Missionary Δημοσ. 16 Δεκεμβρίου 2003 Δημοσ. 16 Δεκεμβρίου 2003 -------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY <BR>-------------------------------------------------------------------------- <BR>- PATCH 1.13 <BR>-------------------------------------------------------------------------- <BR> <BR>FEATURES <BR> <BR>- Acts II & III, the conclusion acts to the bonus Orc campaign contained in <BR> The Frozen Throne, are included in this patch. To play these levels, you <BR> can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign <BR> screen. If you have completed Act I, your Heroes will carry over to Act II. <BR> Otherwise, your Heroes will be default-level Heroes with basic starting items. <BR>- Warcraft III now supports binding an email address to your Battle.net account, <BR> so that you can recover your password at a later stage, similar to the <BR> functionality that was added to D2. <BR>- Race selection on the scheduled game dialog (tournament finals) is now saved <BR> for future scheduled games. <BR> <BR>MAPS <BR> <BR>Expansion - Frozen Throne <BR>- (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item <BR> drop from 7 to 5. <BR>- (2)Glacial Thaw - Switched the start locations to face the center of the <BR> map. Lowered the level of a few creep camps; lowered the level of a few <BR> item drops. <BR>- (4)Paradise Island - Creeps are less likely to aggro passing units. <BR>- (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added <BR> some trees behind the 3 o'clock start location to prevent building NE town <BR> hall behind the gold mine. Changed a level-4 drop from charged item to <BR> permanent item. <BR>- (4)Bridge Too Near - Switched start locs with the expansion gold mines. <BR>- (4)Devil's Cauldron - Lowered the total level of 4 creep camps. <BR>- (4)Turtle Rock - The two large turtles that are placed between player bases <BR> each drop a better item. Removed Rune of Lesser Healing from the expansion <BR> creep. <BR>- (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base <BR> and moved it to the other easy creep camps further from the player's base. <BR>- (4)Lost Temple - Adjusted creep camps and item drops. <BR>- (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added <BR> a green-sized camp in place of the orange camp. <BR>- (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and <BR> added Tavern. <BR>- (6)Rice Fields - Changed all the randomly generated creep camps; they are a <BR> bit easier for the user now. <BR>- (6)Wellspring - Added more trees to the starting location and moved the <BR> lumber a bit closer to the town hall. Removed the east and west gate from <BR> the center and created a bit more room around the Taverns. <BR>- (6)Stranglethorn Vale - Expansion creeps are a bit easier now. <BR>- (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to <BR> eliminate two creep icons. Moved bottom middle start location deeper into <BR> forest to prevent the easy (green) creep camp from being nuked from start <BR> location placement. Same change to the bottom left position. Added a tree to <BR> the hole in the forest at the top left position to prevent units from <BR> getting stuck when portaling home. <BR>- (8)Friends - Changed drop item classification from 'any' level-6 items to <BR> 'charged' level-6 items. <BR>- (8)Feralas - Removed some creep camps to help the flow of the game. <BR>- (8)Rock Quarry - Added some trees to several start locs that needed more <BR> lumber. Added ground-based anti-air to the center of the map. <BR>- (8)Mur'gul Oasis - Added another 1500 gold to the starting locations. <BR>- (8)Deathknell - Removed the center creep camp and neutral building. <BR>- (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent <BR> them from being nuked at the start of the game. <BR>- (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being <BR> nuked at the start of the game. <BR>- (8)Battleground - Moved 12 o'clock easy creep camp further away from start <BR> location to prevent them from being nuked at the start of the game. <BR> <BR>Classic - Reign of Chaos <BR>- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; <BR> also added some trees to the top start location. <BR>- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines <BR> should be a bit tougher. Each player's expansion gold mine now has one melee <BR> creep. The Goblin Merchant camp is now tougher and has anti-air. <BR> <BR>BALANCE CHANGES <BR> <BR>Human <BR>- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all <BR> levels. Previously, it had this level of stun at level 1, but went up 2 <BR> seconds vs. units and one second vs. Heroes each level. Additionally, <BR> level-2 and level-3 damage are now 225 and 350, respectively. <BR>- Militia can now only be created from a player's starting Town Hall, but they <BR> can still be created from any of the player's Keeps or Castles. <BR>- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits <BR> more than 5 targets per wave. <BR>- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. <BR>- Human towers now gain 2 armor per masonry upgrade, up from 1. <BR>- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) <BR> by level, and mana costs were 75/50/25 by level. Instead, its mana cost is <BR> now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and <BR> its durations only slightly improve with level (12(4) / 15(5) / 18(6)). <BR>- Siphon Mana maximum range reduced to 800 from 850. <BR>- Flying Machine hit points increased to 200 from 175. <BR>- Holy Light mana cost reduced to 65 from 75. <BR> <BR>Undead <BR>- Web upgrade cost increased to 150/150 from 75/75. <BR>- Spirit Touch now restores 3 mana per casting, down from 4. <BR>- Possession has been reworked. It is now a channelled spell with a 4 1/2 <BR> second casting duration. During this time, the target is disabled and <BR> frozen into place, but is also invulnerable; and the Banshee takes triple <BR> damage from all attacks. Stunning or killing the Banshee that is casting <BR> Possession will cause the spell to abort. Additionally, the range of <BR> Possession has been increased to 350 from 200. <BR>- Anti-magic Shell has been redesigned. The spell now absorbs the first 350 <BR> points of spell or magic damage dealt to the target, but does not grant <BR> magic immunity. Note that spells absorbed by AMS can still deal secondary <BR> effects, such as stun, paralysis, or mana drain. Also the mana cost of <BR> AMS has been re-balanced to 150. <BR> <BR>Orc <BR>- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and <BR> splash damage increased to 140 from 100. <BR>- Troll Batrider damage increased to 13-15 from 11-12. <BR>- Level-1 Spirit Wolves now move at speed 320, down from speed 350. <BR>- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. <BR>- Damage sustained over Spirit Link is now never fatal. Fatal damage sustained <BR> via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit <BR> Link. <BR>- Stasis Trap area of effect reduced to 400 from 500. <BR>- Shockwave now has a damage cap of roughly 12 units affected. Note that this <BR> limit will not typically be reached except in team games. <BR> <BR>Night Elf <BR>- Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. <BR>- Detonate mana drain reduced to 50 from 100. <BR>- Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds <BR> respectively, down from 45 seconds and 1 minute. <BR>- Dryad damage increased to 17-19 from 16-18. <BR>- Glaive Thrower damage changed from 39-50 to 36-53. <BR>- Eating trees now heals 500 hit points over 30 seconds, up from 200 <BR> hit points over 10 seconds. <BR> <BR>Neutral Buildings, Units and Heroes <BR>- Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from <BR> 3. <BR>- Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points <BR> reduced to 650 from 875. <BR>- Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. <BR>- Naga Sea Witch speed reduced to 300 from 320. <BR>- Frost Arrows mana cost is now 10 per shot, up from 7 per shot. <BR>- Pit Lord footprint, or collision size, has been reduced to 32 from 48. This <BR> means that he takes up less space on the battlefield. <BR>- Rain of Fire is now damage capped. This damage cap is invoked when Rain of <BR> Fire hits more than 5 targets per wave. <BR>- Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage <BR> reduced to 9-10 from 14-15. <BR>- Cleave attack splash radius increased to 200 from 150. <BR>- Dragonspawn Meddlers have been rebalanced to correctly reflect their food, <BR> level and gold cost. They now have 370 hit points, down from 500 hit points, <BR> and deal 12-13 damage, down from 21-25 damage. <BR>- Mercenary Barbed Arachnathids are now available at the start of the second <BR> day, instead of very early in the game. <BR>- Creep Bloodlust mana cost increased to 75 from 50. <BR>- Creeps with Faerie Fire always use the creep version of Faerie Fire now. <BR> Additionally, creep Faerie Fire cooldown increased to 8 from 5. <BR>- Creep Curse cooldown increased to 8 from 5. <BR>- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from <BR> 80 lumber. <BR> <BR>Items <BR>- Replenishment Potion can now be sold to a shop for 75 gold, down from 200 <BR> gold. <BR>- Sentry Wards now have 2 charges, down from 3. <BR>- Anti-magic Potion duration increased to 15 from 10. <BR>- Orb of Fire cost reduced to 300 from 375. <BR>- Orb of Venom cost reduced to 325 from 375. <BR>- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). <BR>- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from <BR> level 4. <BR>- Staff of Preservation cost reduced to 150 from 200. <BR>- Staff of Preservation no longer affects allied units--it now can only <BR> affect its owner's units. <BR>- Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. <BR> <BR>Other <BR>- We have made modifications to how gold is mined. Although these changes are <BR> somewhat difficult to describe, the effect is that in almost all cases, 5 <BR> peons are required for an Orc or Human to mine a gold mine at maximum <BR> efficiency (assuming the town hall equivalent is as close as possible).
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