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Star Wars Jedi Knight: Jedi Academy public SDK and tools


Nemo

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:arrow: http://www.3dgamers.com/news/more/1069891383/

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ShaderEd2 - the shader editor/viewer

MD3View - model viewer for .md3 format models

ModView - model viewer for .glm (Ghoul2) format model

carcass - the glm model compiler (uses car files) converts root.xsi to model.glm

(note carcass requires no spaces in your path so you may have to move the files to build a model!)

Assimilate - edits car files

EffectsEd\EffectsEd.exe - the editor we used to create EFX files.

EffectsEd\Using_EffectsEd.doc

BehavEd.exe - the editor we used to create Icarus scripts.

IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JKA is the same as the JK2 version, but the BehavEd.bhc file has changed.)

roq.exe - tool to compile images into a RoQ video.

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