KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 είχα ps3 δεν ήταν όλα 720 , GTA 4 δες ήταν 640 Grand Theft Auto IV = 1152x640 (QAA) με τέτοιο hardware παίζεις αυτά τα παιχνιδάκια εάν θες 4k θες παραπάνω δύναμη δεν μπορώ να σου δώσω κονσόλα 7 ετών τέλος αυτά ΛΕΦΤΑ υπάρχουν Playstation 3 50 Cent = 1280x720 (blur filter)Afro Samurai = 1280x720 (QAA)Alice: Madness Returns = 1280x720 (MLAA)Aliens: Colonial Marines = 1280x720 (no AA)Aliens Vs Predator = 1120x630 (custom AA)Alone in the Dark = 1120x630 (no AA)Army of Two = 1280x720 (no AA)Assassin's Creed = 1280x720 (QAA)Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode. Assassin's Creed 2: Bromance = 1280x720 (QAA)Assassin's Creed 2: Revelations = 1280x720 (post-AA)Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)Assassin's Creed 4 = 1280x720 (post-AA)Assassin's Creed 3: Side Story 2Assassin's Creed 3: Side Story 3Assassin's Creed 3: Side Story 4Assassin's Creed 3: Don't Stop DancingAssassin's Creed 3: HigherAssassin's Creed 3: My SacrificeAssassin's Creed 3: One Last BreathAssassin's Creed 3: With Arms Wide OpenAssassin's Creed 3: The Ending DLCAssassin's Creed 3: The After Credits Ending DLCAvatar = 1280x692 (QAA, black borders)Azura's Wrath = 1280x720 (no AA)Backbreaker = 1152x640 (2xAA + blur filter)Batman: Arkham Asylum = 1280x720 (no AA)Batman: Arkham City = 1280x720 (no AA)Batman: Arkham Origins = 1280x720 (FXAA)Battle Fantasia = 1280x720 (no AA, toggable blur filter)Battlefield 3 = 1280x704 (MLAA) black barsBattlefield: Bad Company = 1280x720 (no AA)Battlefield: Bad Company 2 = 1280x720 (no AA)Bayonetta = 1280x720 (no AA)Beijing 2008 = 1024x768 (no AA)Beowulf = 1280x720 (no AA)Bionic Commando = 1120x640 (no AA)Bioshock = 680p (no AA, blur filter pre-patch)Bioshock 2 = 1280x720 (no AA)Bioshock Infinite = 1152x640 (FXAA)Binary Domain = Blacksite: Area 51 = 1280x720 (no AA)BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur) Bodycount = 1024x640 (FXAA?)Borderlands = 1280x720 (no AA)Borderlands 2 = 1280x720 (no AA)Bourne Conspiracy, The (demo) = 1280x720 (no AA)Brink = 1280x720 (no AA)Brutal Legend = 1152x720 (no AA)Bulletstorm = 1280x720 (no AA)Burnout: Paradise = 1280x720 (2xAA)Call of Duty 3 (screenshot) ~1088x624 (2xAA)Call of Duty: Black Ops = 960x544 (2xAA)Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)Call of Duty: Ghosts = 928x600 ? (no AA? broken?)Call of Duty: Modern Warfare = 1024x600 (2xAA)Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)Call of Duty: World at War = 1024x600 (2x AA)Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)Call of Juarez: The Cartel = 1280x720 (custom edge AA)Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)Castlevania: Lords of Shadow = 1280x720 (no AA)Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)Catherine = 1280x720 (QAA)Chronicles of Riddick: Dark Athena = 1024x720 (QAA)Command & Conquer: Red Alert 3 = 1280x720 (no AA)Conan (demo) = 1024x576 (no AA)Condemned 2 = 1280x720 (no AA)Conflict: Denied Ops = 1280x720 (no AA) or 960x1080Crysis = 1024x720 (TAA + edge post-process)Crysis 2 = 1024x720 (TAA + edge post-process)Crysis 3 = 1024x720 (SMAA T2X)Dante's Inferno = 1280x720 (no AA)Dark Sector = 1152x640 (no AA)Darksiders = 1152x640 (no AA)Darksiders II = 1152x640 (post-AA)Darkness, The (demo) = 1024x576 (no AA)Darkness II, The = 1152x600 (FXAA)Dark Souls = 1024x720 (2xAA)Dark Souls 2 = 1280x720 (post-AA)Dead Island = 1280x720 (custom edge filter)Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)Dead Rising 2 = 1024x576 (2xAA)Dead Space = 1280x720 (no AA)Dead Space 2 = 1280x720 (no AA)Dead Space 3 = 1280x720 (FXAA)Dead to Rights: Retribution = 1072x603 (2xAA) ?de Blob 2 = 1280x720 (2xAA)Def Jam Icon (screenshot) = 1152x648 (no AA)Demon's Souls = 1280x720 (no AA)Deus Ex: Human Revolution = 1280x720 (MLAA)Devil May Cry 4 = 1280x720 (2xAA, temporal)Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)Diablo III = 1120x584 (2xAA)Dirt = 1280x720 (QAA)Dirt 2 = 1280x720 (QAA)Dishonoured = 1280x720 (post-AA)Dragon Age: Origins = 1280x720 (AA ?)Dragon Age II = 1280x720 (MLAA)Dragon Ball: Raging Blast 2 = 1280x720 (no AA)Dragon's Dogma = 1280x608 (black bars, FXAA)Driver: San Fransisco = ~1120x720 (2xAA)Duke Nukem Forever = 1152x640 (no AA)Dynasty Warriors 6 = 1280x720 (no AA)Dynasty Warriors 7 = 1280x720 (no AA)EDF: Insect Armageddon = 1280x720 (QAA)El Shaddai = 1152x576 (no AA)Elder Scrolls IV: Oblivion = 1280x720 (no AA)Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)End of Eternity/Resonance of Fate = 1088x720 (2xAA)End War = 1280x720 (2xAA)Enslaved = 1280x720 (no AA)F.E.A.R. = 1280x720 (blur filter)?F.E.A.R. 2 = 1280x720 (no AA)F.E.A.R. 3 = 1280x720F1 2010 = 1280x720 (QAA)F1 2011 = 1280x720 (MLAA)FaceBreaker = 1280x720 (QAA), 960x1080Fallout 3 = 1280x720 (no AA)Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)Far Cry 2 = 1274x692 (QAA, black borders)Far Cry 3 = 1274x702 (post-AA, black borders)Fifa 2008 = 1280x720 (no AA)Fifa 2010 = 1280x720 (QAA)Fifa 2011 = 1280x720 (QAA)Fifa 2014 = 1280x720 (QAA)Fifa Street 3 = 1920x1080 (no AA)Fight Night Champion Online = Fight Night Round 4 = 1280x720 (QAA)Final Fantasy XIII = 1280x720 (2xAA)Full Auto 2 (demo) = 1920x1080 (4x AA)Fracture = 1152x648 (no AA)Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)Ghost Recon: Advanced Warfighter 2 = 1280x720Ghost Recon: Future Soldier = 1024x600 (FXAA)G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)Godfather II = 1200x720 (blur filter)God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA)God of War III = 1280x720 (MLAA)Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)Golden Compass = 1280x720 (no AA)Grand Theft Auto IV = 1152x640 (QAA)Grand Theft Auto V = 1280x720 (FXAA)Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D modeGuitar Hero 3 = 1040x585 (no AA)Guitar Hero Aerosmith = 1040x585 (no AA)Guitar Hero World Tour = 1040x585 (no AA)Guitar Hero 5 = 1024x576 (no AA)HAWX = 1280x720 (no AA, horizontal blur)HAWX2 = 1280x720 (2xAA, full screen blur filter)Haze (demo) = 1024x576 (2xAA)Heavenly Sword = 1280x720 (4xAA)Heavy Rain = 1280x720 (2xAA)Hitman: Absolution = 1280x720 (MLAA)Homefront = 1024x576 (no AA)Ico = 1280x720 or 1920x1080 (MLAA)IL2 Sturmovik = 1280x720 (QAA)Infamous = 1280x720 (no AA)Infamous 2 = Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)Jericho (demo) = 996x560 (2x AA)Juiced 2: Hot Import Nights = 1280x720 (QAA)Killzone 2 = 1280x720 (QAA)Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA ) Kingdoms of Amalur = 1280x720 (no AA)Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scalingLegend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)Legendary = 1280x720 (no AA)LEGO: Batman = 1280x720 (no AA, slight blur filter)LEGO: Harry Potter 1-4 = 1280x720 (no AA)LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)LEGO: Star Wars III = 1280x720 (edge detect blur filter)Little Big Planet = 1280x720 (2xAA)Little Big Planet 2 = 1280x720 (MLAA)Lord of the Rings: Conquest = 640p (no AA)Lost Planet = 1280x720 (temporal 2xAA)Lost Planet 2 = 1280x720 (no AA)Madden NFL '09 = 1280x720 (no AA)Mafia 2 = 1280x720 (no AA)MAG = 1280x720 (2xAA)Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)Marvel Vs Capcom 3 = 1280x720 (no AA)Mass Effect = 1280x720 (no AA)Mass Effect 2 = 1280x720 (no AA)Mass Effect 3 = 1280x720 (FXAA)Medal of Honor = 1280x720 (no AA)Medal of Honor: Warfighter = 1280x704 (MLAA)Mercenaries 2: World in Flames = 1280x720 (no AA)Metal Gear Online = 1024x768 (2xAA, temporal)Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)Metro: Last Light = 1152x640 (post-AA)Midnight Club: Los Angeles = 960x720 (QAA)Mirror's Edge = 1280x720 (no AA)MotoGP '10/'11 = 1280x704 (no AA)Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D modeMortal Kombat vs DC = 1040x624 (QAA)MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black bordersMLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)Motorstorm = 1280x720 (2xAA)Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)MX vs ATV: Alive = 1280x720 (no AA)MX vs ATV: Reflex = 1280x720 (no AA)MX vs ATV: Untamed = 1024x576 (no AA)Nail'd = 1152x640 (4x2 custom edge AA)Naruto Ninja Storm 2 = 1280x720 (no AA)NBA07 (demo) = 1920x1080 (no AA)NBA08 (demo) = 1920x1080 (no AA)NBA Live '08 = 1280x720 (no AA)NBA Street Home court (screenshot) = 1920x1080 (no AA)Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)Need For Speed: Pro Street = 1280x720 (QAA)Need For Speed: Shift = 1280x720 (QAA)Need For Speed: Shift 2 =1280x720 (MLAA)Need For Speed: The Run = 1280x704 (MLAA) black barsNeed For Speed: Undercover = 1280x720 (QAA)NFL Tour = 1280x720 (no AA, poor framerate)NHL '09 = 1280x720 (4xAA)Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA) Operation Flashpoint 2 = 1280x720 (QAA)Orange Box, The = 1280x720 (QAA or full screen blur...)Overlord = 1280x720 (no AA)Overlord II = 1280x720 (no AA)Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720pPortal 2 = 1280x720 (MLAA)Prince of Persia = 1280x720Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)Pro Evolution Soccer 2008 = 1280x720 (QAA)Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)Pro Evolution Soccer 2011 = 1280x720 (no AA)Prototype = 1120x640 (QAA)Quake Wars: Enemy Territory = 1280x720 (no AA)Race Driver: GRID = 1280x720 (2xAA)Rage = 640x720 up to 1280x720 (no AA)Rainbow Six Vegas 2 = 1280x720 (2xAA)Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)Red Dead Redemption = 1152x640 (QAA)Red Faction: Armageddon = 960x540 (MLAA)Red Faction: Guerrilla = 1280x720 (no AA)Resident Evil 5 = 1280x720 (dynamic 0-QAA)Resident Evil 6 = 1280x720 (Post-AA)Resistance: Fall of Man = 1280x720 (QAA)Resistance 2 = 1280x720 (QAA)Resistance 3 = 960x704 (QAA)Ridge Racer 7 (demo) = 1920x1080 (no AA)Rise of the Argonauts = 1280x720 (no AA)Risen 2: Black Waters = 1120x640 (no AA)Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")Ryu Ga Gotoku 3 = 1024x768 (no AA)Saboteur = 1280x720 (edge detect)Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)Saint's Row 2 = 640p (QAA)Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)Saint's Row 4 = 960x720 (fxaa?)SCORE International Baja 1000 = 1280x720 (no AA)SEGA: All Stars Racing = 1280x720 (2xAA)SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3DShadows of the Damned = 1280x720 (no AA, higher AF)Silent Hill: Homecoming = 1024x576 (no AA)Simpsons, The = 1280x720 (no AA)Singularity = 1280x720 (no AA)Skate = 1280x720 (no AA)Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)Sleeping Dogs = 1152x640 (FXAA)Soldier of Fortune: Payback = 1280x720 (no AA)Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)Sonic Unleashed = 880x720 (blur filter)Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p modeSoul Calibur V = 1280x720 (MLAA)Spec Ops: The Line = ~1120x640 (light FXAA?)Spiderman: Web of Shadows = 1280x720 (no AA)Spiderman: Shattered Dimensions = 1120x630 (no AA)Splinter Cell: Blacklist = 1152x640 (post-AA)Split-Second = 1280x720 (2xAA)SSX = 1120x585 (FXAA)Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)Star Wars: The Force Unleashed = 1280x720 (no AA)Stormrise = 1280x720 (2xAA)Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)Super Stars V8: Next Challenge = 1280x720 (2xAA)Super Street Fighter IV = 1280x720 (no AA)Supercar Challenge = 960x1080 (no AA)Syndicate = 1280x720 (post-AA, dynamic res)Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blurTerminator: Salvation = 1152x648 (blur filter)Test Drive Unlimited = 1280x720 (QAA?)Test Drive Unlimited 2 = 1280x720 (MLAA)Tiger Woods PGA Tour '09 = 1280x720 (no AA)Tiger Woods PGA Tour '11 = 1280x720 (no AA)Tomb Raider = 1280x720 (MLAA)Tomb Raider: Underworld = 1280x720 (QAA)Tony Hawk's Project 8 = 1280x720Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)Top Spin 3 = 1280x720 (QAA)Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3DTransformers = 960x1080 (no AA)Transformers: Revenge of the Fallen = 1120x720 (blur filter)Transformers: War for Cybertron = 1024x600 (no AA)Tron = 1280x720 (no AA)Turning Point: Fall of Liberty = 1280x720 (no AA)Turok = 1280x720 (no AA)UEFA Euro 2008 = 1280x720 (no AA)UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)Uncharted: Drake's Fortune = 1280x720 (2xAA)Uncharted 2 = 1280x720 (2xAA)Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3DUnreal Tournament III = 1280x720 (no AA)Vanquish = 1024x720 (2xAA)Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720Virtua Fighter 5 = 1024x1024 (no AA)1024x768 en mode 1080p Virtua Tennis 2009 = 1280x720 (QAA)Virtua Tennis 3 = 1920x1080 (2x AA)Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenesWALL E = 1280x720 (no AA)Wanted = 1120x640 (no AA)Warhammer 40,000: Space Marine = 1138x640 (post-AA)Wheelman = 1280x720 (no AA)Wolfenstein = 1280x720 (no AA)World Series Of Poker 2008 = 1920x1080 (2xAA)WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"WWE All-Stars = 1152x640 (no AA)XCOM: Enemy Unknown = 1280x720 (FXAA)X-Men Origins: Wolverine = 1280x720 (no AA)Zone of the Enders HD = 1280x720 (no AA)PSN GAMES1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)After Burner Climax = 1280x720 (no AA)Battlefield 1943 = 1280x720 (no AA)Blast Factor = 1920x1080 (no AA)Bionic Commando: Rearmed = 1280x720 (no AA)Calling All Cars (screenshot) = 1920x1080 (4x AA)Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)Dead Nation = 1280x720 (no AA)Echochrome = 1920x1080 (2xAA)Elefunk = 1920x1080 (4xAA)Explodemon = 1280x720 (no AA)Fat Princess = 1920x1080 (no AA)flOw = 2560*1440 (720p 4xSSAA)Flower = 1440x810 (2xAA)Forbidden Siren = 1024x512 (4xAA)Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080Hard Corps: Uprising = 1280x720 (no AA)High Velocity Bowling = 1920x1080 (no AA)Lara Croft and The Guardian of Light = 1024x576 (QAA)Locoroco Cocoreccho = 1920x1080 (2x AA)Mainichi Issyo = 1440x1080 (4xAA)Pixel Junk Monsters/Racers/Eden = 1920x1080Puddle = 1280x720 (post-AA)Red Faction: Battlegrounds = 1280x720 (QAA)Rocketmen = 1920x1080 (2xAA)Rub'a'dub = 1600x1080 (no AA)Snakeball = 1280x1080 (no AA)Stacking = 1152x720 (custom edge filter)Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-updateStrider = 1280x720 (post-AA)Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?TMNT:TiT Re-shelled = 1280x720 (no AA)Trine 2 = dynamic 1280x720 (FXAA)Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)Warhawk = 1280x720 (4xAA)Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
thunder7child Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Καταλαβαινεις (θελω να πιστευω) τη διαφορα 640x480 με το 1152x640, ετσι? Απο εκει και περα, στη λιστα που παραθετεις η συντριπτικη πλειοψηφια ειναι 1280x720. Και ξαναλεω, εφοσον υπηρξαν παιχνιδια σαν το Last of Us, αυτο σημαινει πως το hardware ειχε δυνατοτητες που πολλοι developers δεν το εκμεταλλευτηκαν. Που διαφωνεις? 1
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Καταλαβαινεις (θελω να πιστευω) τη διαφορα 640x480 με το 1152x640, ετσι? Απο εκει και περα, στη λιστα που παραθετεις η συντριπτικη πλειοψηφια ειναι 1280x720. Και ξαναλεω, εφοσον υπηρξαν παιχνιδια σαν το Last of Us, αυτο σημαινει πως το hardware ειχε δυνατοτητες που πολλοι developers δεν το εκμεταλλευτηκαν. Που διαφωνεις? πάλι 640p δεν μου λέει πολλά ούτε 720 P άρα το HW που σου δίνει είναι limited επίσης τώρα μπήκαμε στα 1080p ? ούτε καν σε πολλά games σύμφωνο με αυτά που είπες ok
thunder7child Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Οποιοδηποτε hardware και να εχεις θα εχεις περιορισμους. Το θεμα ειναι να εχεις διαθεση να το δουλεψεις. Δλδ το Arkham Knight που η Rocksteady την εκδοση για pc την εκανε outsource σε ενα studio 12 (!) ατομων και φυσικα βγηκε πρακτικα unplayable ακομα και με SLI GTX 980, ενω σε PS4 ετρεχε μια χαρα τι σημαινει? Πως το PS4 ειναι καλυτερο απο ενα High end gaming PC? Οχι προφανως. Και τα 7 χρονια για καποιον που παιρνει κονσολα day 1, ειναι απαιτηση (και καλα κανει).
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Οποιοδηποτε hardware και να εχεις θα εχεις περιορισμους. Το θεμα ειναι να εχεις διαθεση να το δουλεψεις. Δλδ το Arkham Knight που η Rocksteady την εκδοση για pc την εκανε outsource σε ενα studio 12 (!) ατομων και φυσικα βγηκε πρακτικα unplayable ακομα και με SLI GTX 980, ενω σε PS4 ετρεχε μια χαρα τι σημαινει? Πως το PS4 ειναι καλυτερο απο ενα High end gaming PC? Οχι προφανως. Και τα 7 χρονια για καποιον που παιρνει κονσολα day 1, ειναι απαιτηση (και καλα κανει). 7 χρονια είναι πολλά αδερφέ μου τέτοια εποχή
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 man σκέψου το , η τεχνολογία πάει μπροστά 7 χρονια θες? + 3 χρονια development? 10 χρονια δηλαδή σοβαρευτείτε !!!
thunder7child Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Το λες λες και τοσα χρονια στις κονσολες δε γινοταν ετσι. Οταν καποιος παιρνει τα τελευταια 20-25 χρονια κονσολα, αυτο απαιτει. Προφανως δε σου λεω πως ενα παιχνιδι PS4 σε 5 χρονια απο τωρα θα τρεχει ενα παιχνιδι ουτε κατα διανοια κοντα σε ποιοτητα με το τοτε PC. Ο κυκλος ζωης αναφερεται στο ποσο καιρο βγαινουν AAA παιχνιδια. Οπως και στο Ps3 αλλωστε. Οσο για την τεχνολογια, μια ζωη μπροστα πηγαινε, και τα παλιοτερα αλματα της ηταν πολυ μεγαλυτερα απο τα τωρινα. 1
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 η απαιτήσεις όμως στο market ανέβηκαν, το PC πετάει μπροστά από κονσόλα τώρα εδώ και χρονια είναι 4k είδη το gaming στο PC , στην κονσόλα δεν θα βάλουμε 4k? λογικότατο!!! άσε που έχουμε και τις ταινίες 4k
vamvakoulas Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Φιλε kingluca εχεις παιξει last of us και gran turismo 6 του 2013 στο ps3 με hardware του 2006 ? 1
thunder7child Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Εχεις αντιληφθει ποσο μικρο ποσοστο της αγορας PC διαθετει high end μηχανημα που να υποστηριζει 4Κ? Και ποσο μικρο ποσοστο ιδιοκτητων τηλεορασεων εχει 4K tv? Και μια που το ανεφερες, ποιο υλικο ακριβως θα δεις σε 4Κ απο ταινιες?
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 αυτό είναι το μέλλον όμως, η Sony θέλει να είναι μπροστά στο μέλλον και καλά κάνει που βγάζει το 4k οποιος θέλει 1080 p κρατάει το υπάρχον μοντέλο. δεν καταλαβαίνω γιατί το κάνουμε ολόκληρο θέμα και εγώ έχω PC που παίζει LOW , επιλογή μου, εάν θέλω κάτι καλύτερο πάμε σε high σκάω 1500 και είμαι αρχηγός Φιλε kingluca εχεις παιξει last of us και gran turismo 6 του 2013 στο ps3 με hardware του 2006 ? ναι και είναι πολύ καλά για 2006 μηχάνημα όντως. First, there’s the immediately noticeable bump in native screen resolution. The jump from 720p (PS3) απλά είναι in house SONY games αυτά, δεν είναι 3rd party λογικό
thunder7child Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 Γιατι η sony ειναι ΗΔΗ μπροστα στο τωρινο console wars. Οχι απλα μπροστα, τοσο μπροστα που η διαφορα δεν καλυπτεται. Αυτο που εκανε, εγινε κυριως για το VR. Επειδη δε θελησαν να επιβαρυνουν το κοστος του PSVR πανω απο το ψυχολογικο οριο των 399, βρηκαν τροπο να το περασουν στη ζουλα με αναβαθμιση της κονσολας.
KINGLUCAS Δημοσ. 20 Απριλίου 2016 Δημοσ. 20 Απριλίου 2016 εγώ πιστεύω ήταν καλή επιλογή από την sony 2 eksodseis ας κάνει όσες εκδόσεις θέλει όπως και το STEAM box
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