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TOCA Race Driver 2 patch 1.1


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NEW FEATURES

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* Mirrors. Enable in the front-end at Options->Graphics->Mirrors. Note that enabling mirrors will cause a reduction in game performance. Choices are

Off: Default.

In-car only: Modelled mirrors seen when using the in-car camera.

Virtual only: Part of the on-screen display.

On: Both in-car and virtual.

 

* Look left/right in bonnet, bumper and in-car cameras. Define the keys for this in the Control Assignments screen.

 

* Steering linearity adjustment. Add the line

SteeringLinearity=x

to the file Mods.ini in the GameData\frontend directory, where x is in the range 0-100. 100 is fully linear, which is the game's default setting. This will only have an effect if the Steering Mode is set to Wheel in the driving options screen.

 

* End of race timeout for online sessions can now be adjusted in the advanced session settings screen.

 

* Replay saving. Any time a replay is available to view at the end of a race, it is now possible to select Save Replay on the Race Results screen. There is a Load Replay option on the Select Mode screen.

 

* Simulator Mode now has more tracks available in many championships.

 

* Race results and championship standings screens now have a Retire From Championship option.

 

* The final championship standings screen in Free Race now has a Retry option to restart the championship just played.

 

* In the Series Option screen, it is now possible to set Opposition directly to None, instead of having to do it via the custom opposition select screen.

 

* The Handling Mode setting in the Driving Options screen is now saved to the player profile

 

* Duez Cup and Hotrod Streetrace championships now have a 10/6/4/3/2/1 point structure for network races.

 

* Informative text in network Chat Lobby is now coloured to be distinguished from standard chat messages.

 

* Network name labels now darken to indicate that a player is paused.

 

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FIXES

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* Severity of some crests reduced at Bathurst in the section between the Cutting and Skyline.

 

* V8 Supercars now have correct rev limit (7500rpm) in Pro-simulation mode.

 

* V8 Supercar HRT drivers now have corrected driver abilities in Free Time modes.

 

* All DTM cars now have the same gear ratio in Simulation mode, so that the Audi no longer has a much faster top speed.

 

* Rated Session search criteria on Browse Sessions screen now works.

 

* AI Driver Difficulty slider now works correctly when launching sessions from GameSpy Arcade.

 

* GameSpy Arcade joins to sessions within the same NAT now work correctly.

 

* Improved network prediction, greatly reduces problem with cars going sideways at ovals.

 

* During network races, it was possible to gain an advantage by pausing when going too fast in a corner, so that the AI would take over and keep the car on track. This behaviour has been removed.

 

* Fixed a hole in the track at Oran Park that the Pro-Simulation AI would occasionally find and fall through.

 

* Fixed a crash caused by enabling the Boost cheat with systems using nForce motherboards.

 

* Co-driver speech now works when restarting rally time-trials.

 

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COMPATIBILITY ISSUES

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* Soundblaster live problems (particularly WinXP). New option for HWCompatFlags in pchardwareconfig.ini, settings 4 to 7 mirror settings 0 to 3 but also apply a fix for various issues with Creative Soundblaster Live cards.

 

* Fogging issues now fixed with Radeon 8xxx and 9xxx cards on Windows 98/ME.

 

* Possible fix for some problems caused by forcing FSAA, turn off High-Res Bonnet Reflections in the Setup program.

 

http://www.fileshack.com/file.x?fid=4975

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