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Dragon Age: The Veilguard (πρώην Dreadwolf)


Grey_Warden

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Εδω θα βρειτε να διαβασετε την συνεντευξη που εδωσαν στο Game Informer οπου εχει πολλες πληροφοριες και αναφερει τι γινεται ακριβως μετα το τελος του τρειλερ.

Το hub μας αυτη την φορα το οποιο ονομαζεται Lighthouse αντι για Skyhold..

Spoiler

...βρισκεται μεσα στο Fade!!!!

https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=824318&p=30&ver=html5

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Συχνή συμμετοχή στο θέμα

Στις 16/6/2024 στις 7:46 ΜΜ, optimus prime είπε

H Νeve θα πιασει μονιμα μια θεση στην κομπανια μου,την παω με χιλια...

ναι αυτο το μιξ royalty/αλητεία πάντα εχει πλακα σε quests.
ελπιζω μονο να ξεφορτωθούμε γρήγορα γρήγορα αυτό το κεραμίδι που της κάρφωσαν το κεφαλι :D 

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1 hour ago, Skywalker333 said:

ναι αυτο το μιξ royalty/αλητεία πάντα εχει πλακα σε quests.
ελπιζω μονο να ξεφορτωθούμε γρήγορα γρήγορα αυτό το κεραμίδι που της κάρφωσαν το κεφαλι :D 

Ελα ρε συ ομορφουλα ειναι και με αυτο,της δινει τακτ..

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Δημοσ. (επεξεργασμένο)

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Spoiler

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Spoiler

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Dragon Age: The Veil Guard | BioWare Q&A (εγινε στο disc-εδω ειναι ενα summary που εκαναν στο reddit με το τι ειπωθηκε)

Spoiler

Some of the questions that have already been answered by the wonderful Brenon Holmes:

  • Will there be Faction themed gear? Like if my background is Grey Warden, will I be able to dress the part?

    • There sure is!

  • Will there be a Inquisition theme gear? Bc as much as I like the Grey Warden I like the Inquisition more.

    • As a faction, the Inquisition doesn't really feature prominently in the story - your appearance options are more reflective of the factions and styles you'll encounter in The Veilguard.

  • will we have to create our inquisitor from stratch ( Hawke in DA:I) or will appearance transfer over somehow (doubt it but its worth asking)

    • It's unfortunately been a long time, there's not really a good way for us to be able to do this. So as part of character creator you can re-create your Inquisitor character appearance. 🙂

  • Can we expect old faces to make reappearances? I’d for one be interested in see the Hero of ferelden again with or without his companions maybe even his child all grown up since it’s been ten years.

    • You'll see some familiar faces for sure 🙂

  • can a mage be an Antivan Crow? or a non-mage be a Mournwatch Necromancer? So literally any combo of race, class and faction is possible? Including a dwarf mage?

    • Dwarves can't use magic*! *some exceptions may apply (So yes, almost any combination 🙂 )

  • What year does Veilguard take place?

    • 9-10 years from DA:I and about 8 years from Trespasser.

  • Will we be able to keep an eye on our companion's health through the UI after the prologue is completed?

    • Yes, your follower information will be visible on the HUD (cooldowns, health, etc)

  • Will we be able to keybind our bigger spells/actions or will we have to open the ability wheel everytime?

    • There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller.

  • Will HUD be configurable? For example, tinker with its opacity and size. Make it fade over time.

    • Not everything, but there are a bunch of different interface options you can play with - so things like when to display health bars, combat text size, opacity, etc

  • could we be able to spec as an archer and use other types of bows for long range combat? like would we be able to be a sniper with a longbow? or will we only be using shortbows quick shots like we see in the gameplay trailer?

    • One of the skill trees for Rogues is more focused on ranged combat, and it's pretty viable to go almost pure ranged (honestly maybe a bit OP at the moment 😛)

EDIT: Reddit deleted the more detailed notes I made during the Q&A (RIP me), but here's what I can remember:

  • Throughout the interview, they've reinforced the concept of wanting this game to be a more intimate, hand-crafted and fleshed out experience.

  • This is part of the reason why they settled on only having two companions out in the field at a time. The other part is that they found that gameplay-wise, three was the perfect number.

  • Banter is, of course, still in the game. It's one of the things writers enjoy the most.

  • We won't be able to romance Manfred, but maybe other skeletons...

  • Crafting is in the game, but it may work a bit differently from Inquisition. Without getting too into spoiler territory, there is a "mysterious entity" that will help you with it.

  • Rook has four races (henceforth referred to as "lineage") and six backstories to choose from. The more unique combinations, like a Rook who's both a Dwarf and part of the Mourn Watch, will get special aknowledgments. There will be opportunities within the game itself to explore Rook's backstory, motivation and relationship with their faction through dialogue with NPCs.

  • The Inquisitor does return, and can be customized with the new and improved character creator. It would have been strange to leave them out of this one.

  • The game will be completely offline. No need to link EA Accounts. There a "Previously, on Dragon Age..." section at the beginning of the game that will let you pick some past games' decisions with the familiar tarot card aesthetic.

  • Companions will have unique skill trees, but still fall into the three classes archetype. Neve, for instance, will have ice spells that are unique to her, but she will also have the Time Stop and healing abilities that are accessible to all mages.

  • Combat can be tactical, especially on higher difficulties (No overhead camera though). The tactics rely on Weaknesses/resistances, the combat wheel that lets you pause the action, and especially companion synergies. For instance, Bellara (who's a mage using a bow btw) has a gravity well ability that pairs well in combination with another mage's Time Stop and a rogue Rook's AoE damage ability.

  • Ability wheel capacity is 3 abilities for Rook and each of their companions + ultimates + runes.

  • Pronoun and gender can be chosen, and you can be non-binary.

  • While the elven Rook we've seen so far did not have face markings, vallaslin are in the game (Dalish Rook confirmed?). They want them to be more unique, though.

  • We'll see more about the character creator as we get closer to release.

  • Solas is still bald in the new game. That said, that wasn't always the case: he used to have hair in the past...

  • Photo mode is something they're actively looking into. They know it's a highly requested feature.

  • Choices and consequences are a core part of the game. Even when it comes to Rook's lineage, they wanted it to feel like it truly mattered. So Rook's conversations with the elves in the party, for instance, may be considerably different if Rook is an elf themself.

  • Dialogue wheels are referred to as three types: tone, emotion and choice wheels. They want players to understand what they're choosing without giving too much away.

  • All seven companions are romanceable by all genders, but they're not playersexual. They're pansexual. They have their own past dalliances and can get into relationships of their own if Rook doesn't pursue them. Lace Harding and Taash, for instance, can end up together. (ship name: Laash).

  • While none of the companions are ace, Corinne Bushe is ace herself and would love to have more ace representation in the future.

  • Varric's hair is dark because he's been adventuring for a few years now, and also because he's only been shown in relatively dark environments for the time being.

  • No microtransactions, no battle passes, fully single-player experience.

  • Transmog is in the game!

  • Rook cannot be a blood mage. They have very good reasons to avoid blood magic, which will be made clear soon into the game.

  • The mage specializations are: necromancer, elemental mage, and a combat mage.

  • The player hub is called "The Lighthouse". Some parts of it change over time. They want it to feel like home.

  • You can't name the griffon because it already has a name: Assan. And yes, you can pet it. You can even hug it.

  • VA cast, PC specs and Collector's Editions will be announced at a later date.

  • Tavern songs make a return. There's a tavern in Minrathour called "The Swan" that has some pretty good ones.

  • Companions can get pissed off at you and take some time away from you if you ignore their wishes. That said, they all will be there for Thedas. Unless...

  • Locations can fundementally change depending on your decisions.

  • Warriors can't dual-wield (reserved to Rogues), they focus on two-handed weapons and sword&shield instead.

  • Mounts served a specific purpose in Inquisition and will not return.

  • The Fade decision from Here Lies the Abyss won't matter in Veilguard, but it might in the future.

  • One of the core themes of this game, ever since its original inception, has been "regret".

  • Harding was one of the first companions they decided on, given her popularity in DAI. They also liked that she was a character who has history with Varric and Solas and who has been active in the last ten years. She also serves a purpose of telling new players what Solas used to be like (during Inquisition).

  • Fireball and Cone of Cold aren't back, but their revamped successors "Meteor" and "Frostnova" are.

  • If Rook is KO'd, you'll have to reload a save unless you've spec'd out a companion to be able to revive you.

  • No mabaris, as we're in northern Thedas, a long way from Ferelden.

  • Rook's last name depends on the faction you chose for them. There's also a name generator during CC.

 

Πιο πανω δοθηκε μια mega συνεντευξη στο gameinformer μια..."περιληψη" (ναι ειναι περιληψη)

Spoiler

Comprehensive Summary of Game Informer Coverage Omitting Spoilers

Hey everyone! I wanted to provide a complete summary of everything that was on the article that I have gone through myself in detail. Let me know if you have any questions or if you find that one of the points I mentioned are too spoilery.

On Name Change:

  • "We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions." - Game Director Corinne Bushe

  • Focus is on the team rather than Solas as the Dreadwolf and so the name was changed to reflect that

  • "Dreadwolf suggests a title focused on a specific individual whereas The Veilguard, much like Inquisition, focuses more on the team" - Creative Director John Epler

On Character Customization:

  • 4 races - Elves, Qunari, Humans, and Dwarves

  • Can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is and more

  • Hundreds of sliders to customize proportions and features like skin hue, tone, melanin and more

  • Can customize genitalia (may not actually be true but they mention that your character can be nude in the character creator when you are customizing them with stuff like bulge size)

  • 4 distinct voices (American Male/Female, British Male/Female) along with a pitch shifter for each voice to make them unique to your character

On how Rook becomes the leader:

  • Ascends to leadership due to competency rather than destiny (although technically there is some sort of magical reason too that I will not go into)

On Minrathous:

  • Huge city painted in magical insignia

  • Looks cyberpunk-inspired with neon city lights and brimming with detail

  • Dozens of NPCs

  • NPCs are all made using the character creation tool in the game outside of specific characters such as your recruitable companions

  • Murals of Solas appear on the walls deep within the city and things get more Elven as if you were symbolically going back in time as Minrathous is a city built by mages on the bones of what was originally the home of Elves

On Base of Operations:

  • Called "The Lighthouse", this is the Skyhold equivalent of the game

  • Where your team bonds, grows and prepares for its adventures throughout the campaign

  • Responds to your world state and emotion and reflects the chaos and disrepair of Thedas

  • Optional conversations here will have a clock symbol over a dialogue icon in the distance for each character that you can speak to

  • Library is where your party will often regroup and prepare for the next mission

  • Companions will have unique dialogue with you at the base based on current events along with your Rook's background

On Arlathan Forest:

  • This is where you meet the Veil Jumpers faction

  • BioWare does not shy away from minutes-long cutscenes as it helps you define your Rook's leadership style with your choices and how your team will react to your leadership

    • This is demonstrated within game's dialogue and a special relationship meter on each companion's character screen

  • Elven ruins, dense greenery, and disgusting Blight tentacles and pustules

  • Most impressive aspect of GI employee's time seeing the game

  • Art style is more in line with high fantasy reminiscent of Fable

  • Use of magic is more prevalent in the game in general which will be shown by the locations you visit

  • Whimsy of area will starkly contrast to other areas with promise of some grim locations and even grimmer story moments

    • Contrast is important

On Bellara:

  • First companion you meet and recruit in-game (Neve automatically joins)

  • Like all companions, they are the face of their faction and your window into understanding their world

  • Sweetheart and nerd for ancient elven artifacts

  • Dressed more like an academic than a combat expert

  • Specializes in electricity and can use magic to heal you

  • Specific magic is more effective on certain enemies, however, you can equip runes that will provide you access to those different magics without necessarily having them as part of your arsenal

  • Has a unique ability that interacts with the world, but Rook can acquire these abilities to complete ability specific tasks for instances where Bellara is not in your party

On the Menus:

  • Pressing start will show you your map, journal, character sheets, skill tree and a library for lore information

  • Can cross compare equipment and equip new gear for Rook and companions

  • Build weapon loadouts for quick change-ups mid-combat

  • Customize you and your party's abilities and builds via skill tree

  • Passive abilities unlock jump attacks and guarantee critical hit opportunities

  • Abilities add moves like "Wall of Fire"

  • Each specialization has a unique ultimate ability

On Combat:

  • Every swing is done in real-time with special care taken to animation swing-through and canceling

  • Dash, parry, ability to charge moves and a revamped healing system allows you to use potions at your discretion using the d-pad on controller

  • Can combo attacks and "bookmark" combos with a quick dash (can pause a combo's status with a dash to safety and continue the rest of the combo afterward)

  • Pause-and-play gameplay mechanic

    • Can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies

    • Letting go off wheel will play out your selections in real time

    • Bushe uses combat wheel primarily for companions while Epler uses it almost exclusively for every ability and combo

  • Each character class has a light and heavy attack, using abilities with the same inputs and interact with the combo wheel in the same way

  • The difference is in secondary attacks and defense

    • Warriors can throw their shield and can block and parry

    • Rogues can use a bow and have a longer parry window

    • Mages have magical ranged attacks and cannot parry but can throw up a shield that blocks incoming attacks automatically which uses up your mana

  • Showcased some high-level gameplay

    • 3 stacks of arcane build-up to create an "Arcane Bomb" on an enemy which does devastating damage after being hit by a heavy attack

    • Charges a heavy attack on magical staff then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to staff to charge it some more and unleash a heavy attack

On Performance:

  • Demo ran well on PC

  • Confirmed Fidelity and Performance modes on PS5 (likely same for Series X)

On Companion Skills:

  • Can advance bonds by helping companions on their own personal quests and including them in your party for main quests

  • Relationship levels you rank up nets you a skill point to spend on them

  • Choices you make, what you say to your companions, how you help them, and more all matter to their development as characters and party members

  • Each companion has access to five abilities, you can only take 3 into combat

    • Strategize different combos and synergies within your party

  • Each companion has issues, problems, and personal quests to complete

On Not Being An Open World:

  • Not an open world even if some of its explorable areas might feel like one

  • Hub-and-spoke design where the needs of the story are served by the level design

  • A version of Inquisition's Crossroads, network of telporting Eluvians, returns

    • How players will traverse across Northern Thedas

  • Some areas are larger and full of secrets and treasures while others are smaller and more focused on linear storytelling

  • Arlathan Forest is an example of a smaller area but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and more

  • Minimap exists for each location though linear levels will not have a fog of war that disappears as you explore like some of the bigger locations

  • Largest number of diverse biomes in series history

On Skill Trees:

  • Warrior Specializations

    • Champion

    • Reaper

    • Slayer

  • Mage Specializations

    • Death Caller

    • Evoker

    • Spellblade

  • Rogue Specializations

    • Duelist

    • Saboteur

    • Veil Ranger

  • Have different types of nodes

    • Class

    • Abilities

    • Major Passives and Ability Upgrades

    • Traits

    • Minor Passives and Stat Boosts

 

Game skill tree

so-how-is-everyone-feeling-about-the-ski

so-how-is-everyone-feeling-about-the-ski

so-how-is-everyone-feeling-about-the-ski

και περισσοτερα εδω https://www.gameinformer.com/exclusive/2024/06/18/a-deep-dive-into-dragon-age-the-veilguards-combat-abilities-skill-tree-and

μην ζητησετε τιποτα για 1 μηνα 😛 

Επεξ/σία από panagiotis54
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3 hours ago, Skywalker333 said:

της δινει εγκεφαλικες κακωσεις θα ελεγα εγω :D 

Να τους πουμε να της βαλουν ενα σαν και αυτο τοτε,να ειναι πιο μοδατη..

Hat GIF by Saweetie

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δε βλεπω γιατι σε ενοχλει το οτι δε μου αρεσε ενα συγκεκριμενο στοιχειο στον χαρακτηρα.

απλα το βρηκα ασχημο και ελπιζω να υπαρχει customization στους companions κ να μην ειναι κλειδωμενοι με 1-2 skins. δεν ειναι κ τοοοοσο περιεργο να θελω επιλογες σε ενα RPG. στη τελικη, θες οι χαρακτηρες να σου κανουν κλικ.

παμε παρακατω λοιπον.

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Δημοσ. (επεξεργασμένο)

Mε ενοχλει γιατι το βλεπω σε πολλους αυτο,καθονται και ψιριζουν τον γαμπρο.

Μας φτιαχνουν παιχνιδαρες και εμεις τα θαβουμε μετα γιατι δεν μας αρεσει το καπελο της Neve π.χ η το μαλλι της Alloy..

Δεν θελω να παρεξηγηθεις,δεν ειναι προσωπικη επιθεση και εν μερει το φταιξιμο παει στους youtubers και σε κατι δηθεν δημοσιογραφους.

Αυτοι εχουν φτιαξει ''αιρεσεις'' και επηρεαζουν την αποψη του κοσμου και εχουμε φτασει να εχουμε αυτη την καταληξη..

Επεξ/σία από optimus prime
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9 ώρες πριν, optimus prime είπε

Mε ενοχλει γιατι το βλεπω σε πολλους αυτο,καθονται και ψιριζουν τον γαμπρο.

Μας φτιαχνουν παιχνιδαρες και εμεις τα θαβουμε μετα γιατι δεν μας αρεσει το καπελο της Neve π.χ η το μαλλι της Alloy..

Δεν θελω να παρεξηγηθεις,δεν ειναι προσωπικη επιθεση και εν μερει το φταιξιμο παει στους youtubers και σε κατι δηθεν δημοσιογραφους.

Αυτοι εχουν φτιαξει ''αιρεσεις'' και επηρεαζουν την αποψη του κοσμου και εχουμε φτασει να εχουμε αυτη την καταληξη..

σε αυτο συμφωνω απολυτα. υπαρχουν λιγα πραγματα που με αηδιαζουν οσο αφεντομουτσουναρες με γκριματσες σε youtube thumbs απο μαιντανους που πουλανε εντυπωσεις.

Απλα δεν ειχε καμια σχεση αυτο με την κουβεντα μας. δεν εθαβα το παιχνιδι, ειπα απλα οτι μια εικαστικη λεπτομερια μου καθεται ασχημα κ ελπιζω να μπορω να την αλλαξω. απο εκει κ περα, περισσοτερο με ενδιαφερει να δω αν η σημερινη bioware μπορει να παραδωσει ενα πραγματικα καλο παιχνιδι και αν αυτο το παιχνιδι θα ειναι RPG ή θα ειναι ακομα πιο streamlined action. εδω θα ειμαστε αν ολα πανε καλα και θα το παιξουμε οταν βγει με το καλο και βλεπουμε :) 

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Δημοσ. (επεξεργασμένο)

Το combat system που εχουν φτιαξει κρινοντας απο το 20λεπτο βιντεο που μας εδωσαν φαινεται οτι εχει αρκετες ομοιοτητες με τα Assasins Creed Odyssey/Valhalla.

Σε καποια φαση της παρουσιασης οταν ο Rogue κανει deflect ενα projectile το animation ειναι σχεδον πανομοιοτυπο με αυτο του parry στο Odyssey.

Σε αυτα τα παιχνιδια ειχαμε 8 abilities σε shortcuts,ενω στο Dragon age θα εχουμε 3 συν αλλα 6 των companions.

Βεβαια φαινεται καθαρα στο βιντεο οτι η ομαλοτητα στις κινησεις ειναι κατα πολυ καλυτερη απο τα αντιστοιχα Assasins.

Eπομενως ναι θα ειναι streamlined αλλα θα εχει την τακτικη που ειχαν τα Mass Effect.

Εγω πιστευω οτι εαν καποιοι δεν βρηκαν βαρετο αυτο το στυλ παιχνιδιου στα Assasins/Mass Effect δεν θα βρουν ουτε και αυτο.

Βεβαια παντα θα υπαρχει μια μεριδα η οποια περιμενε ενα Baldurs Gate και δεν θα τους αρεσει.

 

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Δημοσ. (επεξεργασμένο)
1 ώρα πριν, Skywalker333 είπε

εδω θα ειμαστε αν ολα πανε καλα και θα το παιξουμε οταν βγει με το καλο και βλεπουμε :) 

Δεν ξέρω πώς ακριβώς έχεις ελπίδα να βγει καλό, όταν όλα τα games τους μετά το Mass Effect 3 είτε ακυρώθηκαν είτε απέτυχαν παταγωδώς (αν και το Inquisition πούλησε καλά από όσο λένε). Το game έχει υποστεί πόσες αλλαγές και έχει αλλάξει είδος τρεις φορές. Η EA ξοδεύει άπειρα λεφτά σε φορμόλη καθημερινά. Αφού βγει το game, τους βλέπω να κλείνουν και απλά να στέλνουν το πτώμα για αποτέφρωση. :P

Το μοναδικό καλό που ίσως κάνει τη διαφορά, χλομό το κόβω, είναι ότι μετά τις απολύσεις έφεραν μερικούς βετεράνους από την original τριλογία του Mass Effect να δουλέψουν στο 5. Τώρα τι διαφορά θα κάνει, θα δείξει.

Επεξ/σία από {TDi}Dj2k..infc
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