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-Xbox homebrew UPD-Quake2 + Out of this world + ekpliksi


Nemo

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Mia kai o pytzamarama & hal exoun kairo na kanoyn tin emfanisi tous ....

 

Out of this world

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RawX

 

Homepage: http://www.lantus-x.com/SDLx/

 

Author: Lantus

 

Information:

 

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rawX V1.00

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One of my favorite Amiga games in the 90's was Another World.

 

raw is a re-implementation of the engine used in the game Another World. This

game, released under the name Out Of This World in non-European countries, was

written by Eric Chahi at the beginning of the '90s. More information can be

found here : http://www.mobygames.com/game/sheet/p,2/gameId,564/.

 

The raw homepage can be found at http://membres.lycos.fr/cyxdown/raw/

 

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Supported Versions

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Currently, only the english PC DOS version is supported ("Out of this World").

 

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Getting Started

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You will need the original files, here is the required list :

BANK*

MEMLIST.BIN

 

Put files into main directory where default.xbe is launched from.

 

If everything works ok, then you will see the Interplay/Delphine logo.

 

A reboot to dash means that you have incorrect files. Please use only

PC DOS Out of this World files.

 

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Controls

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Stick/DPAD allow you to move Lester

A allow you run/shoot with your gun

White allow to enter a code to jump at a specific level

Start save game state

Back load game state

Black toggle fast mode

Right Thumb exit to dash

 

 

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945008800-00.jpg

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Lantus has released a newport of Quake 2 for the Xbox, heres whats new:

 

This is Quake2 for Xbox consoles ported from Quake2Forge sources.

The distribution comes with the shareware PAK file to get you started.

Disclaimer: Repi already ported Quake2 over 2 years ago. However I felt there were some things missing in his port so I decided to make my own. Repi's port contains hardware rendered graphics, which look far superior to Quake2x-LE which uses SDL based software renderer. The choice is yours.

 

Features:

* Full singleplayer

* Full multiplayer support

* Mod Menu for expansion paks/TC's etc

* Gamepad/Mouse/Keyboard support.

* Customizable inputs

* PAL60 support

* CDDA audio.

* Uses SDLx

* Source code released

 

Currently not implemented:

* Hardware rendering

* Rumble support

 

http://www.lantus-x.com/ClassicX/journal/journal_comments.asp?JournalID= 37&PagePosition with some delicious screenshots of his port of Quake to the Xbox, heres what he wrote:

 

some screenshots of a my WIP port of Quake2 using the QuakeForge2 sources. The aim is to get full mod support, networking, downloading, kb/mouse/controller support working before a release - as usual no ETA at this stage, but a first release isnt to far away.

 

currently the only downside of this port is that it will only use software rendering at this stage. If you prefer hardware rendering use Repi's Quake2x port instead.

 

Fantastic news, check out those screesnhots on the Xbox Homebrew quake2 port page --> http://xhomebrew.netfirms.com/quake2x.shtml

 

 

================================================

Star Wars FPS

deathmatch_s.jpg

single1_s.jpg

Homepage:

 

Author: PeteGabe and SHiZNO

 

Information:

 

first project is a Star Wars FPS based on Episode 4 (the trench), will be release this month (May) on Xbox platform (game is 95% finished, just need final sounds). Game will feature short story mode, and with a deathmatch mode (ffa or team) with up to 8 players (bots or 4 player split screen).

 

- future project will be coming...and will be bigger/better

 

 

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kai kati akoma alla ayto se ena allo topic

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