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Star Citizen - alpha


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Συχνή συμμετοχή στο θέμα

Συχνή συμμετοχή στο θέμα

Δημοσιευμένες Εικόνες

Δημοσ.

εννοώ ότι όλοι αυτοί που πετάνε φράγκα σε κάτι άυλο,μπορούν να τα δώσουν αλλού,σε κοινωνικά ζητήματα πχ. τεσπα.

 

Βρε σεις άμα μας παραδώσει τελικό προϊόν μαγκιά του..

 

Ο καθένας μπορεί να ξοδεύει τα ΛΕΦΤΑ ΤΟΥ όπου γουστάρει.

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Δημοσ.

Ο καθένας μπορεί να ξοδεύει τα ΛΕΦΤΑ ΤΟΥ όπου γουστάρει.

ενταξει κύριε διοικητά!

και επειδή μου την μπαίνεις σε πολλά θέματα γενικά και γω θα γράφω ότι γουστάρω όμως,γκεγκε;

πήγαινε τώρα στο cities να πεις ότι δεν βάζουν νύχτα επειδή θα αλλάζει κάθε δευτερόλεπτο και θα πάθουμε επιληψία,και μετά από 5μήνες έλα να πουλήσεις το βραδινό dlc.

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Δημοσ. (επεξεργασμένο)


 

Hi all,

We're publishing 2.0.0h to PTU tonight!

In addition to several fixes, we're going to be turning back on Arena Commander and ArcCorp 18 Social Module. We will also be inviting a new batch of testers tonight, so any players with Citizen IDs up to 210,000 will have received a PTU invite by the end of the night.

INSTRUCTIONS:

- Please fully restart your client and launcher to ensure your client is updated - your PTU client should show "2.0.0-303118-PTU" as the version.

- Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

- Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking "Verify". This is particularly important if users encounter any odd character graphical issues or crash on loading.



There's quite a few fixes in this publish, so we encourage testers to check out the full Patch Notes below.


------------------------------------------


Important notes from the updated Known Issue List:

* In the process of resolving performance issues and introducing other client fixes, a few new crashes have been introduced. We are aware of and working to resolve these. This is part of the overall stabilizing process, and we appreciate all of your assistance!

* Destroying small ships with a physics grid will sometimes put the character stuck in an unplayable state on respawning.


Fixes/Changes/Balance Updates

* Fixed an issue where activating the Sim Pod in the Hangar and using it to access Arena Commander would cause a client crash.

* A number of minor handling tweaks have been made to ships in Precision mode.

* Particle effects has been improved for EMP, both when "charging" and "emitting" EMP.

* Fixed an issue where players would occasionally spawn at the origin point of Arena Commander matches.

* Fixed an issue where the EMP distortion damage had no discernible effect on any ships.

* Fixed a number of lighting issues in Chapter 1 of the Tutorial.

* Fixed several animation issues with exiting and entering the Avenger Warlock.

* Added the ability to activate/deactivate the "blade" weapon on the Captured Vanduul Scythe via the HUD so that it functions the same as the Vanduul Glaive.

* Fixed an issue where shields were not appearing for some ships, and not absorbing damage for others.

* Removed an irrelevant comstab hint from the Tutorial.
* Fixed an issue where the mouse cursor was not correctly scaling to the ship HUD.

* Fixed an issue where the Pilot and Co-Pilot HUD was overlapping the left displays in the Constellation Andromeda and Aurora (all variants).

* Shield health and regeneration have been increased on both the Retaliator and Constellation Andromeda.

* Health and shields for the Constellation and Retaliator have been increased.

* Fixed an issue where the Medical Box/First Aid Kits in Crusader would not replenish MediPens.

* Fixed an issue where ship weapons would remain greyed out even after repair drones had fixed the ship.

* Fixed an issue where the doors into the Terminal room on Port Olisar could be permanently locked by users as a result of a use prompt.

* Fixed an issue where the black box at 2910-UEE217 had no use prompt.

* Fixed an issue where you are unable to leave a party once you had joined it.

* Fixed an issue where Pirate-controlled Auroras would sometimes spawn without pirates inside, and drift around aimlessly as a result.

* Fixed an issue where players in the seat or turret of a multicrew ship could get stuck in their bedrooms on respawning after ship destruction.

* Fixed an issue where the last "active" objective would remain active in MobiGlas after a player had completed the mission objective.

* Fixed an issue where spawning a new ship, caused any players still in the old ship to become locked or teleported to the origin.

* Fixed an issue where the Ammo crates at Security Post Kareah would run out of ammo and bug players who attempt to interact with the crates afterwards.

* Fixed an issue where automated landing caused ships to hover over the landing pad until cancelled.

* Fixed an issue where the Engineering station panels for Shield Priority had no effect on ship functionality or shields.

* Fixed an issue where offline contacts would still have the option to be invited to party.

* Fixed an issue where the "Party Leader" context menu appears for all contacts, not just those who are members of the party.
* Fixed an issue where players could not send any further party invite after sending the first invite.

* Fixed several issues with the landing pad locations at Cry-Astro Station.

* Fixed an issue where the Journal App in MobiGlas had a blank, empty icon in the MobiGlas UI.

* Fixed an issue where FPS weapons would remain hanging in the air after the character carrying them was killed.

* Fixed an issue where a friendly NPC under attack would play his "Thank you" dialog server-wide when rescued.

* Fixed an issue where the exterior of Covalex Shipping Hub was appearing untextured.

* Various fixes to Covalex including lighting, missing paint and missing items.

* Fixed an issue where the Aurora engine audio would stop playing after landing and taking back off.

* Fixed a large number of geometry problems around Crusader.

* Fixed an issue where certain Security Post Karaeh landing pads were incorrectly flagged as "repair" landing points.

* Fixed an issue where sprinting with the Arclight pistol would collapse
your character into a pile of polygons.

* Fixed an issue where ship energy weapons were not consuming energy.

* Fixed a bug where small ships had a 30 second self-destruct timer, rather then 10.

* Only large ships should have the 30 second self destruct.

* Fixed an issue where the Constellation Andromeda would not self destruct.

* Fixed an issue where shields were not appearing for some ships, and not absorbing damage for others.

* Fixed an issue where some ships (Gladius, Avenger, Super Hornet) would spawn with their landing gear retracted.

* Fixed an issue where the Constellation screens would show a flat, grey reflection near high-bloom light.

* Fixed an issue where ships were not depleting Quantum Fuel.

* Fixed an issue where ship systems would go offline after only minimal damage.

* Fixed an issue where repairing the ship did not reset mass, allowing ships to have higher than intended top speeds.

* Fixed an issue where motion blur could affect text legibility on many UI elements.

* Fixed an issue where the "Make Party Leader" option would appear to disband the party.

* Fixed an issue where party invites would time out without any form of messaging or alert as to what had happened.

* Fixed an issue where the invitee would not receive any information if someone had accepted or declined the invite.

* Fixed an issue with the readability of the chat UI.

* Fixed one issue causing Matchmaking services to match clients into instances that are full.

* Fixed one client side crash that would sometimes occur when attempting to exit the game.

* Improved the performance of several back-end systems to reduce response delays at the Ship Selection terminals.

* Fixed several dedicated server crashes.

* Fixed one of the issues associated with FPS drops for all people associated server.

* Fixed an issue where Matchmaking services would match clients into instances that are full.

* Fixed a client crash that would sometimes occur when 4 encounters were active.

:blink: 100_3_zpscg6kkr1u.jpg

Επεξ/σία από BadIronTree
Δημοσ.

όσο και να προσπαθείς στο hype train δεν ανεβαίνουμε..

Να παίξει ο κόσμος θέλει,όχι να βλέπει βιντεα!

 

Κάνουμε γερο testing στο PTU το νέο patch ήταν 19 GB 

Αν με 210,000 άτομα το σαββατοκυριακο πάνε όλα καλά Δευτέρα Τρίτη ελπίζω να έχουμε την τελική έκδοση τις 2.0

Reikw2X.jpg

 

2800+ bug reports se 2 εβδομάδες εσύ πόσα έκανες ? Αααα ξέχασα θέλεις μια μέρα να κατεβάσεις το Patch και μετά αμέσως βγάζουν άλλο :P 

  • Like 1
Δημοσ.

Κάνουμε γερο testing στο PTU το νέο patch ήταν 19 GB 

Αν με 210,000 άτομα το σαββατοκυριακο πάνε όλα καλά Δευτέρα Τρίτη ελπίζω να έχουμε την τελική έκδοση τις 2.0

Reikw2X.jpg

 

2800+ bug reports se 2 εβδομάδες εσύ πόσα έκανες ? Αααα ξέχασα θέλεις μια μέρα να κατεβάσεις το Patch και μετά αμέσως βγάζουν άλλο :P

ομολόγησε ρε!!!

πόσα σου δίνουν;ΠΟΣΑ;; :P :P :P :P

  • Like 1
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