privateer Δημοσ. 31 Μαΐου 2012 Δημοσ. 31 Μαΐου 2012 https://www.gameinformer.com/b/news/archive/2012/05/31/our-august-cover-story-is-the-next-gears-of-war.aspx Usually, we like to reveal the name and final cover art for our upcoming issue's cover story the Thursday before it hits subscribers. This time we're saving the full unveiling of the game's title until Monday during Microsoft's E3 press conference, but we can confirm that our next cover is the new installment in the Gears of War series and is coming to Xbox 360. We figure this news and a glimpse of the shrouded Gears of War cover are least some consolation, as the image raises some interesting questions: Who is in chains, and where? Take your time trying to decipher clues about the next game in the Gears of War universe, and check back on Monday when we fully pull back the curtain on both (yes, we said "both") of our covers. Also waiting for you on Monday is a teaser trailer jammed with sneak peeks at our month of online Gears of War coverage. As always, you can learn more about Epic's new game in the following weeks with a wealth of online videos, articles, and interviews that will populate our upcoming Gears of War hub, including an exclusive and extensive first look here at Game Informer that hits Monday morning. You don't want to miss it. Our world exclusive first look at next game in the Gears of War franchise isn't the only story worth diving into in our July issue. Get a sneak peek at the splendor of the next console generation with our in-depth article on Epic's Unreal Engine 4. Get ready for Call of Duty: Black Ops II with our extensive feature detailing the game's intense, globe-hopping campaign. We also have a new look at the long-awaited Tomb Raider reboot, along with The Elder Scrolls V: Skyrim – Dawnguard and some exciting new projects that will be announced next week. In this upcoming issue we also catch up with Robert Bowling and discuss the first game from his new studio, Robotoki. Ex-Infinity Ward heads Jason Ward and Vince Zampella also reveal more on their side of the Activision/Call of Duty drama and their future endeavors. Look for the July issue to hit mailboxes and newsstands in the coming weeks, or click here to subscribe or convert your existing physical subscription and get access to the digital edition when it goes live on June 4 – we might even have a new surprise on Monday for digital subscribers as well.
JohnVani18 Δημοσ. 1 Ιουνίου 2012 Δημοσ. 1 Ιουνίου 2012 Και είχα πεί, θα 'χει πλάκα να αποκαλύψουν κανένα νέο GeoW στην Ε3!
cortaN@ Δημοσ. 1 Ιουνίου 2012 Δημοσ. 1 Ιουνίου 2012 Και είχα πεί, θα 'χει πλάκα να αποκαλύψουν κανένα νέο GeoW στην Ε3! Αχά! Πολύ ωραία..! Things get interesting!
privateer Δημοσ. 3 Ιουνίου 2012 Μέλος Δημοσ. 3 Ιουνίου 2012 The setting of the game is Halvo Bay, which is the home of the Onyx Guard Academy. Halvo Bay looks like modern day San Diego or San Francisco of World War 2. The city apparently has a strong military background feel. The Outrun mode for multiplayer is player versus player based, not AI based. The Outrun mode is five against five. The game is still a third person shooter, the article discusses that is has a FPS like control layout Locust - OverRun mode Wretch Role: Leap over hazards, clim perches. Special Ability: Stunning scream. Tip: Travel in packs and stagger screams for maximum stunnig power. Ticker Role: Eat fortifications, eat grenades, detonate. Special Ability: Speed boost. Tip: Can be kicked over barriers by grenadiers. Kantus Role: Hammerburst rifle, heal friendly units, ride bloodmounts. Special Ability: Chain heal. Tip: Support valuable units like Corpser and Mauler with healing. Grenadier Role: Lancer rifle, ride Bloodmounts. Special Ability: Frag Grenade. Tip: Throw grenade at COG turret to cause deadly explosion near enemies. Bloodmount Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus. Special Ability: Halve the cooldown time on rider's special ability (passive) Tip: Carry a mounted Kantus behind cover while his heal recharges. Mauler Role: Devastate fortifications and COG soldiers with flail and shield. Special Ability: Spinning spike shield. Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs. Serapede Role: Eat through barriers, destory COGs, ranged support. Special Ability: Spit poison. Tip: Have two Serapedes overlap to protect one another's vulnerable rears. Corpser Role: Demolish fortifications and COGs with heavy melee. Special Ability: Burrow and move underground. Tip: Armored legs reduce damage from the front.
privateer Δημοσ. 3 Ιουνίου 2012 Μέλος Δημοσ. 3 Ιουνίου 2012 The full GameInformer article for Gears of War: Judgement has been released online in a number of different areas, but instead of just sharing the link with you, we figured we’d break it down so you get just the juiciest parts, and not all the extra details. These details are the real deal, so lets get started. Gears of War: Judgement is set 15 years before the original Gears of War. The characters we mentioned yesterday are in fact the four playable characters in Judgement, Baird, Cole, Sofia and Garron, all of Kilo Squad, and are standing trail for desertion, cowardice, trespassing, theft of experimental military technology, and treason. Thus, Kilo Squad is formed and their missions begin, take down the Locust Horde. Considering how early the game takes place during the Locust invasion, you’ll be facing more Locust than ever before, making the small scales battles from the original trilogy, feel like a skirmish compared to what will occur in Judgement. The characters of Kilo Squad will narrate their version of the story, while you relive their flashbacks. While the game will still put a focus on story, cinematics won’t be used as often in Judgement as they were in Gears of War 3, as the characters will narrate the story on the fly, so the action never has to stop. Remember the walking sections where the characters would hold their fingers to their ears for a radio chat? Yeah, you can say goodbye to those. Environmental storytelling will play a major role in Judgement, The invasion occurs just after the Pendulum Wars ended, so the citizens of Sera were enjoying their celebrations, only to be interrupted by the Locust invasion. During the segment that GameInformer was shown, Kilo Squad is traveling through an area where a parade was occurring, celebrating the end of the war. Confetti and banners litter the streets and buildings, along with destroyed floats lining the streets. We won’t spoil the extra details for you in case you’ll be reading the GameInformer article when it reaches your doorstep/email inbox. You’ll be happy to know that even though People Can Fly has taken the reigns of development, the game will not be all that different from previous Gears of War games. One of the biggest changes mentioned in the article, is that the controls have been streamlined to a FPS style. The ‘Y’ button will be used to switch weapons and the left trigger will be used to throw grenades. Along with the controls being streamlined, the combat is returning back to where it started. Emergence Holes will spring up out of the ground, unleashing Locust hordes and can be closed by chucking a grenade inside. The AI will also be a heck of a lot smarter this time around as well, they will recognize your movements, positions and the difficulty level will not only increase enemy health, but change the amount of Locust that will take part in each battle.
privateer Δημοσ. 4 Ιουνίου 2012 Μέλος Δημοσ. 4 Ιουνίου 2012 http://www.vgleaks.com/world-premiere-gears-of-war-judgement-trailer-screens/
JohnVani18 Δημοσ. 5 Ιουνίου 2012 Δημοσ. 5 Ιουνίου 2012 http://www.youtube.com/watch?v=XwW7IsS-bN8 http://www.youtube.com/watch?v=QioPGfGa2g0
JohnVani18 Δημοσ. 29 Ιουνίου 2012 Δημοσ. 29 Ιουνίου 2012 Gears of War: Judgment Out in February, Report Says
cortaN@ Δημοσ. 30 Ιουνίου 2012 Δημοσ. 30 Ιουνίου 2012 Gears of War: Judgment Out in February, Report Says Καλό φαίνεται. Για να δούμε Και το launch date είναι ΟΚ.
JohnVani18 Δημοσ. 30 Ιουνίου 2012 Δημοσ. 30 Ιουνίου 2012 Δεν παίζει να μας απογοητεύσει, και ας είναι και απο άλλο studio (το οποίο με κέρδισε με το φοβερό BulletStorm).
naruto14 Δημοσ. 30 Ιουνίου 2012 Δημοσ. 30 Ιουνίου 2012 Δεν παίζει να μας απογοητεύσει, και ας είναι και απο άλλο studio (το οποίο με κέρδισε με το φοβερό BulletStorm). Το bulletstorm ήταν φοβερό παιχνίδι αλλά προς το τέλος το βρήκα λίγο επαναλαμβανόμενο... Όμως γενικά άξιζε λόγω των ποικίλων τρόπων που είχες να σκοτώνεις τους εχθρούς.
JohnVani18 Δημοσ. 13 Αυγούστου 2012 Δημοσ. 13 Αυγούστου 2012 Gears of War: Judgment creative lead out at People Can Fly Gears of War: Judgment creative lead Adrian Chmielarz exited Poland-based Epic Games subsidiary People Can Fly this past week. In fact, a trio of management is out at the studio. Epic Games president Mike Capps confirmed the news.
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