privateer Δημοσ. 8 Μαρτίου 2004 Δημοσ. 8 Μαρτίου 2004 Fainetai entypwsiako kai akomh pio 8etiko einai to oti to ftianei h Relic
pseira Δημοσ. 8 Μαρτίου 2004 Δημοσ. 8 Μαρτίου 2004 Kala ki an yparxei ayti ti stigmi karta pou stin panw stigmi maxis bgazei panw apo 15fps egw 8a eimai eytyxismenos........
privateer Δημοσ. 8 Μαρτίου 2004 Μέλος Δημοσ. 8 Μαρτίου 2004 Merikes plhrofories gia to warhammer to opoio proerxetai apo epitrapezio paixnidi Overview The 40K universe is set, as you may have already figured out, 40,000 years into the future. And it is a dark and bleak future as well. Mankind has stretched a vast empire across the galaxy, an empire that is constantly plagued on all sides by powerful aliens, demonic threats, and evil gods. Good And Bad Guys? Well, as with both sides of a war, it depends on your point of view. In general, the human race in Warhammer 40,000 is often harsh, ruthless, and cruel. The same can be said of the rest of the races in the galaxy, but the human Imperium is especially over-zealous and xenophobic. It is very beaurocratic, almost communistic, and does what it has to do to survive in a universe that is dangerous and deadly. Still, there is a line you can draw between the "good" and the "bad" factions in terms of the game. Good: Space Marines Imperial Guard Sisters Of Battle Eldar Tau Bad: Chaos Space Marines Dark Eldar Orcs Tyranids Necrons Factions Though the 40K universe has grown greatly in scope and depth since its inception, it may be easiest to think of the setting as it was originally intended: Fantasy races in a sci-fi setting. So, I'll try to draw parallels to fantasy examples when describing some of these factions--basically these are the armies you can choose from before you plan to collect, paint, and play. Space Marines-- Elite humans shock troops, genetically bred with the best armor and weaponry available to humans. Quite formidable. They can be led by force commanders, Chaplains devoted to the God-Emperor, or even powerful Psyker Librarians. Think of them as knights. Imperial Guard-- The rank and file human soldiers. Very similar in appearance to today's military, with an emphasis on armor and sheer numbers. They have the widest range of tanks and can specialize in many areas of combat. Sisters Of Battle-- Nuns with guns. Seriously. They are devoted to the God-Emperor, a human with powerful psyker powers risen to deity status but entombed within the Golden Throne on Terra where he has been for thousands of years. He is worshipped by mankind, and the structure of religion in the Imperium can be compared to Catholicism in the middle ages. Eldar-- Elves in Space. They are a dying race, a mere shadow of their former selves. Wise, quick, snooty, they look down upon the barbaric "mon-keigh" (Eldar word for humans.) Eldar Vehicles are hover-based, unlike the ungraceful tracked vehicles of the humans. They also have highly skilled psykers that make human psykers pale in comparison. Tau-- A highly advanced alien race that focuses on technology. A young race, the Tau are perhaps the least grim of all the other races. For your anima/manga fans, think mecha. Chaos Space Marines-- Evil versions of Space Marines, they have betrayed the God-Emperor and worship the Chaos Gods, can summon daemons and use evil magic. Very. Bad. Dudes. Dark Eldar-- Dark Elves in Space, bloodthirsty and cruel. A bit like vikings raiders I suppose, quick and deadly. Also, it seems like they're all sadomasochists. Orcs-- Orcs in spa--well, you get the idea. Not too bright, but they are tough and resilient. And there are a lot of them. Green tide! Tyranids-- Think of the bugs from the Starship Troopers movie. That's them, pretty much. Swarms and swarms of bugs, with scary big bugs leading them. Necrons-- Ancient evil race of advanced androids. They have awakened from their millennia long sleep and seek to destroy all life. Think terminators. There are also other "advanced" armies to choose from with their own specialized rules. - Game will have a pause mode in which you can issue orders. - Races: Marines, Orks, Chaos + one secret faction - Single player campaings for all 4 races - 20 multiplayer maps - game will have seizable objectives just like the tabletop - morale factors in battle, units will perform worse if morale is low - 2 resources: energy and "requisition" (probably like reputation in the Panzer General series) gained by securing objectives - Buildable immobile turrets - new units bought with reputation are not built, but flown in - Unit upgrades can be programmed in advance and are applied automatically as soon as they become availiable Sounds and looks very nice. Release 4th Q 2004.
Προτεινόμενες αναρτήσεις
Αρχειοθετημένο
Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.