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amd a6 3670k apu + radeon hd6530d = gaming ?


Προτεινόμενες αναρτήσεις

Δημοσ.

Ανοιξε το χ360ce. Φτιαξε τα πληκτρα manually. Αν παλι δεν, διαλεξε ενα απο τα ετοιμα profil απο κατω (το thrustmaster dual analog nomizw βαζω ) και παλι φτιαξε τα πληκτρα manually. Γενικα αυτος ο τροπος δουλευει σχεδον για ολα. Ψαξτο λιγο γιατι δεν ειμαι σπιτι για να δω ακριβως τι εχω κανει. Αν το μαθεις μια φορα μετα δουλευει στα παντα ειναι πολυ καλο.

Δημοσ.

Ανοιξε το χ360ce. Φτιαξε τα πληκτρα manually. Αν παλι δεν, διαλεξε ενα απο τα ετοιμα profil απο κατω (το thrustmaster dual analog nomizw βαζω ) και παλι φτιαξε τα πληκτρα manually. Γενικα αυτος ο τροπος δουλευει σχεδον για ολα. Ψαξτο λιγο γιατι δεν ειμαι σπιτι για να δω ακριβως τι εχω κανει. Αν το μαθεις μια φορα μετα δουλευει στα παντα ειναι πολυ καλο.

 

Αν μπορεις κανε ενα copy paste του ini αφού έχουμε τα ίδια pads .... να το περάσω ... Θα ήταν μεγάλη ευκολία για εμένα !

 

Αν μπορείς σε ευχαριστώ προκαταβολικά. :-D

 

Οι ρυθμίσεις που έχω περασμένες εγώ αυτή την στιγμή είναι οι παρακάτω.

[Options]
UseInitBeep=1 #use 0 to 1; default 1; beep on init
Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=0 #use API patching

[PAD1]
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=0 #button id; 0 to disable
Right Thumb=0 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD2]
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=7 #button id; 0 to disable
Right Shoulder=8 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD3]
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=3 #button id; 0 to disable
B=2 #button id; 0 to disable
X=4 #button id; 0 to disable
Y=1 #button id; 0 to disable
Left Shoulder=7 #button id; 0 to disable
Right Shoulder=8 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=0 #button id; 0 to disable
Right Thumb=0 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=6 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD4]
Index=1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

Με αυτές παίζουν τα πάντα εκτός από το σκάζι , ίδως και το φρένο.

 

Ότι αλλαγές και να έκανα φαίνεται να μην έχουν αποτέλεσμα ... από αυτό και μετά.

Δημοσ.

[Options]
UseInitBeep=1
Log=0
Console=0
DebugMode=0
InternetDatabaseUrl=http://www.x360ce.com/webservices/x360ce.asmx
InternetFeatures=1
InternetAutoload=1

[inputHook]
HookMode=1

[Mappings]
PAD1=IG_7bb13e10985d11e28001444553540000
PAD2=IG_fbcd1c40985d11e28001444553540000
PAD3=
PAD4=

[PAD1]
[PAD2]
[PAD3]
[PAD4]
[iG_7bb13e10985d11e28001444553540000]
ProductName=SPEEDLINK Strike 2 Gamepad
InstanceGuid=7bb13e10-985d-11e2-8001-444553540000
AxisToDPadDeadZone=256
AxisToDPadOffset=0
A=3
B=2
Back=9
Start=10
X=4
Y=1
D-pad POV=1
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
D-pad Up=UP
UseForceFeedback=1
ForcePercent=100
SwapMotor=1
FFBType=0
ControllerType=1
LeftMotorPeriod=60
Left Shoulder=5
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Left Analog X=1
Left Analog Y=-2
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog Y- Button=0
Left Analog X- Button=0
Left Analog X+ Button=0
Left Analog Y+ Button=0
Left Trigger=7
TriggerDeadzone=5
PassThrough=0
RightMotorPeriod=120
Right Shoulder=6
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
Right Analog X=3
Right Analog Y=-6
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog Y- Button=0
Right Analog X- Button=0
Right Analog X+ Button=0
Right Analog Y+ Button=0
Right Trigger=8
RightTriggerDeadZone=0
ProductGuid=00060079-0000-0000-0000-504944564944
AxisToDPad=0
[iG_fbcd1c40985d11e28001444553540000]
ProductName=STRIKE FX GAMEPAD
InstanceGuid=fbcd1c40-985d-11e2-8001-444553540000
AxisToDPadDeadZone=256
AxisToDPadOffset=0
A=3
B=2
Back=9
Start=10
X=4
Y=1
D-pad POV=1
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
D-pad Up=UP
UseForceFeedback=1
ForcePercent=100
SwapMotor=1
FFBType=0
ControllerType=1
LeftMotorPeriod=60
Left Shoulder=5
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Left Analog X=1
Left Analog Y=-2
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog Y- Button=0
Left Analog X- Button=0
Left Analog X+ Button=0
Left Analog Y+ Button=0
Left Trigger=7
TriggerDeadzone=5
PassThrough=0
RightMotorPeriod=120
Right Shoulder=6
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
Right Analog X=3
Right Analog Y=-6
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog Y- Button=0
Right Analog X- Button=0
Right Analog X+ Button=0
Right Analog Y+ Button=0
Right Trigger=8
RightTriggerDeadZone=0
ProductGuid=00030e8f-0000-0000-0000-504944564944
AxisToDPad=0

Δημοσ.

Καλώς ! Τελικά βρήκα τι φταίει .

 

Το X360CE βλέπει το L2 σαν πατημένο , ενώ τα wndows οχι,  όταν πάρω ένα προφίλ από τα έτοιμα από LOGITECH ή TH.Mster και το πειράξω ... ακόμα και με το default !!!

 

Μάλλον θεματάκι του συγκεκριμένου gamepad με το STRIKE FX ....

 

 

 

Πχ.

 

Capture.png

 

 

Για αυτό δεν γκάζωνε με τίποτα ... Με το φρένο πατημένο .... που να πας ... :-D

 

Στην αρχή δεν το δείχνει αλλά με συνδυασμό του δεξιού αναλογικού και του L2 κολλάει και δεν ξαναέρχεται ....

Δημοσ.

Tώρα παίζεις κομπλέ? Πάντως εμείς σχεδόν κόψαμε το προ και παίζουμε blur με τους φίλους μου, πες εντυπώσεις!

Δημοσ.

Tώρα παίζεις κομπλέ? Πάντως εμείς σχεδόν κόψαμε το προ και παίζουμε blur με τους φίλους μου, πες εντυπώσεις!

 

Τωρα παιζω μια χαρα. Βεβαια δεν ειναι σεταρισμενο οπως θα ηθελα το gamepad αλλά τουλάχιστον παίζει χωρίς θέμα.

 

Εντυπώσεις πολύ καλές, μιας και δεν έχεις θέμα να παίξεις με την HD6530D ενώ τα γραφικά του είναι αρκετά καλά .

 

Περισσότερες εντυπώσεις όμως μόλις το μάθουμε λιγάκι γιατί από αδήγηση με pad είμαι για κλάματα ... :-D

 

Κανένα άλλο που να παίζει multi σε offline mode υπάρχει με την κάρτα αυτή ?

Δημοσ.

Αφου εκανες load το προφιλ εφτιαξες τα πληκτρα manually? Τα επιλεγεις πανω τους και μετα κλικαρεις το πληκτρο που θες και τα οριζεις εσυ, πως γινεται να μην παιζουν ακριβως?

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