 2.70 and acceptance of license agreement to activate via wireless Internet.)

Images

JPEG

GIF

BMP

TIF

PNG

What Firmware Am I Buying?

You can tell the firmware version of a new PSP by looking at the UPC code on the box.

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no letter = 1.5
A = 1.5 confirmed
B = 1.51 confirmed
C = 1.52 confirmed
D = 1.52 confirmed
E = 1.52 confirmed
F = 2.0 confirmed
G = 2.01 confirmed
H = 2.50 confirmed
I = 2.60 confirmed

Fixing Stuck Pixels

http://www.psp-vault.com/Article168.psp

GAMES

Loco Roco

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Lemmings

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Gradius Collection

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Tekken Dark Resurrection

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Ultimate Ghosts 'N Goblins

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Lumines 2

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Crisis Core: Final Fantasy VII

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Metal Gear Solid: Portable Ops

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Λοιπόν σε αυτό εδώ το τόπικ θα γίνονται συζητήσεις για ότι αφορά το psp εκτός του downgrade. Για αυτό υπάρχουν άλλα ξεχωριστά τόπικ.

Παίξτε ΟΛΑ τα 2.50 GAMES!!!!!DEVHOOK 0.41

http://www.insomnia.gr/vb3/showthread.php?t=146902

Downgrade το PSP 2.0 σε PSP 1.5

http://www.insomnia.gr/vb3/showthread.php?t=119820&highlight=downgrade

PSP 2.50-2.60 Downgrade

http://www.insomnia.gr/vb3/showthread.php?t=149603&highlight=downgrade

 

Άλλα Σχετικά topics:

Οδηγός Hacking (Σπάσιμο/ Τσιπάρισμα) PSP 3000/ Go/ 2000/ 1000

Δημοσ.

Tekken: Dark Resurrection

 

Tekken: Dark Resurrection for the PSP is an impressive graphical feat that also delivers everything that makes the Tekken series so great.

 

- Some of the best graphics to hit the PSP so far; well-implemented ghost exchange systems; lots of modes; plenty of great characters; delivers the same great tekken gameplay you've come to expect from the series.

 

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Δημοσ.

GTA: Vice City Stories is a game that's so important, that we're willing to do box art stories on it. Every single morsel of info that trickles down to us seems so very precious. Well, it appears that the Australian version of GamePro has a cover story on Vice City Stories, and thanks to the beauty of the Internet, all of us can share in the details:

 

- The game takes place two years before PS2's Vice City: 1984.

- The game will feature multiplayer, similar to Liberty City Stories.

- VCS is "much bigger than Vice City."

- Helicopters now join the list of usable vehicles!

- Unlike Tony, you won't drown instantly in water: you can swim!

- New weather effects, including hurricanes.

- Better graphics: more crowded streets, better animation, greater draw distance, more variety of character models.

 

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Δημοσ.

Bleach: Heat The Soul 3 Hands-on

 

Eighting's latest fighter completes the PSP trilogy.

 

The PSP is not even two years old yet, and it already has its own original trilogy. The fact that we have a trilogy on the system isn't a big deal. After all, there are tons of trilogies on other platforms, but then again, none of them have gotten one in such a short amount of time. Less than two years in, and now we're on the third installment of the Bleach: Heat the Soul games. Based on the manga (not on the anime, which is scheduled to air very soon in America), Heat the Soul 3 is a 3D fighter that features over 33 characters from the action-packed series.

 

Despite the yearly releases, the basic foundations of the game remain largely unchanged. Perhaps the most significant changes come in the form of partner attacks. In each match, you can now choose a partner that can jump into the battle and perform a single attack or action. Some of these moves are purely offensive, while others will let you recover health put yourself in a better position in the fight. For example, Soi Fong's Partner power will let you teleport above your foe, giving you a prime position in the fight. Of course, this comes at a small cost to Partner meter. The Spirit gauge is still the same as in the first two games, so the more you attack and score damage, the higher your Spirit becomes, which gives you access to some of the more powerful moves in the game.

 

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The second important change is the ability to dash across the screen using your Reiatsu. You can dash on the ground and in the air, but oddly enough, you can't dash backwards or up. In fact, the only direction you can dash in is forward. So what happens when two fighters dash towards each other? You get your typical sword clash confrontation, which is immediately followed by frantic button mashing. Against a computer-controlled opponent, clashes are easy to win, but against human players it's a little difficult.

 

Other than these two changes, most of the game has stayed the same. The biggest problem with the game isn't the depth of the roster, but rather the depth of the individual characters. Each character has only a handful of moves, with a total of five or six combos. Some of the more powerful characters have combos numbering close to ten, but in the end, each character is severely under developed. Compare this game to the DS version of Bleach and it's obvious how shallow the gameplay can be.

 

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Each character in the DS version has attacks spanning different height levels as well as multiple super combos, and by contrast, the third iteration of Heat the Soul only gives each character one super attack and a pitiful amount of moves. At any rate, the game is still a lot of fun despite the lack of depth, and the hit detection is spot-on, which is really important in any fighting game. Attacks won't magically pass through a fighter just because they're in the middle of performing a special move, so if you're using a super combo, you need to really prepare before it's unleashed.

 

The title does have a huge character roster going for it. Everyone from the manga version of Bleach is represented here, including the newly introduced Arrancars, who are the new, formidable opponents for Ichigo and his cohorts. Several characters have multiple versions too, so you can play as Ichigo, Bankai Ichigo and Hollow Ichigo, and all of them have different moves and special attacks. Most of the main characters have at least two versions, but you can't switch between them during battle, because they're entirely different characters. A power-up system similar to what other anime-based fighters had would've been really cool, but given the power of the PSP, that might've been economically unfeasible. Or maybe we'll have to wait until the next installment.

 

In Heat The Soul 3, aside from the traditional modes that have been in the past game, there is also a new mode called Soul Road. You can think of this mode as a board game of sorts. It takes place on a grid that features several icons indicating battles. Before you start your adventure, you have to choose a partner. During Soul Road, your partner will talk to you and you have to make decisions, which will increase or decrease your partner's trust in you. Answer correctly and you can actually gain new partners that you can use elsewhere.

 

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It's an interesting feature, and one that adds a lot of replayability to the game, since you can do this with all of the characters. There's also Mission Mode, which lets players go through all of the battles that occurred in the series. Each mission has a bunch of restrictions and objectives, and they do a good job of mirroring what happens in the anime. So in your fight with Bankai Ichigo and Byakuya, you have to actually finish him off using a specific move. You can also unlock secret missions if you let opponents perform certain attacks too.

 

Like previous entries, Heat The Soul 3 features full 3D graphics using cel-shaded characters, and they come out fantastic. The style really fits the characters, and the new backgrounds look better than in the previous game. During Mission Mode, there are short clips taken from the anime series, but they're fairly low quality, due to the space limitations on the disc. Thankfully they don't detract from the game at all, and are only used in Mission Mode. Additionally, the voice acting is spot on, with the voice actors from the anime lending their talents to the game. The music isn't all that hot though; it's just a bunch of generic beats during battle.

 

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With three games in the series already, it's amazing that there haven't been any significant improvements like the ones seen in other Eighting fighting games. It's actually disappointing that the company has had several attempts at making a handheld fighting game that rivals the quality of their console brethren, but they'll get another chance when the next Bleach game rolls around.

Δημοσ.

Valkyrie Profile: Lenneth

 

Valkyrie Profile: Lenneth is a solid port of a one-of-a-kind role-playing game that is endlessly appealing to genre fans who are looking for something different, but it's a bit too dense for everyone else.

 

The Good: Great story concept with interesting characters; unique game mechanics require you to think differently about how you play; multiple endings, characters, and difficulty settings make for a different experience each time you play.

 

The Bad: Some of the cutscenes are so solemn and slow that you'll have to fight to stay awake; the more complex game mechanics are never explained very well; slight flaws such as slowdown and load times prevent this from being a perfect port; platforming is awkward and poorly implemented.

 

-Valkyrie Profile has one of the most intriguing stories you'll find in a role-playing game.

 

-The dungeons in Valkyrie Profile are relatively short and vary in difficulty depending on how you have your party set up. The dungeons play out like levels of a side-scrolling platformer.

 

-You can take up to four characters into battle, each one assigned to one of the four face buttons on the PSP.

 

-Valkyrie Profile certainly has an interesting take on the standard character-recruitment and party-management concepts you'll find in most role-playing games, but the game does a poor job of presenting these mechanics to newcomers.

 

-Once you get the mechanics down, you'll find a lot of replay value in Valkyrie Profile. There are three different difficulty settings to start off with, and each one takes you on a different path through the game. There are some characters that you can't recruit unless you're playing the game on hard mode, and one of the endings is only available if you play on normal difficulty or higher.

 

-Combined with the open-ended design of the game, this means that you could play the game several times, with different results each time. Considering that it could easily take you 20 or more hours to play through the game just once, you can be sure that Valkyrie Profile will keep you busy for a long time.

 

-While the game itself remains basically unchanged from the original, this isn't quite a perfect port. One of the more noticeable degradations is in the load times that accompany accessing the menu screen. You'll hear the PSP read the disc every time you want to view your inventory or equip your characters, and it always takes a few seconds for the menu screen to appear. It's a manageable shortcoming, but in a game where you spend so much time accessing the menu, it can get annoying.

 

-here are also some moments of slowdown that occur when you're running around in dungeons or performing special attacks during battle. They aren't sustained for more than a few seconds at a time, but they're still very noticeable

 

Valkyrie Profile: Lenneth is certainly unique in the world of role-playing games. The only problem is that it takes a lot of patience and effort to truly appreciate what the game has to offer. With lengthy story sequences, few save points, and a steep learning curve, this isn't exactly a great on-the-go game that you can play for 5 or 10 minutes at a time. But if you're looking for a different role-playing experience, and you don't mind a game that takes itself very seriously, you'll get your money's worth from Valkyrie Profile.

 

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Δημοσ.

Every Extend Extra Playtest

 

Hands-On With Mizuguchi's Latest Title

 

Every Extend Extra is a remixed version of the popular PC title created by Omega, and also contains the PC original title as well.

 

The objective in E3 is simple; you control a bomb that you can detonate at any time, and there are several blocks that float by. If you detonate your bomb in their vicinity, it'll create a chain reaction that will let you score more points. Basically, the longer the chain that you create, the more points you'll accumulate. There are also different kinds of blocks that yield bonuses when they are destroyed. Destroying the pink shaded blocks will give you Quicken power-ups, which boost your speed. You can collect up to 10 of them, and you'll definitely need it during the later levels. There are Bomb blocks, which, when activated, will detonate after a few seconds. These are essential in creating longer chains of explosions, and they're definitely worth going out of your way if the opportunity presents itself.

 

Aside from the blocks, there are also enemies on each stage that will fire at your little guy. By defeating these enemies, you'll get Time Extender boosts, which add 10 seconds to your timer. What you can't do in this game is to quickly try to blow up as much as possible. In each level, you not only have a timer that counts down, but you also have a set stock of bombs. In the early stages your stock is around 10 bombs, but later levels will give you close to 20. By creating longer chains, you can increase the number of bombs you have in stock, which is another reason why patience is a virtue in this title.

 

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At the end of each level, gamers will encounter a boss, usually two or three times the size of your character. Each boss is taken out in the same way, and really, it's probably one of the few areas where the game falters. Sure, the patterns of each boss are different, but the process is exactly the same; first, you have to hit them with an extended combo that totals five or six blocks. Then, you have to nail them with a combo with a higher number. Finally, hitting them with combos will bring down their health to zero, at which point they'll die. This whole process is made even more ridiculous by the fact that you're told straight out what to do in each fight. Why not make the boss fights more varied if you're going to tell the gamer exactly how to beat a boss? It doesn't make much sense.

 

Aside from this, the game is really enjoyable to play, and creating extended combos takes a lot of skill and patience. There are several changes to the game when compared to the PC version though. First, and most importantly, you can hold down the detonate button to release a bigger explosion, but also slows down your overall movement. It takes a good three or four seconds to charge up the detonation, but the results can be amazing when used in a crowded screen. Secondly, there's a significant speed increase when you play depending on your performance. Score tons of extended combos without dying and the game will speed up quickly, making it harder to place your shots. Lastly, due to the PSP's widescreen ratio, the overall playing field has increased, making it easier to maneuver.

 

E3 contains several play modes, aside from the original game. The main attraction is Arcade Mode, which features nine levels of play, each with its own unique background and music. This mode is very much like a shoot-em-up, so if you die, you can use your credits to continue at the beginning of the stage. After each stage, you're graded on your performance and then given a rank. There are a total of three branching paths that you can take depending on your rank, although it seems that the only thing that changes is the difficulty level. Neither the music, nor the backgrounds change, no matter how well you do, so you're regulated to the same nine levels each time.

 

Comparisons are going to be made to Lumines, so let's put things into perspective. Lumines is a puzzle game, and as such one session can last several hours, thus the need for several background changes. However, at its core, E3 is very much a shooter, so a run-through that lasts 30 minutes - if you can pull off a perfect run - seems like a good length of time. With any shooter, it's not about how long you can last, or how fast you can get through a level, but how accurate you are with your shot. The ranking system cements this fact.

 

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In addition to Arcade mode, there is a mode called Caravan mode, where you can choose which levels you want to play through. There's also a Boss mode, so you can study the patterns of each Boss. There's also Versus Mode, where you have to earn more extended combos than your opponent. With every combo that you complete, you move a giant orb closer to the other player. Once it gets into the middle of the screen, they're toast. If your friend doesn't have the game, don't worry; the game supports Game Sharing, and the download time is reasonable, clocking in at around a minute and some change.

 

The polish that Q Entertainment has added to the title really shows in the graphics and the music. Like Lumines before it, each stage is carefully crafted around a central theme. The first stage, called Saturday Night Drive takes the theme of the classic Saturday Night Disco and runs with it. Even the end boss resembles a light machine that wouldn't be out of place in a disco hall. The most impressive stage thus far is Sakura Drive, which uses a pastel pink backdrop and changes all of the blocks into little insects. Some of the later stages take on a much more techno-themed look to them though. One annoyance seems to be with the hitboxes of some of the enemies, especially the bosses. Each boss has a weak point, so even if you seemingly land a combo on them, it may not register because it didn't land inside the hitbox of the enemy. This also happens with enemies that appear throughout the stage. You can't actually attack them until they are capable of attacking you.

 

As usual, the music in Every Extend Extra is phenomenal. Utilizing the talents of artists such as qp, USCUS, Dan Balan and h.ueda, each track perfectly complements the visuals on the screen, and like Lumines, the music does change depending on how well you perform. Eager importers should breathe easy; like Lumines, the title is very import-friendly, with little to no Japanese knowledge required. Most of the Japanese is regulated to the tutorial mode. Even the instructions during the game are in English!

 

With E3, Q Entertainment has released another hip and refreshing title, even if it is a port of a PC title. It's a little confusing to get into the game at first, but after a few tries it's easy to pick up. If the levels weren't so formulaic, it would've been way better, but as it stands it's a stand-out game on a system that really, really needs it. The game hits American soil in October, so keep an eye out for more information soon!

 

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Δημοσ.

Παιδια καλησπερα απο εμενα παρακαλω λυστε μου μια απορια.Μπορω μεσα στο psp να αποθηκευσω ολοκληρα παιχνιδια και να παιζω χωρις το δισκακι?Αν ναι ποσο χωρο χρειαζεται για 1 παιχνιδι περιπου και με τι προγραμμα τα αποθηκευω?Ευχαριστω.

Δημοσ.
Παιδια καλησπερα απο εμενα παρακαλω λυστε μου μια απορια.Μπορω μεσα στο psp να αποθηκευσω ολοκληρα παιχνιδια και να παιζω χωρις το δισκακι?Αν ναι ποσο χωρο χρειαζεται για 1 παιχνιδι περιπου και με τι προγραμμα τα αποθηκευω?Ευχαριστω.

 

μπορείς, και τα βάζεις μέσα ripariσμένα.μνήμη: 1 γιγα είναι καλό, 2 γιγα είσαι πλήρης.Για λεπτομέριες μπές μέσα στα φόρουμ.

Δημοσ.
Παιδια καλησπερα απο εμενα παρακαλω λυστε μου μια απορια.Μπορω μεσα στο psp να αποθηκευσω ολοκληρα παιχνιδια και να παιζω χωρις το δισκακι?Αν ναι ποσο χωρο χρειαζεται για 1 παιχνιδι περιπου και με τι προγραμμα τα αποθηκευω?Ευχαριστω.

 

gia perisotera infos tsekare se ayta ta posts

Παίξτε ΟΛΑ τα 2.50 GAMES!!!!!DEVHOOK 0.41

http://www.insomnia.gr/vb3/showthread.php?t=146902

 

Downgrade το PSP 2.0 σε PSP 1.5

http://www.insomnia.gr/vb3/showthrea...ight=downgrade

 

PSP 2.50-2.60 Downgrade

http://www.insomnia.gr/vb3/showthrea...ight=downgrade

Δημοσ.

Top 50 Handheld Games Of All Time Ranked (On Sales)

 

Next-Gen has displayed a list of the top 50 selling handheld game titles for the century. The order is based purely on sales, so there is alot of the older titles dominating the higher places as they have been on sale longer. Pokemon Ruby, Super Mario Advance 2 and Namco Museum take first, second and third places respectively.

 

Read More: Next-Gen.biz (5 pages)

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