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painkiller v.1.2 patch


dreamcast

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atch 1.2 is currently in testing. The contents of the patch are:

 

- NEW: redesigned and much improved prediction code (better prediction + less processor power required)

- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)

- NEW: fully customizable weapon setup (each weapon module can have separate key)

- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.

- NEW: option to switch the weapon along with primary/secondary fire switch

- NEW: added info about specs not being able to vote

- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)

- NEW: added various server start-up and configuration options for easier server maintenance

- NEW: added optional, variable weapon respawn timing

- NEW: stats music added

- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy

- CHANGE: Electro does more damage/knockback and shocks the enemy

- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage

- CHANGE: Driver now shoots the shurikens two times faster

- CHANGE: teleport now reduces the player's extra speed by 50%

- FIX: clients should no longer crash at the end of the game

- FIX: client no longer crashes in rare instances when dying of Electro shot

- FIX: exiting the game no longer alters reverb setting on SB Audigy

- FIX: "Disconnect" during demo playback now works correctly

- FIX: fx of electro-disk are now displayed correctly

- FIX: telefrag during warm-up no longer gives the player max ammo

- FIX: spectators now can see the score at the end of the game

- FIX: quad fx in now properly precached

- FIX: weapon pickup after respawn now works correctly

- FIX: deleting saves from autosaves tab now works correctly

- FIX: "Fire Best Custom" function now works correctly

- FIX: changing player name while in a game no longer resets player's connected time on scoreboard

- FIX: Callvote map change: voting no longer carries over after new map loads

- FIX: player name no longer can exceed character limit

- FIX: players list now includes special player id (useful for kicking players with weird names)

- FIX: specs no longer count as players in the browser info

- FIX: no more rare instances of map double-loading

- FIX: sometimes a player could see an item already taken by someone else, fixed

- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer

>http://www.3dgamers.com/dl/games/painkiller/painkiller_update_v1.2.exe.html

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