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Xbox Emulation-Panzer Dragoon orta +Xeon


Nemo

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Δημοσ.

Αποκλείεται με την υπάρχουσα υπολογιστική ισχύ να έχει εξομοιωθεί το μηχάνημα. Δεν χρειάζεται να κοιτάξεις το forum γιάυτό... Στην καλύτερη των περιπτώσεων, θα εξομοιώνονται πολύ πρωτογενεις λειτουργίες όπως για παράδειγμα η περιστροφή μερικών πολυγώνων...

Δημοσ.

???? Giati dialdi? Epeidi to Xbox xrisimopoiei ton yper-epeksergasti p3- 733 kai tin FOVERH Geforce3? Den katalabainw diladi....Ligi einai i diafora enos sygxrounou pc twn 2+ GHz kai mias Geforce4/Radeon 9500 + apo tin ypologistiki isxy tou xbx?

Δημοσ.

Κοιτα, μπορει να έχω και λάθος σε ό,τι αφορά το XBOX μιας και η αρχιτεκτονική του είναι πολύ κοντα σε αυτήν του PC. Πιο πολύ ταιριάζει στο PS2 σαν δήλωση. Αλλά σε κάθε περίπτωση και μετά που διάβασα αρκετες σελίδες του forum, εξακολουθώ να είμαι πολύ επιφυλακτικός...

Δημοσ.

flilosofe aytokrator ,(etsi den itan gnostos o Marcus Aelius Aurelius Antoninus (Annius Verus)

Diavason men ,patakson de ....

 

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YG Ayto to diavason poly pontiako(oi rizes fainete ...) akoygete mipos eprepe na po anagnoson...

Δημοσ.
flilosofe aytokrator ,(etsi den itan gnostos o Marcus Aelius Aurelius Antoninus (Annius Verus)

:lol: :lol: :lol:

Τι να πω... Μακάρι να προχωρήσει η υπόθεση με τον emulator. Καλό τριήμερο σε όλους (μια τζουρίτσα από Μπλα-Μπλα :roll: )!

Δημοσ.

pseira:

 

to xbox einai poly ligotero isxiro apo ena pc, alla gia na kaneis emulation prepei na eksomoioseis se software to hardware. dhladh prepei o epeksergasths tou pc na prosomoionei ton epeksergasth tou xbox. me synepia apisteyth xamenh isxy

 

to idio kai gia thn karta grafikon ktl ktl.

 

gia paradeigma ekei pou o epeksergasths tou xbox (nai o epeksergasths den exei north bridge) kanei to error checking sth mnhmh h oti kanei me merikes logikes pyles pou kanoun MONO ayth th douleia sto software tha prepei na kaneis to idio me ena virtual epeksergasth grameno se c++ se mia virtual mnimh, kai ante tora me fisiologikh ram na prosomoioseis thn ypervolika grigorh cache tou epeksergasth tou xbox, ektos an to kaneis me thn cache ths cpu opote stereis apo thn cpu cache kai tha prepei na kaneis kai alla perierga giati den einai proorismenh gia na xrhshmopoihte me ayto to tropo

 

kai akoma den exo mpei KAN ston elegxo geometria, sta DMA ktl ktl para mono se dio aploikes routines klishs theseon mnhmhs...

Δημοσ.

Όλα σοφα και ωραία του epote τα λόγια αλλά για να γίνει σωστό emulate το xbox ΜΗΠΩΣ θα πρέπει να έχεις και λίγη συνεργασία από MS (π.χ. να σου σκάσει τα Data Sheets - που δεν στα σκάει...). Πάντως για xbox λόγω και ίσως της πιο pc-σχεδίασης τον κόβω πολύ πιο γρήγορα και λιγότερο απαιτητικό τον emu από τον αντίστοιχο για ps2 (αν ποτέ βγούνε).

Δημοσ.

perissoteres pliofories apo ton _SF_ ton sygrafea toy xeon(contra_SF itan o sygragfeas toy CORN tou poio grigorou n64 emu)

 

SF_ - New Developer on the Scene

 

This time around our Spotlight is going to focus on a newcomer to the development scene. He's an American known as _SF_ and he is making big waves in Xbox emulation. Now we will unmask the man behind Xeon, one of the hottest topics around the scene. As a fan he initially starting using emulation with Nintendo 64, and Gameboy Emulators. It wasn't until later down the road that he became interested in development. Not interested in older system emulation _SF_ wanted try something new and more challenging. The Xbox gave him a perfect opportunity to try out his coding skills which were previously non emulation related, as well as develop his knowledge of Direct3D and other Windows APIs. _SF_ feels that older generations of consoles seem to have been emulated almost to perfection, and that the latest generation has seen little progress in regards to actually playing games. He hopes to contribute in the development of the next generation emulators with is current Project Xeon.

 

Quite pleased with the support he has received so far for Xeon which is in the primitive stages of development, _SF_ hopes to improve it a lot in the future, especially in regard to compatibility. One of his best experiences came the first time he was able to run Halo in Xeon even though the emulator was very incomplete. Although he made a lot of mistakes in early development by focusing on the wrong aspects of the emulator he was neither discouraged nor surprised since he was new to emu development. Though he cannot single out any complement he has received so far he greatly appreciates the people that have dealt with Xeon's issues and kept a positive outlook. Rather then focusing on useless negative feedback he chooses to ignore it and not become discouraged.

 

Xeon is progressing well, though it's going to be difficult isolating and fixing all of the graphics bugs. It's possible that within a few months Halo and a few other games will be playable, though it's hard to tell. He is very interested in other next generation consoles and would be quite happy to start work on a different system once he loses interest in Xeon. He is working on another project which can not be revealed at this time. He is generally satisfied with his current work even though he admits he has made a lot of mistakes since this is his first project. Since Halo works very well internally within the emulator he would like to have better graphics without as many bugs. While currently not working with anyone he feels he will probably need to join other developers in order to deal with the limitations that Xeon has. When all is said and done and he moves on from emulation _SF_ hopes to be remembered for the quality of his emulators. _SF_ would like to thank all of the people that support Xeon, as well as caustik for some of the documentation and ideas which helped him early on.

 

Sandie and Keith would like to give a big thanks to _SF_ for helping with this article and wish him lots of luck with his current and future projects.

Δημοσ.

Πάντως η μοναδική εικόνα που είναι μέσα από το παιχνίδι είναι η δεύτερη και εκεί τα καρέ είναι... 6 το δευτερόλεπτο...

Πολύ μούφα μου φαίνεται... :)

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