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Δημοσ.

Ας ελπίσουμε τότε ότι θα δούμε άσπρη μέρα στις 4/7...

 

Ναι στο Miller και με έχεις friend απλά τώρα τελευταία δεν έχω και τόσο χρόνο και δεν πολυμπαίνω.. (Αν θυμάσαι έλεγα να μπω και στην outfit σου αλλά.. no time... όπως και στο mwo που έλεγα να μπω στους cored αλλά... βλέπω να με ψάχνει ο GhostRider με το Autocannon  :P )

  • 2 εβδομάδες αργότερα...
Δημοσ.

Sweet VS tears :P (ZOD nerf - και πολύ άργησε, σε hotfix έπρεπε να γίνει)

Επίσης, νέα Alerts + shields back in BioLabs + live preview για items του depot

 

όσο συνεχίζουν έτσι, μπορούν να έχουν τα λεφτά μου :D

 

 

 

All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) for game update 10. Downtime is anticipated to be less than 2 hours. Players may note the following changes:

 

GU10 Patch Notes

Alert Updates
General 

  • Taking all facilities of the specified type will win the alert for your empire immediately
  • If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires.

New Alert Types
There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents:

  • Capture Biolabs (global)
  • Capture Tech Plants (global)
  • Capture Amp Stations (global)
  • Capture Biolabs: Amerish
  • Capture Tech Plants: Amerish
  • Capture Amp Stations: Amerish
  • Capture Biolabs: Indar
  • Capture Tech Plants: Indar
  • Capture Amp Stations: Indar
  • Capture Biolabs: Esamir
  • Capture Amp Stations: Esamir

New in the Depot 
Added Harasser Windshield Guards and Sunderer Tire Spikes

Infantry Updates
Weapon Art 
The following weapons have had their cosmetic look updated:

  • NC: Razor GD-23, Carnage BR, and LA1 Anchor
  • TR: T5 AMC, TAR, MSW-R, T16 Rhino, T32 Bull
  • VS: Ursa and Corvus VA55

Toggle Zoom 
Toggle zoom is now canceled when any of these actions are taken:

  • Reload
  • Weapon swap
  • Sprint
  • Melee
  • Toss a grenade

Bug Fixes

  • Optic attachment and iron sight views have been made more consistent across all three empires.
  • Muzzle flashes are now visible for the full render distance of infantry.
  • Shotgun slug ammunition now uses a tracer that is similar to sniper rifles.
  • Tracers are now more visible during the daytime.
  • NS tracers are now white.
  • Reduced acceleration/deceleration speeds of MAX units with Zealot Overdrive active to minimize third person warping.
  • Fixed the missing audio when cocking a bolt action rifle for TR and NC.
  • Ammo clip for the LA1 Anchor should no longer appear to float below the weapon model
  • Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was changed.
  • Added a speculative fix for an issue where players sometimes accept a revive, but stay stuck on the deploy screen until they are killed again
  • Walking forward and right while holding out C4 will no longer cause issues
  • Added 1st person audio for the TR MAX while in lockdown
  • Lock on rocket launchers will no longer fire “ghost” rockets if you ADS immediately after reloading
  • Night vision fixed for low and medium graphics settings

Vehicle Updates 
Vehicle Projectiles Now Originate from the Camera 
This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
AMS Sunderer Deployment Area Change 
The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
Flash and Harasser Airborne Control 
Steer left and steer right will now cause the Flash and Harasser to roll slightly when airborne.
Bug Fixes

  • Fixed an issue where sometimes a vehicle turret’s camera would stutter to the left/right when the vehicle was in motion.
  • Players in the rumble seat of the Harasser should no longer be able to hit the vehicle when firing with the exceptions of the repair tool and physics based projectiles (C-4, grenades, etc)
  • Players in the gunner seat of the Harasser should no longer be able to hit players in the rumble seat when firing
  • The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
  • Harasser chassis lights should now display properly when activated
  • Fixed an issue that would cause significant visual issues (black dots) when being fired on by the Scythe
  • Fix for Magrider proximity radar not working correctly
  • Fix for various issues with Lumifiber effects

UI Updates 
Customizable Squad Colors for Platoons
Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen

  • This is personal/client-side only – platoon leaders don’t pick everyone’s colors

Find Facilities Feature on Map
We have added a search field to the map to locate facility by name.
Streamlined Kill Notifications
The text for these notifications was made smaller and will no longer display outfit tags or titles to help mitigate issues with name text being cut off.
Connected Facility Indicators
We added HUD indicators to show connected facilities:

  • These share the same states as the facility indicators on the map (capture progress, cap time, ownership, etc)
  • These should go away once you’re within the facility area
  • These only show the detailed information (name, cap time, distance) when you look directly at the indicator

Enemy Health Bar Change
Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.
Misc. UI Changes

  • Current vehicle weapon name is now displayed above the HUD ammo counter
  • Vehicle weapon switch icon now briefly appears when switching weapons or when changing seats
  • Alert icons added to map and warpgate terminal screen for continent-specific alerts
  • Added a notification for when a “next alert” timer starts counting down
  • Added continuous zoom to the minimap
  • Tweaked some HUD text to be more legible during the day
  • A general notification and chat message is sent when a squad or platoon waypoint is added or updated.
  • Waypoint indicators now display region name when highlighting with reticule

Bug Fixes

  • Fixed issue with capture timers not displaying correctly under certain circumstances
  • MAX bundles will now describe which arm the weapon is for
  • Bundles in the bundle category should now list the contents in the detail pane
  • Fixed an issue where logging out and back in on the same character will leave the XP bonus displaying as 0 for a short time
  • Previewing an item in a bundle should now give the option to preview it on a character or vehicle
  • Q menu controls are no longer inverted if the mouse axis is inverted

Facility Updates 
Warpgate Roation
Faction warpgates have been rotated counter-clockwise
New Ammo Towers Added on Indar
Ammo Towers were added to the former facility satellites and to the Seabed Listening Post.
SCU Shields

  • SCU shields on Amp Stations and Tech Plants will now disable when the capture has reached 50% instead of 75%.
  • Bio Lab SCU Shields are once again controlled by the generator and no longer disable based on capture percentage.

Bug Fixes

  • Addressed some LOD issues at low graphics settings for interior facility structures
  • Fixed a broken garage shield at Allatum
  • Addressed a terminal that was clipping into other objects at Scarred Mesa Skydock
  • Fixed a bug that showed the Saurva Overflow Depot redeployment location at an incorrect spot on the map

https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-game-update-10-june-5th-2013-6am-pt-3pm-cest.131658/

  • 3 εβδομάδες αργότερα...
Δημοσ.

Το έβαλα αλλά... Μου γονατίζει το πισί.

 

Να μου πεις, με Core2/Ati 4870 που πάω; Δεν έχω αυταπάτες, απλά πουθενά αλλού δεν είχα τόσο μεγάλο πρόβλημα. Για την ακρίβεια, όλα τα παιχνιδάκια, σχεδόν, μου τα παίζει απροβλημάτιστά. Δε ζήτησα και High Settings, αλλά ακόμη και στα low είναι Unplayable.  :-(

Δημοσ.

Δυστυχώς φίλε είναι πολύ βαρύ το παιχνίδι, να φανταστείς με i5 ivy bridge και 7870 ghz edition και πάλι παίζω γύρω στα 50 fps τη στιγμή που σε άλλα παιχνίδια είμαι σταθερά στα 60 (λόγω vsync)..

Δημοσ.

Το έβαλα αλλά... Μου γονατίζει το πισί.

 

Να μου πεις, με Core2/Ati 4870 που πάω; Δεν έχω αυταπάτες, απλά πουθενά αλλού δεν είχα τόσο μεγάλο πρόβλημα. Για την ακρίβεια, όλα τα παιχνιδάκια, σχεδόν, μου τα παίζει απροβλημάτιστά. Δε ζήτησα και High Settings, αλλά ακόμη και στα low είναι Unplayable.  :-(

 

 

Δυστυχώς φίλε είναι πολύ βαρύ το παιχνίδι, να φανταστείς με i5 ivy bridge και 7870 ghz edition και πάλι παίζω γύρω στα 50 fps τη στιγμή που σε άλλα παιχνίδια είμαι σταθερά στα 60 (λόγω vsync)..

 

Δοκιμάστε μερικά από αυτά: http://forums.steampowered.com/forums/showthread.php?t=3029182

Λόγω optimazation και τις μηχανής του παιχνιδιού όλος ο φόρτος εργασίας πάει στην CPU. Στο link που σας έδωσα δίχνει τι settings να βάλεις στα High και Ultra έτσι ώστε να αναγκαστεί να δουλέψει η κάρτα γραφικών αντί τις CPU.

Δημοσ.

Γεια σας και απο εμένα. Το παίζετε ακόμα το παιχνίδι ? Πείτε μου αν θέλετε σε ποιό server θα σας βρώ. Ευχαριστώ !

Δημοσ.

Current ESF Update Plans

 

The following is a list of upcoming changes for ESF (Empire Specific Fighter) update.

Please remember everything listed here is just the current plan and everything is subject to change. Also note that some components may be split up into other updates, so they may not all be added at once.

Lock-On Adjustments

We’re making some adjustments to anti-air based lock-on weapons with the goal of making lock-on weapons less frustrating and more interesting for both those using them and those on the receiving end.

Mechanics Changes:
 

  • All anti-air lock on weapons will become maintained on lock. The shooter must keep the target locked for the duration.
  • The closer a lock-on target is, the faster it will acquire a lock.
  • Lock-on missiles will travel faster
  • Lock-on missile lifespan will be reduced to around 5 seconds (down from 8 or 10 seconds depending on the weapon)

The above changes are intended to create a more interesting risk vs reward dynamic for lock-on missiles. For example, at point blank range, the weapon may lock on instantly and the projectile be too fast to dodge, while at 300 meters it may take 2.5 seconds + maintaining the lock.

The shorter life span is also intended to remove some of the extra frustration when attempting to dodge a missile only to have it hit you seven seconds later.

Feedback Changes: 

The following list are changes we are considering. Some may become standard UI feedback, some may get rolled into certifications:
 

  • Players who lock-on to you and fire, will be spotted for you
  • The lock-on display will show a number indicating how many different sources are locking on to you
  • The lock-on display will indicate what type of weapon is locking/locked-on
  • Missiles that are locked-on to you will display on the mini-map
  • Lock-on indicator will display in third person camera

Other Changes:
 

  • We are fixing some lock-on missile bugs and making improvements for lock-on missiles being represented more accurately to remote clients.
  • Flares: Based on how the above changes work, flares may be adjusted.
  • The bug with stealth certifications not always granting the lock-on reduction buff will be fixed

Experience Changes

Players will be awarded kills and assists for players that suicide or log out.
The kill will be awarded to the player who last inflicted damage, whether that damage was done to their vehicle or to the player themselves.

New ESF Weapons

Reminder, all the below weapons are works in progress and subject to change.
The weapons below are designed to be air combat options for the secondary (wing mounted) slots. They are intended to supplement the nose cannons.

NS-50 Mass Drivers

Current Description: "Mass Drivers are capable of launching two 50mm rounds accurately and at a high speed. The Mass Driver must reload after each shot."

The intent of the mass driver is to create a long range air to air weapon. Although a single shot is high damage, by itself its damage over time is low compared to a nose cannon. It will have limited usefulness against ground targets.

Coyote Missiles

Current Description: "Coyote Missiles are compact, short range missiles that lock-on to enemy aircraft and inflict light damage. Coyote Missiles can lock-on to targets quickly, but have a short lock-on range and lose established locks quickly."

Coyote Missiles cannot damage as quickly as a nose cannon as it takes several seconds to unload a full volley of missiles.

Locust Cannons

Current Description: "Locust cannons are high velocity machine guns that boast a high bullet spread and increased magazine size, allowing it to engage targets with less accuracy but still score hits. The fire rate ramps up for a short period when it begins firing."

The Locust inflicts comparable damage to a nose cannon and can sustain fire for a longer period. The spin up time is intended to limit its usefulness in a high speed dogfight.

External Fuel Tank Certification Line

We want to make the fuel tanks a more competitive option for the wing mount slot. A certification line is being added that increases the top speed of the vehicle. This stacks with the high speed racer chassis. 

Existing Balance Changes

A tuning pass is being done on the default and rotary nose cannons.

Default Cannons

  • Normalizing Cone of Fire to be the same across each empire
  • TTK (against other ESFs) between the empires has been brought closer together
  • Clip Sizes have increased to allow for longer sustained fire
  • Fall off damage has been added starting at 200 meters

Rotary Cannons
 

  • All Rotaries, regardless of empire, can now kill an ESF in a single clip without having to get magazine size upgrades
  • TTK (against other ESFs) between the empires has been brought closer together
  • Fall off damage was added starting at 150 meters

On top of that, we’re adjusting the empire distinctions.
 

  • Scythe weapons used to just be in between the Reaver and Mosquito weapons and have a slower projectile. Instead, they will have the quickest projectile (instead of slowest) and will reload faster.
  • Reaver weapons retain a higher damage and faster TTK. They also suffer less from the added fall off damage.
  • Mosquito weapons retain the quickest fire rate but also receive a larger clip size increase for longer sustained fire/fewer reloads.

Stealth Certifications

We’re planning, for all vehicles, to adjust each rank of stealth so that the final rank removes you from the mini-map while the previous ranks lower the range.
We’re also fixing the bug where stealth would not always slow lock-on times.
Lowering the engine audio is still planned, but not as part of the ESF update.

Fire Suppression Certifications

We’re planning, for all vehicles, to adjust fire suppression so that when activated it will apply a small heal over time for the vehicle. This works at anytime and not just when critically damaged. When activated while in critical damage, it will now set your health to above critical, instead of adding a flat amount to your current health pool

Galaxy Repair & Ammo Supply Certifications

We’re considering Galaxy repair and ammo supply certifications. Giving ESFs and Liberators more locations to re-arm from and more objectives to attack/defend in the sky.

Δημοσ.

Το έχω ψιλοπαρατήσει προσωπικά το παιχνίδι λόγω έλλειψης χρόνου αλλά και τις τελευταίες φορές που μπήκα, μπορώ να πω πως απογοητεύτηκα... Όσοι παίκτες παίζουν πλέον έχουν πάρει χοντρά SC ή είναι premium members και σε "γλεντάνε" από παντού, πολύ κακό balance δυστυχώς :mad:

Δημοσ.

Μόνος παίζεις ή σε outfit; Γιατί μόνος, προφανώς δεν έχεις στον ήλιο μοίρα.

 

Το παιχνίδι κρατιέται ακόμη καλά μακριά από το P2W. Ειδικά με τα alerts και τα αυξημένα XP, μπορείς να πάρεις καινούργιο 1000 certs όπλο μέσα σε 1 εβδομάδα. Το να το τερματίσεις, εννοείται δεν γίνεται σε ρυθμούς BF, σκοπεύουν να το κρατήσουν για χρόνια άλλωστε στην αγορά. Άλλα ούτως ή άλλως, με SC δεν παίρνεις certs, μόνο cosmetics, boosters (το +50% XP αξίζει) και το ξεκλείδωμα του όπλου (δλδ αντί να παίξεις 1 βδομάδα, το αγοράζεις).

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