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halo 2 scans (E - E E rxetai ??????????)


Nemo

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CAVEATS:All of the screens, renders, and concepts you see here are subject to change. Level names may also change. Placements of objects, windows, rockets, you name it, everything can and probably will change. So if we were you, we wouldn't use these screens or maps to come up with strategies. Oh, and these are all taken from an earlier graphics engine. So the graphics and lighting will change too.

 

We very seldom have visitors here. Bungie Towers is sealed up like Fort Knox. Not to mention the fact that we're located in the middle of nowhere. Seriously. While all the other Microsoft campuses are located in the beating heart of Redmond, we're stuck between a swamp and a quarry, and the nearest store is a country vet. From whom we procure our horse tranquilizers.

 

So when people do come to visit, and the cab makes a right onto a country lane, instead of delivering them to a steel and glass futureplex, our visitors assume they're getting whacked. That's certainly what Game Informer's Jeremy Zoss thought, when he came by before E3 to see what we'd been up to.

 

Now that the Halo 2 issue of Game Informer has been on shelves for more than two months, we thought it was time to update our gallery with hi-res versions of the assets we gave them, and just to make things more interesting, some minor updates on those levels.

 

The stuff we showed Game Informer was WAY primitive compared to what we demoed at E3. Although a lot of the graphics and textures were representative, the gameplay stuff, like dual wielding, vehicle boarding, all of that, had been disabled since this was the now-infamous Alpha build – designed solely to test networking. But the levels they played were real enough.

 

Anyhoo, Jeremy Zoss, Associate Editor of Game Informer was always asking us questions, and he'd be all, "Hey Bungie, what happens to Master Chief at the end of the game and does he get married?" Or, he'd be like, "I heard that Halo 1.5 got made for the Gamecube and you guys sold it to Nintendo and they're gonna call it 'the MeGaToN' and release it on Nintendo and Neo Geo." But we were all, "YOU shut up. We're the ones asking the questions!"

 

Bungie.net: Jeremy, How was your visit to Bungie Towers and did anyone try to whack you?

 

Jeremy Zoss: My visit was too brief. I would have loved more time to really check out the inner working of the studio. And, of course, I would have loved to have spent more time with the game. But the time that I spent there was certainly exciting.

 

 

Bnet: We showed you different levels from the one featured at E3, how did you like ʽem?

 

JZ: The three levels I was shown were definitely cool. I liked how each map had its own distinct feel and emphasized different types of play. I especially like Burial Mounds, which I felt had a great sci-fi flavor to it.

 

η συνεχεια στο λινκ

 

http://www.bungie.net/News/TopStory.aspx?story=GIstoryinc&p=187229

Δημοσ.

HALO - SOUPER PATATA , EAN TO HALO 2 ειναι σαν το ενα τοτε ευχαρηστω πολυ αλλα δεν θα παρω. . . . . . . . . . . . . . . . . . . . . . . .

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