avenger Δημοσ. 13 Φεβρουαρίου 2005 Δημοσ. 13 Φεβρουαρίου 2005 Ε τελευταίος πλανήτης είναι,λογικό να είναι λίγο δύσκολο στο τέλος.Η τελική μάχη επίσης είναι λίγο πιο δύσκολη απο αυτή του πρώτου Kotor.Αλλά και πάλι οι μάχες δεν απαιτούν σχεδόν καθόλου στρατηγική.Βασικά το παιχνίδι το παίζεις για την υπόθεση και φυσικά την star wars ατμόσφαιρα.Καλό γενικά,εμένα δεν με ενοχλεί προσωπικά να έβγαζαν ένα κάθε χρόνο με την ίδια μηχανή,αλλάζοντας την υπόθεση.Βέβαια ούτε και ένα καινούριο fallout με ελαφρώς καλύτερα γραφικά θα με ενοχλούσε..
sarisn Δημοσ. 13 Φεβρουαρίου 2005 Δημοσ. 13 Φεβρουαρίου 2005 Αύριο-μεθαύριο θα το έχω κι' εγώ!! MAY THE FORCE BE WITH ME!!!! :D:D:D:D
The Crow Δημοσ. 13 Φεβρουαρίου 2005 Δημοσ. 13 Φεβρουαρίου 2005 Το τερμάτισα σήμερα ως Jedi Guardian Level 15 και Jedi Master Level 10!!!Μπορώ να πω ότι με δυσκόλεψαν λίγο οι 2 τελευταίοι κακοί!Έτρεχα γύρω γύρω σαν τρελός και έκανα συνέχεια Heal!!:razz:
avenger Δημοσ. 13 Φεβρουαρίου 2005 Δημοσ. 13 Φεβρουαρίου 2005 Ε δεν ξέρω αν το κατάλαβες αλλά έκανες ένα τρελό spoiler για το παιχνίδι!Αποκάλυψες τον κεντρικό κακό!Σβήσε το post μην το δουν πολλοί και σε πάρουν με τις πέτρες!Ευτυχώς που το είχα τελειώσει μήνες πριν στο xbox γιατί θα τα άκουγες και απο μένα.. Υ.Γ Δεν είσαι ο Revan,αν πρόσεχες λίγο τους διαλόγους προς το τέλος αποκαλύπτεται η τύχη του/της..
The Crow Δημοσ. 13 Φεβρουαρίου 2005 Δημοσ. 13 Φεβρουαρίου 2005 To έσβησα avenger:razz:Για στείλε pm ρε συ avenger να μου εξηγήσεις λίγο καλύτερα εσύ που κατάλαβες.
Guerriero4 Δημοσ. 14 Φεβρουαρίου 2005 Δημοσ. 14 Φεβρουαρίου 2005 Apo tin Obsidian Entertainment (Fallout' date=' Icewind Dale, Baldur's Gate, Dark Alliance) [/quote'] I obsidian dimiourgithike to 2003, pote ta ekane ola auta?? eeE?? Min ta isopedoneis ola Apla, arketoi ap'tous programatistes/designer tis obsedian, eixan doulepsei sta paixnidia auta stis proigoumenes etairies pou douleuan, px black isle..
Nemo Δημοσ. 14 Φεβρουαρίου 2005 Δημοσ. 14 Φεβρουαρίου 2005 I obsidian dimiourgithike to 2003' date=' pote ta ekane ola auta?? eeE??Min ta isopedoneis ola Apla, arketoi ap'tous programatistes/designer tis obsedian, eixan doulepsei sta paixnidia auta stis proigoumenes etairies pou douleuan, px black isle..[/quote'] Ο.Κ. τωρα ,σε καλυψα ??????? -Feargus Urquhart left Black Isle Studios, the internal studio at Interplay he founded in 1998 - Feargus Urquhart founded an independent studio, Obsidian Entertainment, with veteran developers--Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones. -I must have been at least an OK boss, or it was just Interplay almost going out of business, but of the 36 people working here at Obsidian, 18 of them are from Black Isle. We also have a few people new to the industry and the rest have worked at such companies as Blizzard, Electronic Arts, Taldren, Totally Games, Treyarch, and Troika. Biographies Aaron Brown, 3D Artist - Aaron worked for Interplay as a 3D modeler on a variety of projects before joining Black Isle Studios. He worked on Fallout 2, Planescape: Torment, the entire Icewind Dale series and Reflexive’s Lionheart. Prior to his work in the industry, Aaron worked as a freelance mechanical illustrator. Aaron Meyers, Lead Artist - Aaron began his career in gaming at Interplay in 1995. Transferring to Black Isle Studios in 1997, he modeled and textured levels and spell effects for Planescape: Torment, the Icewind Dale series and was the art production lead on the unreleased Baldur’s Gate 3 before coming to Obsidian Entertainment. During his career he has been involved with all aspects game art including modeling, texturing, lighting, animation, effects, and the creation of pre-rendered cinematics. Adam Brennecke, Engine Programmer - Adam joins Obsidian fresh from the DigiPen Institute of Technology in Redmond, WA. He holds a BS in Real Time Interactive Simulation (Computer Science) with a minor in Mathematics. Anthony Davis, Gameplay Programmer - Anthony attended the College of Engineering at Texas A&M University after a long stint in the U.S. Army. He designed, produced, and programmed his own game called Aldon’s Crossing. Brian Lawson, Graphics Programmer - Brian Lawson is a 3D graphics programmer. He graduated from Johns Hopkins University in Baltimore, MD in 1998 with a B.S. in Computer Science. He has since worked on a handful of high profile titles for several companies. Past projects include Ready 2 Rumble Boxing: Round 2 (Midway, 2000, PS2/Dreamcast), Triple Play Baseball (Treyarch/EA, 2001, PS2), Tony Hawk’s Pro Skater 2x (Treyarch/Activision, 2001, Xbox), and Minority Report (Treyarch/Activision, 2002, PS2/GC/Xbox). Brian Menze, 2D/3D Artist - Brian started his career in game development in 1996 at Tachyon, and came to Interplay after working on the Dungeons & Dragons’ product Blood & Magic. He joined Black Isle Studios during Fallout 2 and has worked on nearly every internally-developed title until leaving to work for Obsidian. He most recently worked on Baldur’s Gate: Dark Alliance 2 as a concept, texture and 3D character modeler. Chris Avellone, Creative Director - After graduating from William and Mary, Chris worked as a freelancer for a number of pen-and-paper RPG companies before being hired by Interplay as a game designer. Chris worked on most, if not all, of Black Isle’s internally developed projects and was the lead designer behind the highly-acclaimed Planescape: Torment and also the key designer for the PS2, Xbox, and Gamecube hit, Baldur’s Gate: Dark Alliance and has also assisted Snowblind Studios on their last project – Champions of Norrath. He served as lead designer on Obsidian's first title, Knights of the Old Republic 2: The Sith Lords. Chris Jones, Technical Director - Chris began his programming career in the game industry on a number of Interplay’s Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. His time at Interplay culminated with him being the Senior Programmer on Fallout responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika during which time he architected the engine used to complete Arcanum. After Arcanum, Chris returned to Black Isle and shortly after became the Lead Programmer for the Baldur’s Gate 3 project and was responsible for re-architecting the engine and building a solid programming team. Chris Parker, Chief Development Officer and Senior Producer - Mr. Parker entered the Electronic Entertainment industry in 1995 and has directly managed all phases of the internal and external development of over twenty published products including the over 2 million unit seller – Baldur’s Gate. He has also developed a key understanding of the promotion and marketing of electronic entertainment products through his oversight of the marketing programs for a vast majority of the projects he has developed. Dan Spitzley, Programmer - Dan graduated from the University of Southern California with a B.S. in Computer Science. After an internship at Microsoft, Dan became a programmer for Black Isle Studios, the RPG division of Interplay. Dan worked on the original Fallout, Fallout 2, was the Lead Programmer on Planescape: Torment, and worked on the unreleased Baldur’s Gate 3 before coming to work at Obsidian. Darren Monahan, Chief Information Officer and Producer - Darren has been working in the game industry for 10 years, having worked for Interplay Entertainment in various capacities, including a senior producer for Black Isle Studios, manager of Quality Assurance, and a programmer on many of Interplay’s titles. As a producer, Darren managed the internal and external development of six published products, including the entire Icewind Dale and Baldur’s Gate: Dark Alliance series of titles. For a summary of titles Darren was associated with, please view his MobyGames profile. David Espinoza, 3D Artist - David graduated with a B.S. in Media Arts & Animation from the Art Institute of Orange County. Prior to joining Obsidian, he worked shortly for Taldren Studios as a conceptual artist and 3D modeler for an unreleased game. Worked on Star Wars Knights of the Old Republic 2: The Sith Lords as an intern, from which he was granted the title of artist and brought onto the Neverwinter Nights 2 team. Dennis Presnell, 3D Artist - Dennis comes to Obsidian from Black Isle Studios where he served as a 3D environment modeler on Planescape: Torment, the Icewind Dale series, Baldur’s Gate: Dark Alliance 2, and the unreleased Baldur’s Gate 3. Ed Lacabanne, 3D Artist - Ed gained a bachelor’s in two dimensional arts from CSUN before working for The Dreamers Guild and JVC Digital Arts Studio, drawing characters, storyboards, and creating 3D animation. Ed joined Obsidian from Taldren where he was previously working on Black 9, and prior to that, had created 3D models, user interface art, and environments for the Starfleet Command series. Ferret Baudoin, Lead Designer - Ferret graduated from the University of California of San Diego and did minor work as a programmer before taking a job with Activision in 1997 where he worked his way up from a QA Tester to a Production Coordinator. In 2001 he recognized his need to design and joined Cyberlore as game designer and lead level designer for Mechwarrior 4: Black Knight and Mercenaries, respectively. Ferret joined Black Isle Studios as a level designer before joining Obsidian Entertainment. Erik Novales, Programmer - Erik Novales has worked as a programmer in the game industry for over 4 years. Before joining Obsidian, he worked on Star Trek: Bridge Commander (Activision, 2002, PC) and Secret Weapons Over Normandy (LucasArts, 2003, PC/PS2/Xbox), doing primarily game engine and UI programming. He is a graduate of Southern Methodist University ('99, B.S. Computer Science and B.S. Math). Feargus Urquhart, President and Chief Executive Officer - Feargus founded Black Isle Studios as an internal development studio of Interplay Entertainment in 1996 after working at Interplay Entertainment in various positions starting in 1991. Through the management of both externally and internally developed products, Black Isle Studios earned retail revenue in excess of $250M in his seven years of leading the division. Feargus’ name can be found in the credits of over fifty published products. In a review of one of Feargus’ products it was said by the website Electric Playground, “I think they misspelled Feargus Urquhart's name in the Baldur's Gate: Dark Alliance user manual. It should be spelled M-I-D-A-S. Everything that the man and his Black Isle Studios touch turns to gold.”[1] For a summary of titles Feargus was associated with, please view his MobyGames profile. Frank Kowalkowski, Lead Programmer - Frank earned a bachelor’s degree in Computer Science from Marquette College and joined Black Isle Studios in 2002, where he served as a senior programmer. After Frank’s lead programmer was wounded in action, Frank earned a field promotion and carried the troops through to the end of the recently released Baldur’s Gate: Dark Alliance 2. Glenn Price, 3D Artist - Glenn received his BFA from the Univerisity of North Texas and began his career with Adaptive Design in 1992. He worked on several adventure games for The Dreamers Guild moving to become an Art Director at JVC. In 1998 he joined Interplay working on Invictus, New Worlds, and Starfleet Command 2 before transferring to Black Isle Studios in 2001 where he worked on several projects including Baldur’s Gate: Dark Alliance 2 and the unreleased Baldur’s Gate 3. Jason Keeney, Engine Programmer - Prior to work for Obsidian, Jason worked at Neversoft Entertainment and programmed on Tony Hawk’s Pro Skater and its sequel, Apocalypse, and Spider-Man. His expertise is in database systems, camera control, 3D collision systems, AI and animation. Jay Fong, Technology Programmer - After earning his bachelor’s in Electrical Engineering from McGill University, Jay worked for Nortel programming networking switches. Jay later joined Square Soft as a programmer on Final Fantasy VII, and led the PC programming team on Final Fantasy VIII. Jay left Square for Papaya and shipped the PS2 product Top Gear: Dare Devil, ultimately joining Black Isle Studios as a senior programmer on the unreleased Baldur’s Gate 3. Before leaving Black Isle to join Obsidian, Jay worked on optimizations and graphic effects for Baldur’s Gate: Dark Alliance 2. Jeff McAteer, 3D Artist - Jeff started his career in game development in 1995 at Logicware. Then went to Interplay during Fallout 2. After Fallout he worked on Icewind Dale, before leaving for Reflexive Entertainment where he stayed for 6 years before joining the Obsidian team. John Lee, Designer - Starting his career at Virgin Interactive in 1995, John joins Obsidian after a 5 year tour of duty at Electronic Arts (Westwood). While there, he was the lead designer on the Zero Hour expansion for Command & Conquer Generals, and prior to that he worked as a designer on Command & Conquer: Generals, the most recent Command & Conquer: Red Alert series, Nox and Nox Quest. John Morgan, Associate Producer - John graduated from the University of California at Irvine with a degree in Film Studies and a minor in Management. After a year in IT work, he came to work for us on Knights of the Old Republic 2 where he was a Design Intern. Justin Cherry, 2D/3D Artist - Justin studied 2D/3D Animation and most recently worked on Vampire the Masquerade: Bloodlines and came to us from Troika Studios. Kevin Saunders, Designer - Kevin was the lead designer and producer of Shattered Galaxy, which swept the 2001 Independent Games Festival and was recognized by GameSpot as the Most Innovative Game of the year. Kevin worked as a designer on Far Cry, Command & Conquer Generals: Zero Hour, and Lord of the Rings: The Battle for Middle-earth. He left Electronic Arts in 2004 and joined Obsidian Entertainment as a senior designer on Knights of the Old Republic 2. Kevin earned his Master of Engineering degree from Cornell University. Michael Chu, Designer - Michael started in the game industry at Blizzard Entertainment, where he worked on Diablo II: Lord of Destruction and Warcraft III: Reign of Chaos. Before joining Obsidian, he was most recently a designer and writer on World of Warcraft, as well as a key contributor to the development of the Warcraft universe. Mustazar (“Zaza”) Essa, Animator - Mustazar has a BFA in Character Animation from CALARTS, interned for the Children’s Television Workshop, and joined Black Isle Studios as an animator in 2002 on the unreleased Baldur’s Gate 3 project. Prior to leaving Black Isle Studios to join Obsidian, Mustazar animated many of the monsters and characters in Baldur’s Gate: Dark Alliance 2. Richard Taylor, Programmer - Richard graduated from CSUSB with a bachelor’s in Computer Science before completing today’s MUCK[2] of choice, ProtoMUCK. After teaching SPARC assembly at CSUSB, Richard had a brief stint at Blizzard before joining Black Isle Studios as a programmer on the unreleased Baldur’s Gate 3. Richard left to join his former comrades at Obsidian shortly thereafter. Ryan Gould, Animator - Ryan joins us from Electronic Arts where he worked on Lord of the Rings: Battle for Middle Earth. Previously he worked on Taldren’s unreleased project, Black 9 and holds a BSA in Animation from the Art Institute of California at Orange County. Timothy Cox, 3D Artist - Tim joined Obsidian from Taldren Studios where he was previously working on Black 9 as the supervising artist. Prior to working at Taldren, Tim had a long career as a freelance air-brush artist. Tony Evans, Designer - Tony holds degrees in Theatre and Computer science from the University of Alaska, Fairbanks and has worked on such titles as Secret Weapons Over Normandy, Star Trek: Bridge Commander, Call to Power 2, Might & Magic VII, Might & Magic IX, Legends of Might & Magic and most recently, Knights of the Old Republic 2. Trent Campbell, Animator - Trent earned his BFA in Computer Arts/Character Animation from the Academy of Art College in San Francisco, CA. After doing freelance work creating models and textures for trade show displays (including some for E3), Trent joined Black Isle Studios and oversaw the animators on Baldur’s Gate: Dark Alliance 2 and the unreleased Baldur’s Gate 3.
Guerriero4 Δημοσ. 15 Φεβρουαρίου 2005 Δημοσ. 15 Φεβρουαρίου 2005 Ο.Κ. τωρα ' date='σε καλυψα ??????? -[b']Feargus Urquhart[/b] left Black Isle Studios, the internal studio at Interplay he founded in 1998 - Feargus Urquhart founded an independent studio, Obsidian Entertainment, with veteran developers--Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones. -I must have been at least an OK boss, or it was just Interplay almost going out of business, but of the 36 people working here at Obsidian, 18 of them are from Black Isle. We also have a few people new to the industry and the rest have worked at such companies as Blizzard, Electronic Arts, Taldren, Totally Games, Treyarch, and Troika. Ok man ,den xreiazotan na kaneis copy paste oles tis biografies, tis eida sto site tous kai eriksa mia grigori matia. Alla kai pali den sumfonw me to proigoumeno sou post. Epeidi doulepsan gia alla paxnidia prin kapoia xronia, den mporeis na les oti i etairia pou eftiaksan prin 2 exei dimiourgisei ola ta games pou exei ergastei o kathe upalilos tous. btw twra pou einai to team tou fallout mazemeno, as ftiaksoun more ena Fallout 3. zitaw polla e?
avenger Δημοσ. 15 Φεβρουαρίου 2005 Δημοσ. 15 Φεβρουαρίου 2005 Το fallout 3 το έχει αναλάβει η Bethesda(Morrowind).Και θα είναι πιθανότατα πρώτου προσώπου,μάλλον με την μηχανή του oblivion.(το επόμενο Morrowind ας πουμε)
The Crow Δημοσ. 16 Φεβρουαρίου 2005 Δημοσ. 16 Φεβρουαρίου 2005 Δείτε εδώ φωτογραφία από το Kotor 2 να γουστάρετε!!!:razz::razz: http://briefcase.pathfinder.gr/zoom/a_kakolyris/32346/385918
Guerriero4 Δημοσ. 16 Φεβρουαρίου 2005 Δημοσ. 16 Φεβρουαρίου 2005 Το fallout 3 το έχει αναλάβει η Bethesda(Morrowind).Και θα είναι πιθανότατα πρώτου προσώπου,μάλλον με την μηχανή του oblivion.(το επόμενο Morrowind ας πουμε) Min me trelleneis bradiatika!! Pou to diabaseis oti i bethesda tha analabei to fallout 3?? Ap'oti iksera ws twra, upirxan problimata me ta dikaiomata gia to fallout.. kai gi'auto den mporouse na ginei. plz steile link me info!!!!! :D :D :D -- ontos avenger, etsi opos ta les einai!! http://www.nma-fallout.com/fallout3/ Cool, paw na diw sto site gia pote to proorizoun
Super Moderators Thresh Δημοσ. 16 Φεβρουαρίου 2005 Super Moderators Δημοσ. 16 Φεβρουαρίου 2005 exei anakoinw8ei edw kai arketo kairo oti to anelave h Bethesda...
Guerriero4 Δημοσ. 16 Φεβρουαρίου 2005 Δημοσ. 16 Φεβρουαρίου 2005 exei anakoinw8ei edw kai arketo kairo oti to anelave h Bethesda... ee entaksi, me tosa pou ginonte ti na protoprolabeis na deis. Anywayz, twra den eimai poia sto skotadi emm sorry pou ksefugame ligo ap'to topic alla gia to fallout epitrepete ligi katanoisi
focuspwr Δημοσ. 16 Φεβρουαρίου 2005 Δημοσ. 16 Φεβρουαρίου 2005 Πείτε ρε παιδιά για το Star wars(εκτός από spoiler)!. Είναι τρελό κόλλημα!!!!
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