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software renderer gia UT2003


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UT2003 Software Renderer for 2225

 

http://unreal.epicgames.com/

 

http://unreal.epicgames.com/files/pixodrv.zip

 

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zip file containing the integration of RAD's Pixomatic software renderer into UT2003 can be found here. Unzipping it into the UT2003/System directory and adding the following section to your UT2003.ini file

 

[PixoDrv.PixoRenderDevice]

FogEnabled=True

Zoom2X=True

LimitTextureSize=True

LowQualityTerrain=True

TerrainLOD=10

SkyboxHack=True

FilterQuality3D=1

FilterQualityHUD=1

HighDetailActors=False

SuperHighDetailActors=False

ReduceMouseLag=False

DesiredRefreshRate=0

DetailTexMipBias=0.000000

Use16bitTextures=False

Use16bit=True

UseStencil=False

UseCompressedLightmaps=False

DetailTextures=False

UsePrecaching=True

 

should then allow you to select it by modifying your UT2003.ini file as follows.

 

RenderDevice=PixoDrv.PixoRenderDevice

;RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

 

Keep in mind to lower your resolution to maybe 320x240 or 512x384 in case you have a slow CPU. You can do this from the console by typing "setres 320x240" or "setres 512x384" respectively.

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