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8.0.1 go go go

 

Update: iOS 8.0.1 disabling cellular and TouchID on some phones

No go, no go, no go!

 

Update2: Παιζει να ειναι προβλημα που εμφανιζεται μονο στα 6αρια. Σε εξελιξη.

 

 

...FFS!!  :mad:

 

 


Update3:Και φυσικα ξεκιναει το πανηγυρι:

https://twitter.com/jaywalkn/status/514830906608349184

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8.0.1 go go go

 

Update: iOS 8.0.1 disabling cellular and TouchID on some phones

No go, no go, no go!

 

Update2: Παιζει να ειναι προβλημα που εμφανιζεται μονο στα 6αρια. Σε εξελιξη.

 

 

...FFS!!  :mad:

 

 

Update3:Και φυσικα ξεκιναει το πανηγυρι:

https://twitter.com/jaywalkn/status/514830906608349184

 

Όλα οκ στο 5s μου.

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Bill Gates: Apple Pay is "fantastic" and a "real contribution"

 
Apple Pay’s a great example of how a cell phone that identifies its user in a pretty strong way lets you make a transaction that should be very, very inexpensive. So the fact that in any application I can buy something, that’s fantastic. The fact I don’t need a physical card anymore, I just do that transaction and you’re going to be quite sure about who it is on the other end, that is a real contribution… And all the platforms, whether it’s Apple’s or Google’s or Microsoft, you’ll see this payment capability get built in. That’s built on industry standard protocols, NFC. And these companies have all participated in getting those going. Apple will help make sure it gets to critical mass for all the devices. 
 
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Frostbite team shows off Battlefield 4 iOS tech demo made possible thanks to Metal

 
mcvof4.jpg
 

 

It has been quite a challenge. To handle dynamic features such as destruction or moving light sources, most things in the Frostbite engine happen in realtime. This puts extra demand on performance to be able to deliver large, highly detailed worlds with superb visual quality. We were making great progress feature-wise, but hardware and software limitations forced us to either scale down the number of objects and their complexity to retain visual fidelity, or accept lower visual fidelity to cope with a larger number of objects.
 
This all changed when Apple introduced Metal, their new low-level graphics API, which allowed us to make full use of the hardware. Together with the latest range of hardware, Metal has created possibilities previously out of reach and for the first time we can include both high visual fidelity and a large number of objects.
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