ntellos Δημοσ. 16 Μαΐου 2014 Δημοσ. 16 Μαΐου 2014 Ένας πολύ παλιός οδηγός που υπάρχει εδώ. Θα σε βοηθήσει να καταλάβεις τι παίζει με αρκετά settings του l2.ini [URL] Leave everything here unchanged.I found that every change you do here results in bugs. [L2WaterEffect] Leave ColorReference as it is unless you want in game water with FUNKY colors... EffectResolution defaults to 512 however if you have a latest generation graphics card(NVidia GeForce FX 5700 or better or Ati 9600 or better you can double this for better in game water appearance). [LanguageSet] Leave this unchanged. [FontSet] Leave this unchanged. [CharacterDisplay] Name controls wether your character's name will be visible in game. Leave the Dist setting unchanged????????????? [ClippingRange] Set this from the in game options menu for quicker results... [AutoLogOn] Leave this unchanged. [FirstRun] Leave this unchanged. [Engine.Engine] Leave this unchanged. [Core.System] Leave this unchanged. [Engine.GameEngine] CacheSizeMegs=32 This value represents the amount of System RAM set aside for holding Lineage 2 game information.The more of the game is held in RAM,the smoother your fps due to fewer loading pauses while playing.The Cache size can safely be increased to 64 for all systems.As a general rule,subtract around 200MB from your total RAM (for system usage) and set this cache to the remainder.E.g. for 512MB of RAM set the cache to =300.If you experience any problems lower the Cache size.And once again note that this tweak will not dramatically increase fps - it is designed to reduce loading pauses in-game. UseSound=True If you're desperate to improve your framerate, and you don't mind going without any sound whatsoever, change this setting to =False and you might help your struggling system improve. Of course it's not recommended for all but the most ancient machines. [WinDrv.WindowsClient] MinDesiredFrameRate=35.000000 Lineage 2 will attempt to maintain a framerate approximately equalling this number as a minimum.That is,if your system starts to drop its fps below this number,perhaps due to the level of detail on the screen or complexity of textures,Lineage 2 will do what it can to reduce the less noticeable eye-candy to improve fps again.The higher this number,the more Lineage 2 will dynamically adjust details and complexity to maintain at least the framerate you indicate in this setting.If you don't want the game to do that (perhaps you have a fast machine),and want the eye-candy to stay at its absolute best,lower this number. TextureDetailInterface=Normal TextureDetailTerrain=UltraHigh TextureDetailWeaponSkin=UltraHigh TextureDetailPlayerSkin=UltraHigh TextureDetailWorld=UltraHigh TextureDetailRenderMap=UltraHigh TextureDetailLightmap=UltraHigh These settings control the level of detail in the textures,and can be altered through the in-game settings to a certain extent.However,as you can see by the titles,they are quite specific.For example,you can change the Weapon textures separately here,or the Lightmap detail level.As with the recommendations in the in-game settings section,don't set these detail levels to High or UltraHigh unless you have a very powerful CPU/Graphics Card.Even then,the higher the texture detail for each of these,the lower your fps will be. [SDLDrv.SDLClient] Leave this unchanged. [Engine.Player] ConfiguredInternetSpeed=10000 Although you can choose broadly what your internet connection speed is in the Network section of the in-game settings,this setting allows you to control more accurately the netspeed (or bit rate) of your connection.For example,a setting of 5000 translates roughly into a 5kb per second rate.For 56K modemers,a setting around 2800 is best.For Cable/ADSL,the default 10000 will be just fine,and for T1/LAN play,20000 is best. [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False Leave those two False unless you have a powerful CPU and Audio card.Sometimes if enabled they produce bugs in the game sounds. UseDefaultDriver=True This option determines whether Lineage 2 uses the game's generic OpenAL sound driver,or an OpenAL driver specific to your sound card.If set to True,the game will use the default driver,however if you check in your Windows\System32 and/or Windows\System directory and find an OpenAL32.dll file,then setting this to False will use your sound card-specific driver. This may resolve any audio problems you are having,and it may improve or degrade performance.In my experience,I found my performance fell setting this to False. CompatibilityMode=False This option may help people who are having sound problems. Set to True and see if it helps, otherwise leave at the default False for best audio quality. UsePrecache=True If enabled game sounds are precached to the system memory and are thus less likely to stutter in game. ReverseStereo=False It's quite obvious what this option does:) Channels=32 You can set the number of audio channels used for sound/music in UT2003 manually by editing this number. 32 Channels provides excellent quality audio, however a lower number of channels (such as 16) will improve your overall performance at the cost of audio quality. MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 It's better to set these options from the in-game menu. DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False Experiment with these options ONLY if you are experiencing sound bugs in game and have tried all the other solutions FIRST. LowQualitySound=False This option is also obvious but is recommended only for very old PCs because the audio quality is dropping to MUCH! [IpDrv.TcpNetDriver] Leave this unchanged. [IpDrv.HTTPDownload] Leave this unchanged. [Engine.DemoRecDriver] Leave this unchanged. [Engine.GameReplicationInfo] Leave this unchanged. [IpDrv.TcpipConnection] Leave this unchanged. [IpServer.UdpServerQuery] Leave this unchanged. [IpDrv.UdpBeacon] Leave this unchanged. [XboxDrv.XboxClient] Leave this unchanged. [XBoxAudio.XBoxAudioSubsystem] Leave this unchanged. [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True ULTRA DETAILED graphics for NEW PCs ONLY. UsePrecaching=True This preloads graphics textures into memory before you actually see them to reduce in-game jerkiness when textures load "on the fly". If you have a newer video card with more video memory (64MB or more) then set this to True for smoother gameplay. Otherwise set to False for older video cards. UseTrilinear=True Textures are filtered if this is set to true. AdapterNumber=-1 Leave this unchanged. ReduceMouseLag=False If your mouse lags in game try setting this TRUE but be warned that your overall framerate will drop.So you should set this to TRUE only if you have a very big problem with your mouse and ONLY if you have first tried all the other TWEAKS and haven't still found a solution to your mouse lagging problem! UseTripleBuffering=True Set this option to True to reduce screen "tearing" (when VSync is off) and improve overall graphics performance. Using Triple Buffering may cause problems and glitches for those with less graphics memory (32MB or less), so turn off if you’re experiencing problems and/or you have an older card. UseHardwareTL=True If your graphics card has onboard Transform and Lighting (T&L) set this to True. Most recent graphics cards do feature T&L, so unless you have an older card don't set this to False for best graphics performance. UseHardwareVS=True Similar to T&L above, this option makes use of the hardware Vertex Shader on modern graphics cards. The most recent graphics cards feature VS, such as the GeForce3 and GeForce4 Ti cards (but not the GeForce4MX). If you have an older card set this to False, otherwise leave at True for best graphics performance. UseCubemaps=True This is a trick used to make some reflective surfaces (like the water puddles in DM-Antalus for example) look like they’re actually reflecting what’s around them in 3D. Turning it off (set to False) can improve graphics performance without any noticeable drop in image quality. If you have a faster system, set it to True for best visual quality at the cost of minimal fps. DesiredRefreshRate=60 If you have VSync enabled (See UseVsync setting below for more info) then your refresh rate will be limited to whatever this setting is. However, to reduce monitor flickering and eyestrain, you should set this value to the highest refresh rate supported by your monitor at the desired resolution. For example, your monitor may support a maximum refresh rate of 85Hz (85fps) at 1280x1024 resolution. This setting is at 60 by default, but you could set it to 85 to make full use of your monitor's capabilities and ease the strain on your eyes. UseCompressedLightmaps=True Using compressed lightmaps can improve your graphics performance quite noticeably, however the colors and shadows in the game (based on these "lightmaps") will not be quite as nice or crisp. If you have a fast system with 128MB of VRAM or more, set this option to False for best image quality and slightly quicker loading times, but at the cost of a few fps.Whne i tried setting this to False even though i have a GeForce 5900 with 128 MB of VRAM all the ground textures in game were BLACK!So i suggest you experiment with this setting and if it causes any graphical bugs disable it! UseStencil=False Leave this unchanged it reduces your framerate greatly if set to true. Use16bit=False Use16bitTextures=False Lineage 2 can be run in either 16-bit or 32-bit (See In-game Settings section). While you can determine this in the settings screens, if you choose to run at 16-bit, there's no point in 32-bit quality textures being loaded for each game. Set this option to True to use the lower quality 16-bit textures to match the 16-bit color depth you've chosen. This will improve fps at the cost of visual quality and color banding. MaxPixelShaderVersion=255 Leave this unchanged. UseVSync=False Without going into too much detail, Video Synchronization (VSync) is the synchronization of your graphics card and monitors' abilities to redraw the screen a number of times each second. This is measured in Hz (which is the same as frames per second), and your monitor will have a maximum rating in Hz for each resolution – e.g 1280x1024 at 85Hz. When set to False, your fps will improve slightly, however, you may see some image "tearing" as your monitor and graphics card go slightly out of synchronization when the refresh rate exceeds the monitor's abilities. Turn off VSync (set to False) for best graphics performance, however if the image tearing is annoying then set to True. Setting TripleBuffering to True (See TripleBuffering above) will help reduce any tearing. LevelOfAnisotropy=1 This setting controls the amount of Anisotropic Filtering in Lineage 2. Basically Anisotropic Filtering improves texture and general image quality, however it comes at the cost of some performance, particularly on older (e.g. pre-GeForce4 and Radeon 9500) cards. Setting this to 0 will improve performance on most machines without a noticeable drop in image quality. Of course increasing the value will improve image quality at a variable rate of performance loss based on your hardware. AvoidHitches=False Setting this to True might help those with graphics cards which have 64MB of VRAM and who have chosen high detail settings. It significantly reduces the occurrence of substantial hitches, but can reduce average framerate, so leave this option at default unless you have problems. DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False Well you can experiment with the above settings but i didn't notice any performance increase by altering them!On the contrary i had a great performance hit with NPatches enabled! [OpenGLDrv.OpenGLRenderDevice] Leave this unchanged. [Engine.NullRenderDevice] Leave this unchanged. [Editor.EditorEngine] Leave this unchanged. [UMenu.UnrealConsole] Leave this unchanged. [UMenu.UMenuMenuBar] Leave this unchanged. [Engine.GameInfo] Leave this unchanged. [UWeb.WebServer] Leave this unchanged. [Engine.LevelInfo] PhysicsDetailLevel=PDL_High You can use PDL_Low,PDL_Medium or PDL_High experiment to find the best setting for your system but keep in mind that the higher the setting the higher the in game physics realism and the higher the resources neede by your PC for this task! [Engine.Console] Leave this unchanged. [WindowPositions] Leave this unchanged. [UnrealGame.UnrealMPGameInfo] bPreloadAllSkins=False This section and setting do not exist by default, so add the section title and setting to the end of your UT2003.ini file. This setting is False by default, but if set to True, all character skins and character models will be preloaded. This can resolve any stuttering or pauses during multiplayer matches when new players (with new skins/models) join. However only set this to true if you have a lot of system RAM (512 MB or more). Δες κι εδώ.
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