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Elden Ring [PC]


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Δημοσ.
46 λεπτά πριν, lebron15 είπε

 

 

Εντάξει, δεν με πειράζει να φάω ξύλο, είναι και μέρος της απόλαυσης. Αυτό που δεν θέλω είναι να μην μπορώ να το βγάλω επειδή οι εχθροί έχουν γίνει τούμπανο από το scaling. Ουσιαστικά ξεκίνησα new game για να το παίξω co op με έναν φίλο για να το ξανά θυμηθούμε και οι δύο πριν πάμε στο DLC. Χωρίς πολύ ψάξιμο κλπ, από main boss σε main boss. 

Για να βγει, πρεπει να βρεις τα από πάνω αντικείμενα. Αν κάποιο boss σε δυσκολέψει, το αφήνεις για αργότερα όταν ανεβάσεις και άλλο τα παραπάνω

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Συχνή συμμετοχή στο θέμα

Δημοσ.

Καλησπέρα παίδες, μετά και το φινάλε του Elden Ring με το DLC τρέχω ένα Top15 all-time favorite bosses poll απο το Demons Souls και μετά, μέσω google forms. Όποιος επιθυμεί μπορεί να ψηφίσει τα αγαπημένα του (δεν χρειάζεται να συμπληρώσει ολη την λίστα, ούτε υπάρχουν κανόνες πιο δύσκολο ή να έχει παίξει ολα τα soulsborne κτλπ). Οτι γουστάρει ο καθένας. Ευχαριστώ! :)
https://forms.gle/Cp2nGDTGQmXDky327

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Δημοσ.
5 ώρες πριν, Adamantius είπε

Καλησπέρα παίδες, μετά και το φινάλε του Elden Ring με το DLC τρέχω ένα Top15 all-time favorite bosses poll απο το Demons Souls και μετά, μέσω google forms. Όποιος επιθυμεί μπορεί να ψηφίσει τα αγαπημένα του (δεν χρειάζεται να συμπληρώσει ολη την λίστα, ούτε υπάρχουν κανόνες πιο δύσκολο ή να έχει παίξει ολα τα soulsborne κτλπ). Οτι γουστάρει ο καθένας. Ευχαριστώ! :)
https://forms.gle/Cp2nGDTGQmXDky327

Σωραίος.🤣 Έβαλα τα δικά μου, κυρίως ψήφισα με βάση το coolness και τα σπασμένα gamepad. Μου έκανε εντύπωση ότι και πάλι δυσκολεύτηκα να αφήσω αρκετά εκτός. Ειδικά από το Bloodborne που είχε την μερίδα του λέοντος. Αλλά και το Elden Ring, άξιο πλέον με το DLC.

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Δημοσ. (επεξεργασμένο)

Patch 1.14 is out. https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-114

To τελικό boss έφαγε nerf.

Spoiler
Final Boss balance adjustments
The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”:
  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.
PvP-exclusive balance adjustments
Equipment
  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.
Skill
  • Scattershot Throw:
     Decreased damage against other players. This skill will no longer cause the headshot damage motion when hitting another player.
  • Discus Hurl:
     Decreased the damage animation value generated by this skill when hitting another player.
  • Weed Cutter:
     Decreased the poise value of follow-up attacks when using this skill against other players
General balance adjustments
Equipment
  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types: Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
  • Hand-to-Hand Arts weapon type:
    - Increased damage.
    - Shortened the recovery time between some normal attacks and follow-up attacks.
  • Colossal Sword weapon type:
    - Increased the move distance when attacking.
    - Increased the speed of the first normal attack.
  • Backhand Blade weapon type:
     Decreased the attack speed of normal attacks from a crouching position.
  • Small Shield and Medium Shield weapon types:
    - Increased the damage negation of some shields when blocking physical attacks.
    - Increased the guard strength of some shields.
    - It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.
  • Extended the Smithscript Dagger’s throwing attacks range.
  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.
  • Rellana’s Cameo Talisman:
    - Reduced the delay before the damage enhancement activates.
    - Increased damage enhancement.
Weapon Arts
  • Light:
     Increased attack speed
  • Darkness:
     Increased attack speed
  • Dynastic Sickleplay:
    - Reduced stamina consumption.
    - Increased poise damage of follow-up heavy attacks.
    - Increased the movement distance of the first follow-up heavy attack.
    - Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.
  • Shield Strike:
     Cancelling other actions to perform this weapon art will now take longer.
  • Moon-and-Fire Stance:
    - Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
    - Increased the poise damage from the stance’s heavy attack.
    - Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.
  • Devonia's Vortex:
    - Increased attack power.
    - Extended the attack range of the Great Hammer’s spin.
    - Increased poise value and poise generation speed.
    - Adjusted the damage animation recovery time when a charged attack hits another player.
Spell
  • Rellana's Twin Moons:

    - Increased attack range for the first and second attacks.
    - Reduced the knockback distance of the second attack.
Incantation
  • Aspects of the Crucible: Thorns
    - Increased attack power.
    - Increased attack power, stamina attack power against guarding enemies.
    - The close-range hitbox now follows the movement of the player
  • Aspects of the Crucible: Bloom
    - Increased attack speed, increased size of the hitbox.
    - Shortened recovery time between using this incantation and follow-up actions.
  • Divine Bird Feathers
    - Decreased the minimum delay between consecutive hits.
    - Increased range.
  • Furious Blade of Ansbach
    - Cancelling this incantation into rolls will now take less time.
    - Increased poise damage.
    - Increased enemy knockback distance.
  • Midra's Flame of Frenzy
    - Increased attack speed.
    - Increased Frenzy status buildup range against enemies.
    - Decreased Frenzy status buildup when using this skill.
  • Bayle's Flame Lightning:
    - Increased attack power.
Bug Fixes
  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills: Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12
Possible unstable performance fixes
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

 

Επεξ/σία από >-Nosakos<-
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Δημοσ.

Πάει και το expansion. Μας έφαγε τα συκώτια ο Ρανταν για άλλη μια φορά.

Πάντως, περίμενα πολυ θεαματικότερο ending cutscene. Γιατί έτσι; Μήπως παίζουν διαφορετικά φινάλε;

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Δημοσ.
6 λεπτά πριν, stratos_k είπε

Πάει και το expansion. Μας έφαγε τα συκώτια ο Ρανταν για άλλη μια φορά.

Πάντως, περίμενα πολυ θεαματικότερο ending cutscene. Γιατί έτσι; Μήπως παίζουν διαφορετικά φινάλε;

Όχι, απλά είναι μία μετριαντζα 🤣 το τέλος του expansion, προσωπικά πήγα στα καπάκια και τερμάτισα το κανονικό για δεύτερη φορά, ήμουν ng+, γιατί δεν με ικανοποίησε το τέλος του expansion καθόλου, ειδικά μετά από τόσο ξύλο 🤣

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Δημοσ.

Πολυ flat το φιναλε απο αποψη story ισχυει, κριμα αν και ειχε ξεκινησει δυναμικα στην αρχη.

Τουλαχιστον απο αποψη gameplay το κλεισιμο ειναι ικανοποιητικο

  • Haha 1
Δημοσ.

παίδες ερώτηση...αν τελειώσω με το main game, θα μπορώ να συνεχίσω στο dlc με την μια ή θα πρέπει να αρχίσω το παιχνιδι απο την αρχή ng+ γιατι αν θυμαμαι καλα νομιζω κατι τέτοιο έπαιζε με το bloodborne...

Δημοσ.
1 ώρα πριν, spiritclay είπε

παίδες ερώτηση...αν τελειώσω με το main game, θα μπορώ να συνεχίσω στο dlc με την μια ή θα πρέπει να αρχίσω το παιχνιδι απο την αρχή ng+ γιατι αν θυμαμαι καλα νομιζω κατι τέτοιο έπαιζε με το bloodborne...

Εχεις προσβαση στο dlc οποιαδηποτε στιγμη εσυ θελησεις (αρκει να εχεις φτασει στο σημειο που ξεκλειδωνει η προσβαση του). Απο εκει και περα, ως στορι δεν συνδεεται καπως με το main. Ειναι "εξτρα"

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Δημοσ.

Patch Notes Version 1.15

Αναφορά σε κείμενο

 

Bug Fixes
Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.
Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.
Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.
Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.
Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.
Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.
Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.
Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.
Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.
Fixed a bug where some sound effects did not play correctly.
Several performance improvements and other bug fixes.
Further fixes were added to the game’s end credits.

Possible unstable performance fixes
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
In the PC version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.
In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

 

 

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