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Hidden & Dangerous 2 patch v1.02


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Akolou8ei thn poreia tou prohgoumenou.Poly kalo gameplay alla gemato BUGS :cry:

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V1.02 Patch readme. Notes and notice of improvements included in the patch:

 

Multiplayer:

 

* Please visit: http://england.take2games.com/support/H&D2readme/HD2_Readme_redir.htm to check if your server will allow client CD-key validation. Please visit this site if you are receiving errors when trying to connect or if you are not able to connect at all.

* The winning team in Occupation mode is no longer only determined by the number of points but also by the complete occupation of a map.

* Objectives are no longer completed when the point limit is reached.

* Fixed - crash caused by quick disconnecting and reconnecting.

* Fixed - crash caused by throwing a defensive grenade and then disconnecting.

* Fixed - bug involving First Aid kits usage on client computers.

* Fixed issues involving CD validation for players using the same name.

* New message box is shown when it is not possible to validate the CD key.

* A folder name is no longer used for a map name in the internet game.

* The Listplayers command functionality has been improved.

* Different language versions on server and client computers no longer cause all styles of internet games to be displayed only as Deathmatch.

* CZ4_MP map spawn points have been fixed.

* The CD key validation system has been improved by using the UDP protocol.

* Fixed invisible players.

* The kickplayer playername command has been fixed.

* Fixed spawn zones becoming inactive on maps before they should.

* The VIP player is no longer incorrectly assigned to non VIP players

* The VIP player is no longer inappropriately shown on the map of the server computer when another multiplayer mission is loaded.

* Mission items are no longer invisible on client computers for the first round of multiplayer games.

* The "Restore internet servers" command has been fixed.

* The Axis tank in Operation Nomad: Whiskey Bar has been fixed so that it can now turn.

 

Singleplayer:

 

* A bug involving changing the pose to stand whilst in the tactical map has been fixed.

* A bug relating to displaying the Crosshair information for using a vehicle and then switching to the tactical mode has been fixed.

* Various problems with team commands menu have been fixed.

* The roll-menu for the Junkers 88 has been fixed.

* Various problems in first-person view while switching items have been fixed.

* Fixed - crash when destroying the aircraft parts boxes in Burma 1, then loading the game and destroying them again.

* Fixed - crash involving the motorcycle being destroyed.

* Player AI stealth bar now reacts when throwing grenades or shooting.

* Fixed - crash bug involving spotting a dead dog after loading a save game.

* The crosshair for tank machineguns has now been disabled.

* Fixed - crash involving loading a game after throwing a grenade.

* Various key mapping problems on some configurations have been fixed.

* Soldiers no longer get stuck in some objects or walls when trying to go round them.

* Fixed - issues relating to equipping new soldiers in the reinforcements menu have been fixed.

* Fixed - occasional crash when exiting the soldier equipment menu.

* Records in Diary have been fixed.

* Agent Salters dialogue synchronisation in Operation Challenger: Estate Agent has been fixed.

* A problem related to not completing the mechanics objective in Operation Nomad: Guests has been fixed.

* Sygurds cottage dialogue synchronisation in Operation Snowball: Rendezvous has been fixed.

* The Mission Failed cutscene in Operation Challenger: Babes in the Wood has been fixed.

* Fixed issues relating to displaying enemy soldiers when in Tactical Mode.

* Fixed issues relating to the SAS soldiers sight in tactical mode has been fixed.

* Other minor issues have been fixed

* The calculations of the visibility meter have been improved.

 

Other improvements:

 

* Game Pause notification added.

* Enemy dispersion in medium difficulty has been increased.

* Enemies are now more human in their bazooka handling ability.

* New default keyboard settings (WASD) have been added.

* Multiplayer: Medics (players with higher FIRST AID skill greater than 50%) can see other team mates health status.

* Singleplayer: SAS soldiers can now heal themselves (dependent on the Medic skill rating).

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