Kappas Δημοσ. 24 Δεκεμβρίου 2003 Δημοσ. 24 Δεκεμβρίου 2003 auto ti rolo pezi :?: me 1GB minimi poso na to valo?(128mb karta grafikon,ean exi sxesi) :wink: thanks
lthanasis Δημοσ. 24 Δεκεμβρίου 2003 Δημοσ. 24 Δεκεμβρίου 2003 Νομίζω αυτό είναι καλό να είναι στο 1/3 της RAM περίπου.
Kappas Δημοσ. 24 Δεκεμβρίου 2003 Μέλος Δημοσ. 24 Δεκεμβρίου 2003 ok,ne to exo diavasi auto xrisimeui se kati?
mphxths Δημοσ. 24 Δεκεμβρίου 2003 Δημοσ. 24 Δεκεμβρίου 2003 Balto 64MB ! pws kai giati parathetw ena apospasma apo to Bios Optimization Guide Many people recommend the AGP aperture size should be half of the amount of RAM you have. However, that's wrong for the same reason why swapfile size shouldn't be 1/4 of the amount of RAM you have in your system. As with the swapfile's size, the AGP aperture size required will be smaller as the graphics card's memory increases in size. That's because most of the textures will be stored on the graphics card itself. So, graphics cards with 32MB of RAM or more will require a smaller AGP aperture than graphics cards with less RAM. If your graphics card has very little graphics memory, then you should set as large an AGP aperture as you can, up to half the system RAM. For cards with more graphics memory, you shouldn't set the aperture size to half the system RAM. Note that the size of the aperture does not correspond to performance so increasing it to gargantuan proportions will not improve performance. Still, it's recommended that you keep the AGP aperture around 64MB to 128MB in size. Now, why is such a large aperture size recommended despite the fact that most graphics cards now come with large amounts of RAM? Shouldn't we just set it to the absolute minimum to save system RAM? Well, many graphics card require at least a 16MB AGP aperture size to work properly. This is probably because the virtual addressing space is already 12MB in size! In addition, many software require minimum AGP aperture size requirements which are mostly unspecified. Some games even use so much textures that AGP memory is needed even with graphics cards with quite a lot of graphics memory (32MB). Aytaaaaa
mphxths Δημοσ. 24 Δεκεμβρίου 2003 Δημοσ. 24 Δεκεμβρίου 2003 And if you remember the formula above, the amount of AGP memory needed is more than double that of the required texture storage space. So, if 15MB of extra texture storage space is needed, then 42MB of system RAM is actually used. Therefore, it makes sense to set a large AGP aperture size in order to cater for every software requirement. Note that reducing the AGP aperture size won't save you any RAM. Again, what setting the AGP aperture size does is limit the amount of RAM the AGP bus can appropriate when it needs to. It is not used unless absolutely necessary. So, setting a 64MB AGP aperture doesn't mean 64MB of your RAM will be used up as AGP memory. It will only limit the maximum amount that can be used by the AGP bus to 64MB (actual usable AGP memory size is only 26MB). Now, while increasing the AGP aperture size beyond 128MB wouldn't really hurt performance, it would still be best to keep the aperture size to about 64MB-128MB so that the GART table won't become too large. As the amount of onboard RAM increases and texture compression becomes commonplace, there's less of a need for the AGP aperture size to increase beyond 64MB. So, it's recommended that you set the AGP Aperture Size as 64MB or at most, 128MB.
mphxths Δημοσ. 24 Δεκεμβρίου 2003 Δημοσ. 24 Δεκεμβρίου 2003 Sto deutero copy paste mou olo to sumperasma einai h teleutaia protasi ama barieste na diabazete
Kappas Δημοσ. 24 Δεκεμβρίου 2003 Μέλος Δημοσ. 24 Δεκεμβρίου 2003 orea edaksi ixa vali etsi gia dokimi 256mb ke mu kolise,meta to allaksa sta 64
IKARIWTHS Δημοσ. 2 Ιανουαρίου 2004 Δημοσ. 2 Ιανουαρίου 2004 emena pote de mou kolouse oti aperture size kai na ebaza,omws anexarthtws kartas grafikwn ta pio kala apotelesmata ta ebgaze panta motan to afhna sta 64 kai me nvidia kai me ati
Προτεινόμενες αναρτήσεις
Αρχειοθετημένο
Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.