privateer Δημοσ. 22 Μαΐου 2012 Δημοσ. 22 Μαΐου 2012 Massively multiplayer style, sci-fantasy action shooter series codenamed Destiny with expansion packs codenamed Comet. -Four games releasing in 2013, 2015, 2017, and 2019. -Four expansion packs releasing in 2014, 2016, 2018, and 2020. -The main games will be retail. -There will be other DLC, subscriptions, microtransactions, and value added services. -The first game will be an Xbox 360 and "Xbox 720" timed exclusive. -Activision and Bungie are considering a PS3 version of the first game in 2014. -The second game is targeted for 360, 720, PS4, and Windows PC, though the contract notes that some of those SKUs may be dropped if they decide they are not worthwhile or not technically feasible. -Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months, or for any reason they please after the second expansion pack releases. -Bungie is also working on a Marathon game, but currently no more than 5% of their staff (nor more than 5% of their key staff) can work on it, and the amount of employees that can work on it goes up slowly as they hit cumulative profit goals. There are also limits on when Bungie can release Marathon. For specifics on this see the contract images at the bottom since it's pretty lengthy. -The game is targeting a rating of Teen/PEGI 16, but Bungie is not contractually held to hit this mark. -The contract implies the game has in-game game masters, like those people who work for Blizzard and handle user requests in World of Warcraft while playing some kind of digital representation in the MMO world (or at least being accessible through in game chat). -Bungie will receive a $2.5 million bonus if Destiny achieves a GameRankings.com rating of 90 or higher on Xbox 360 as measured 30 days after release. -Bungie will also get a 20% royalty of the first $100 million in cumulative operating income, 24% on the income between $101-$400 million, and 35% on the income $401 million or above. These royalties are subject to a penalty of 2%, 2.4%, and 3.5% respectively if the games are delayed for reasons caused by Bungie within reason (i.e. if an earthquake destroys their studio they're not at fault, but if they just don't get the game done on time they are). These last two bullet points I'm leaving in the contract itself to cut down on OP length. Μια από τις εκπλήξεις της Microsoft για την E3 διερευσε
Tilemaxx Δημοσ. 22 Μαΐου 2012 Δημοσ. 22 Μαΐου 2012 Πλέον είναι και επίσημο: "So, yeah. While we’re not ready to show you what we’ve been working on, we can reconfirm that we are hard at work on our new universe. We can’t wait for you to see it. See you starside in 2013." http://www.bungie.net/News/content.aspx?type=news&cid=32112 Ελπίζω να μας δείξει αξιόλογα πράγματα η Microsoft φέτος, μετά απο δύο χρόνια casualιάς και Kinect gimmicking.
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