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No Man's Sky


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Δημοσ.
17 λεπτά πριν, Alastor192 είπε

αγοραζεις ενα προιον και παιρνεις αυτο που σου υποσχεθηκαν 3 χρονια μετα,μια χαρα !

Και γιατί να το αγοράσεις, αφού ξέρεις από την πρώτη μέρα ότι δεν είναι αυτό που σου υποσχέθηκαν;

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  • Απαντ. 711
  • Δημ.
  • Τελ. απάντηση

Συχνή συμμετοχή στο θέμα

Δημοσ.
8 ώρες πριν, p4n0s86 είπε

Και γιατί να το αγοράσεις, αφού ξέρεις από την πρώτη μέρα ότι δεν είναι αυτό που σου υποσχέθηκαν;

ρε μαγκες,δεν εχετε sarcasm detector? τι φαση σε αυτο το φορουμ 

Δημοσ.
1 λεπτό πριν, Alastor192 είπε

ρε μαγκες,δεν εχετε sarcasm detector? τι φαση σε αυτο το φορουμ 

Η απάντηση δεν ήταν για σένα προσωπικά, αλλά πάνω σ' αυτό που είπες. Οι περισσότεροι πάνε και κάνουν pre-order και μετά διαμαρτύρονται ότι δεν πήραν αυτό που τους έταξαν. Όποιος περίμενε, γνώριζε τι θα έπαιρνε από την 1η μέρα κυκλοφορίας, όποιος πάει και τους τα σκάει τυφλά, ε συγνώμη αλλά καλά να πάθει και να βάλει μυαλό, αν και δεν το βλέπω.

  • Like 1
Δημοσ. (επεξεργασμένο)
2 ώρες πριν, Alastor192 είπε

ρε μαγκες,δεν εχετε sarcasm detector? τι φαση σε αυτο το φορουμ 

Forum είναι dude όχι το μαντείο των δελφών ;) Τα emoticons ανακαλύφθηκαν για τον γραπτό λόγο σε forums, chat rooms, etc ώστε να μην χρειάζεται να μαντεύουν όλοι οι υπόλοιποι που διαβάζουν, just so you know. ;)

Επεξ/σία από {TDi}Dj2k..infc
Δημοσ.

δεν υπαρχει σαρκασμος αν υπαρχει emoticon,ειναι σαν να στο δινω στο πιατο. Το περιεχομενο της προτασης ειναι που πρεπει να σε κανει να το καταλαβεις

  • Like 2
Δημοσ.

Χωρίς τόνο στην φωνή πως θα καταλάβεις dude?! Από ότι είδες από το post σου it doesn't work, από εκεί και πέρα συνέχισε αφού θες να το κανεις "challenge" και το προτιμάς από το να συνεννοηθείς σωστά απλά μετά μην απορείς που περνούν σοβαρά την ειρωνεία σου. ;) To "The boy who cried wolf" το ξες? :P

Δημοσ.

We have now released update 1.54 to Steam. The latest fixes and improvements are detailed below.

Fixes and improvements

  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages


Thank you,

Hello Games

Δημοσ.

Aμα οι devs νιώθαν δεν θα χρειαζόταν "επανωτά" updates μετά από 6 χρονια development έχοντας την Sony από πίσω, καταλήξαμε να λέμε μπράβο σε devs που κάνουν το ευνόητο δηλαδή να support το game τους μετά το release...που ακόμα και σε αυτό failed miserably όταν χρειάστηκαν 2 χρονια για να γίνει "playable". Απορώ γιατί δεν έχει κλείσει αυτή η εταιρία.

  • Like 3
Δημοσ.

No Mans Sky NEXT Update v1 55

 

Bug fixes:

Fixed a memory leak in the UI
Fixed a number of crashes to do with freighters
Fixed a crash that affected particular planets
Fixed a crash that could occur while creating a race track in a borrowed Exocraft
Reduced texture memory usage to improve overall stability
Fixed an issue where players would get stuck in The Purge mission
Fixed an issue where players would get stuck in the Ghost in the Machine mission
Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
Fixed an issue where some non-existent base parts were showing in the Guide
Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
Fixed an issue where trade commodities were not available for sale in the space station
Fixed an issue where player ships could shoot themselves in multiplayer
Fixed an issue where some base parts were not available in the blueprint analyser
Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
Fixed an issue where the Efficient Launch IPTorrents-Spam-Detectorer upgrade was not learnable in space stations
Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
Fixed an issue where Base Computers placed inside other bases could not be deleted
Fixed some instances of an issue where ships would all spawn on the same landing pad
Fixed a number of incorrect refiner recipes
Expanded the available refiner recipes
Removed the chance to get nanites from Buried Technology Modules
Reduced the frequency of storms in some situations
Slightly increased the cost of launch fuel, but made one canister entirely refill the IPTorrents-Spam-Detectorers
In normal mode, slightly reduced the base rates of hazard and life support fuel usage
Slightly reduced the radius at which Sentinel drones will investigate players
Reduced the time required to scan discoveries with the Analysis Visor
Increased the recharge rate of the jetpack when onboard a Space Station
Since the release of No Mans Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices
Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
Fixed an issue where mission markers would not attach to the correct base
Reduced the number of whispering eggs around Abandoned Buildings
Fixed an issue with rain audio
Added audio to the target tagging UI
Fixed a bug in the auto-aim system concerning large creatures
Reduced the critical hit zone for biological horrors
Fixed an issue in creature replication that could cause creatures to freeze
Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
Fixed an issue that could cause the third person camera to turn sluggishly
Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
Fixed an issue where some of Nada + Polos missions had untranslated text
Fixed an issue where some of the procedural missions given by NPCs had untranslated text
Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
Fixed an issue where chairs did not display their text correctly
Fixed an issue where the launch fuel tutorial did not trigger correctly
Fixed a number of incorrect timings of mission update messages
Fixed an issue where activating the torch did not close the quick menu
Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the players ship
Fixed an issue where the freighter would not be visible to other players in multiplayer
Fixed a number of issues where expeditions would reward the wrong player in multiplayer
Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition
Fixed an issue where changing between first and third person camera while on a ladder would break player animations
Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc
Fixed an issue where Korvax eye textures would become misaligned
Fixed an issue where falling animations would not play
Fixed an issue where the player would play the sliding animation while swimming
Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
Fixed an issue where Multi-Tool lasers would bend in the wrong direction
Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
Fixed a number of issues for players in specific timezones

  • Like 1
Δημοσ.

1.57 version 

 

We are continuing to address the highest priority stability issues reported by the community, as well as gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.57 to Steam. The latest fixes and improvements are detailed below.

Fixes and improvements

  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
     
  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
  • Substantially increased the length of time fuel lasts in the hydroponic trays
     
  • Fixed a crash related to creatures
  • Fixed a crash related to terrain generation
  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
  • Various performance improvements
  • Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
  • Fix to shader generation to boost performance on lower spec PCs
     
  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
  • Fixed an issue that could prevent construction in the freighter base
  • Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
     
  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners
  • Fixed an issue that prevented damaged frigates from being completely repaired
     
  • Marked icons are now automatically cleared on arrival at the marked target
  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
     
  • Improved target locking for ship PvP
  • Improved the appearance of HUD markers on player ships
  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
     
  • Improved the mapping of the Steam Controller
     
  • Removed an obsolete building product from the blueprint analyser
  • Combat music now triggers when fighting biological horrors
  • Slightly increased the damage dealt by biological horrors
  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading
  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge
  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
  • Fixed an issue where the Multi-Tool was invisible in Photo Mode
  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
  • Fixed an issue where meleeing while sprinting could cause an animation glitch
     
  • Improved the appearance of clouds in 4K/1440p modes
  • Visual improvements made to some exotic biomes
  • Visual improvements made to the space station technology merchants
  • Increased the visibility of underground toxic hazards
  • Visual improvements to buried technology modules
Δημοσ.

Ειναι να απορει κανεις, με αυτα τα δεκαδες bug-fixes που εχουν παρουσιαστει το τελευταιο 2μηνο (και ποσα επονται ενας Θεος ξερει) πως δουλευε το παιχνιδι τοσα χρονια. Αυτοι alpha εκδοση πουλησανε...

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