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<<estimated>>XBOX2 prodiagrafes VS leaked specs


Nemo

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Δημοσ.

the xbox 2 spec are there.

for who is interested

 

CPU (Processor )

IBM-developed 64-bit chip @3GHz+, based on either:

 

New IBM PowerPC Processor

IBM G5 Processor

IBM/AMD Co-Developed Processor

AMD 64-bit (Athlon-FX51?) Processor, a possibility due to the fact that AMD and IBM are currently working together on future processor technologies

 

Graphics Chip

ATi VPU, possibly a variant of their up-and-coming R500 chip.

 

Up to 512MB Samsung GDDR2 SDRAM running @ 1600MHz

~51.2GB/s peak bandwidth

Vertex & Pixel Shaders 3.0

DirectX 10 APIs

~300 Million Transistors on VPU

HDTV support for resolutions up to 1920x1080

 

Audio

Dolby Digital 6.1

24-bit (DVD quality) audio

1024 channel audio

256 3D channel audio

 

Memory/Storage

512MB System RAM

100+GB Hard Drive

Dual-layer DVD (8.5GB) or Blu-Ray disks (25+GB)

128MB removeable flash memory 'card'

 

I/O Connections

4 x USB 2.0 controller ports

1 x Firewire (video & image editing)

1 x 10/100mbps Ethernet connection

1 x Optical-out for digital audio

2 x Additional USB 2.0 ports for add-ons

Δημοσ.

an einai pantos to hardware opos parapano milame gia tromera pragmata...

 

και εγω θα κανω την ανοητα αφοπλιστικη ερωτηση

 

"γιατι"?

 

τι ξερουμε για το r500 τι ξερουμε για την cpu του τι ξερουμε για το DX9 τι ξερουμε για την πηγη των specs...

 

ισως να ειναι καλο ισως οχι, θα δειξει, παντος νομιζω οτι ενα pc in a box ειναι το τελευτεο που χρειαζομαστε

Δημοσ.

Εδώ στους Η/Υ δεν υπάρχει καθεαυτού παιχνίδι με DirectX 9 γραφικά και ήδη θα φτιάξουν ένα xbox με DirectX 10;

Παιδιά λίγο ηρεμία. Η προκάλεση εντυπώσεων είναι αυτό που κυναγάνε αυτή την εποχή οι εταιρείες. Προσπαθούν με τα trademarks και μόνο (Dolby Digital 6.1, DX10, Vertex & Pixel Shaders 3.0) να μας κερδίσουν σαν πελάτες από τώρα. Και όλα αυτά αν η πηγή των προδιαγραφών είναι έγκυρη.

 

ΥΓ. Δεν υπάρχει "σκέτο" Dolby Digital 6.1. Μυρίζομαι ράδιο-αρβύλα...

Δημοσ.

timi:

 

το dolby digital ex ειναι 6.1, αν αναφερεσαι στην ελειψη του ex συμφωνω παιζει και να ειναι αρβυλα:P

 

καλα, δεν θα το βγαλουν τωρα, μιλαμε για το 2005+ αν και πιστευω οτι οι ps και vs δεν εχουν θεση στις κονσολες τσαμπα πραγμα, ελαχιστα παιχνιδια εκμευταλευονται τους shaders και τις directX βιβλιοθηκες στο Xbox λογο ταχυτητας, ποσο μαλλον το 10 που θα αν ξερω καλα τη microsoft η base draw συναρτηση θα ειναι

>
void InitDirectXGlobals(make doom 3)
{
   pDD = make Cynerdemon;
   pDDSPrimary = use ultra cool textures from library;
   pScene = dark and scary;
}

ετσι για να διευκοληνουν λιγο τους προγραματιστες ρε αδερφε, και σε συνδιασμο με το kernel απο τα Longhorn βαζεις και το εξις κοματι pre compiled κωδικα που φροντισε η μαμα microsoft για σενα

>
class get money
{
   int money;
   char pelaths;
   get money.Rip of pelaths(int)
   {
      slow everything down;
      force for upgrade;
    }
   return profit;
}

και να μην ξεχναμε το

 

Base.Strat = kill john carmack make all windows;

 

για να ειμαστε σιγουροι οτι δεν θα βγει τιποτα σε μακ η σε Linux και εισαι ετημος!!

 

EA sports copy eeeeeverything!!

Δημοσ.

:roll: :roll: estimated =~ eikazomenes+efikta provlepomenes :roll: :roll:

 

:arrow: http://microsoft.gamerfeed.com/gf/news/4788/

 

--------------------------------------------------------------------------

Rumor: Xbox 2 to be Shown at GDC 2004?

By James Brightman -- News Manager

Published 6:58 PM CDT, November 20, 2003

 

Is Microsoft planning on unveiling their next-gen console as early as next March? Could be...

 

According to Computer and Video Games, Microsoft may actually be secretly planning to give a demonstration of their next-generation hardware at the Game Developers Conference, which takes place in California from March 22-26 of next year. Many believe that Sony will show something for the PS3 next E3, so this may be Microsoft's move to get a head start on the hype.

 

C&VG claims a senior source, operating under strict conditions of anonymity, told the site: "The plan is to talk specs and show early tech demos [of Xbox 2] at a US event next Easter. This will provide a platform leading towards something more substantial at E3."

 

If this proves to be true, it is expected that the demonstration will occur in a very similar manner to that of the original Xbox unveiling in 2000, meaning it will take place behind closed doors on an invitation only basis. Needless to say, Microsoft wouldn't let on to anything saying, "This is a rumor and we do not comment on rumors."

  • 2 μήνες μετά...
Δημοσ.

gia na doume poso mesa eimastan????

 

Xbox 2 Specs Leaked * Update *

By: Cesar

 

 

Mercury News has just published an article revealing the Xbox 2 specs. You can view the entire article here.

 

We had access to some speculative Xbox specs last month but we have held off on revealing them until more official word is given. Now that someone had the balls to do it, we'll bring you even more details based on the info we have.

 

Please remember this info isn't official and based on info from various sources. As the Mercury News article says, the Xbox 2 will use three 64-bit processors. But we'll give you even more details. They'll be PowerPC processors, based on the PowerPC 976, the first dual-core 97x chip based on IBM’s 64-bit POWER5 architecture, which will also be the first PowerPC built on a 65nm manufacturing process. Check our previous story for further details.

 

Each processor is capable of processing two threads, thus meaning the whole system can process six threads simultaneously. It is worth noting that, because of its RISC nature, the new architecture is a big-endian system, a term that describes the order in which a sequence of bytes are stored in computer memory. Traditional x86 architectures use the little-endian approach.

 

The Xbox 2 is a multiprocessor-enabled, 64-bit platform. It is a proven server architecture that, in the case of Xbox, won’t take advantage of the greater than 4-GB physical memory space benefit of 64-bit computing but will make use of its other benefit: wider data paths and registers, something extremely useful in the execution and process of both integer and floating-point calculations.

 

The Graphic Chip

 

The graphic chip will be based on the the R500. This VPU has been in design at ATI’s Marlborough, Mass. office. It'll be fully compatible with DirectX 9's PS and VS 3.0 and the next version of DirectX: DX10, the same suite of APIs that will be used in Longhorn.

 

What nobody is telling you and you'll know about this first, here on TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today's biggest problem in graphics chips: memory bandwidth.

 

The graphic chip will contain not only a graphics rendering core but up embedded DRAM acting as a frame buffer that is big enough to handle an image that is 480i and can be 4 times over sampled and double buffered. Yeah, we all remember Bitboys but this time you can bet this is for real. This solution will finally make possible HDTV visuals with full screen Anti-Aliasing on.

 

The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage.

 

We'll have more on the Xbox 2 specs soon. Stay tuned. We'll update throughout the day.

 

 

** UPDATE **

 

Information or Disinformation?

 

Don't believe everything you read. This is certainly the case regarding a lot of speculation that is currently flying around regarding the specifics of the Xbox 2. However, by collecting various bits of information it is possible to establish a few more than possible predictions of what is to come. Many have been discussing the rumors that the Xbox 2 will lack a hard disk, but this may not necessarily be true. Others have also been saying that a waiting game is being played between Microsoft and Sony, in which one side is merely waiting to see what the other does before making a decision. Again, this is most likely not true. Both companies are sure to have pretty solid ideas of just how they want their console hardware to be designed. Many of our questions are more likely than not already answered, and the question that remains is when will these facts be officially supported by the designers.

 

While we can’t give you any official information, we can give you a hint based on what we have come to know by deductive reasoning. Do you physically need a hard disc to store content? Consider this; in the case of Xbox Music Mixer, do you need the files to be stored in your Xbox? Answer that for yourself and you might just have sufficient info to put this question to rest…at least for now.

 

It may also be a false claim that the Xbox 2 will not be backwards compatible. Well, sort of anyways...

 

The fact is that Xbox 2 could be backwards compatible using emulation. Microsoft already owns VirtualPC, which allows PowerPC architectures to run Microsoft Windows applications. However, the problem is that, although Microsoft owns the DirectX API and the Windows kernel, it doesn’t own the nVidia chips found in the Xbox and since it is changing it graphics partner in favor of ATI, there are almost no chances of an agreement between the two companies being reached. This is more of a business problem rather than a technical issue.

 

====>>http://www.mercurynews.com/mld/mercurynews/business/7849191.htm

Δημοσ.

thanx nemo παροτι δεν πολυ παω τη μαμα microsoft και το xbox αν τα specs του ειναι ετσι ισως να εχουμε κατι καλο, αν και επιφιλασομαι για το dx api αμαν πια!

 

οπως ειπα και παραπανω ενα pc στο σαλωνι δε μου λεει τιποτα, ομως βλεπω οτι η αρχιτεκτονικη του ΙΣΩΣ να ειναι λιγακι πιο καινοτομος και χαιρομαι.

 

μολις βρω χρονο θα σχολιασω λιγο τη πιθανη διαχειρηση μνημης του αν καταλαβα καλα:P

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