unreal Δημοσ. 15 Οκτωβρίου 2003 Δημοσ. 15 Οκτωβρίου 2003 Hello people! Hrthe h or na valo environment mapping sthn 3dengine mou. Stin Arxh euftiaksa to Dynamic Cube mapping alla epidi xrisimopoio Pixel Shaders 2 (ARB_fragment_program) kai to cube mapping xreiazetai apo mono tou na kano render 6 fores + mia fora apo tin kaninikh kamera h 3dengine Arxizei na SERNETAI akoma kai stin radeon9700. H lysh? Dynamic Sphere mapping.. Mhpos exei kaneis idea pos exei kaneis idea pos boro na kano tin kamera na einai fisheye gia na tin kano render se ena texture? Nomizo pos auto den ginetai. Kserei kaneis pos ama kano render se texture to guro perivalon sti suxexeia na to metatrepso se fisheye? To mono pou exo kanei os tora einai na dimiourgo mia kamera h opoia koitaei aditheta apo tin vasikh kamera, na tin kano perspective kai 130-140 mires , na kano render se texture kai telos na to vazo pano sto adikeimeno pou thelo na exei environment map. Alla apo oti vlepo den einai kai para polu realistiko auto. kamia idea gia fish eye transformation re pedia? Den boro na to afuso etsi! ama valo 2 adikimena me dynamic cube mapping tote ta fps peftoun kano apo 20!!! Eleos! VohtheiA!
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