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Worms 3D Patch


privateer

Προτεινόμενες αναρτήσεις

Δημοσ.

Game feature additions

* Improved Pigeon AI as it will now explode on target instead of periodically flying away

 

Game fix amendments

* Added successful deletion of user-defined schemes

* Enhanced Unicode support under XP for localised systems text input

* Allows successful passing of predefined landscapes over rounds in multiplayer games

* Addressed other minor reported issues

 

Network feature additions

* Implemented direct hosting and joining from the GameSpy Arcade application

* Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games

* Online game community rankings will be eventually featured on http://www.worms3d.com

* Fully implemented front end anonymous chat support with /anon command

* Number of players in and maximum allowed within individual games are displayed

* Full games are automatically removed from the game list and are no longer displayed

* Last successful GameSpy profile will be the default selection on the login screen

* Group rooms are now sorted alphabetically, highlighting leagues first

* Removed player entry and exit state messaging within room chat

* Decreased viewable font size for player, game and chat lists to display more information

* Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)

 

Network fix amendments

* Enhanced GameSpy connection and general stability

* Included fire-on-a-wall cannot join icon only when local client and host are firewalled

* Improved front end updating and freezing as HTTP requests are now asynchronous

* Incorporated more translated text for German, French, Italian and Spanish

* Message of the day is now only requested once

* Included prevention of network busy lock outs

* Streamlined communication to GameSpy servers

* Enhanced level of exact definition for displayed network errors

* Improved handling detection for local player extreme traffic within front end chat system

* Added acceptance of spacing in GameSpy nicknames represented by an underscore (_)

* Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}

* Included prevention of client exit to desktop when the host quits a game in progress

* Incorporated prevention of duplicate teams being added to the roster in certain situations

* Included player return to Wormnet login screen if disconnected from the GameSpy server

* Addressed failure to pass team special weapon to other players

* Improved cheat prevention methods for player quitting

* Incorporated a greater degree of hacking prevention

* Improved prevention of player text entry flooding

* Addressed re-listing of Wormnet groups

* Improved server timeout handling

* Addressed other minor reported issues

 

Download

54mb

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