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Molyneux on Fable: I apologise


Nemo

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Peter Molyneux has reacted to criticism that Fable failed to deliver on several of its promises, with an unprecedented statement on Lionhead’s official website in which the famed producer apologises for over-promising on the game.

 

The full statement reads:

 

"There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.

 

However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.

 

If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.

 

I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.

 

Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.

 

Thank you for reading.

 

Peter. "

  • 5 μήνες μετά...
Δημοσ.
nomiza 8a elege sorry pou den to kikloforise kai gia PC:)

 

=>για PC το φθινοπωρο

 

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Lionhead frontman Peter Molyneux and Microsoft Game Studios are doing their best Aesop impressions for PC gamers. Microsoft today announced that the popular Xbox game Fable is headed for the PC this fall, under the name Fable: The Lost Chapters. The much-hyped game was released on Microsoft's console last September and was developed by Big Blue Box, which is owned by Black & White developer Lionhead Studios.

 

 

 

As indicated by the title, the PC version will feature -additional content-not found in its console counterpart.

 

*****There will be additional quests to undertake, new regions to explore, and a deeper storyline. Gamers will also be able to use new armor and weapons, cast new spells, and slay new creatures.*****

 

 

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