zeniath Δημοσ. 20 Ιανουαρίου 2013 Δημοσ. 20 Ιανουαρίου 2013 καλά ναι μπορεί να το ξανατσεκάρω μόνο και μόνο γιατί βλέπω να το γουστάρετε αρκετά οπότε why not. btw 1 ώρα λέει το steam ότι έπαιξα τελικά
ilos Δημοσ. 20 Ιανουαρίου 2013 Δημοσ. 20 Ιανουαρίου 2013 Βασικά έχει λόγο το game που λέγεται MMOFPS Zeniath. Θα κανονίσεις να μπεις με τους φίλους σου στο teamspeak, θα σχηματίσετε squad, οι πιο έμπειροι θα κατευθύνουν τους νεότερους,θα πείτε και καμια μαλακία να περάσει η ώρα όσο κάνετε τα caps, αργότερα ίσως θα ενταχθείτε σε κάποιο outfit κλπ κλπ κλπ Κατά πόσο είναι pay 2 win δεν είμαι αρμόδιος να το κρίνω (πάντως ναι χρειάζεται απίστευτο grinding χωρίς station cash).Όσο για το καμπριολέ του ΤΒ το αφήνω ασχολίαστο
Athanasios2104 Δημοσ. 20 Ιανουαρίου 2013 Δημοσ. 20 Ιανουαρίου 2013 χθες κάναμε ένα mega-trololol στους NC στον Amerish, έπρεπε να το είχα γράψει σε βίντεο ήταν αργά, κατά τις 2-3πμ, οι NC είχαν περίπου 40% πληθυσμό στον Amerish και τον είχανε καταλάβει σχεδόν όλο. Σχεδόν όμως, γιατί πριν γίνει το continent lock, είχαμε (μία μικρή squad 6-7 άτομα) πάρει μία μικρή βάση πολύ πίσω από το μέτωπο και κοντά στην NC warpgate. Λοιπόν, επί 2+ ώρες κάναμε αυτό το ghost hacking, παίρνοντας τις διπλανές βάσεις και αναγκάζοντας κάποιους από τους NC να γυρίζουν και να τα ανακαταλαμβάνουν, το οποίο όμως δεν ήτανε εύκολο γιατί (προφανώς) κρατούσαμε όπλα και bursters max και δεν ήμασταν καθόλου διατιθεμένοι να χάσουμε τις βάσεις αμαχητί. Οι μάχες ήταν σε "προσωπικό" επίπεδο να το πω έτσι, αφού ξέραμε αν χαθεί η βάση, μετά δεν θα μπορούσαμε να τις ξαναπάρουμε (δεν υπήρχε connection), οπότε μαχόμασταν με νύχια και με δόντια! Ε λοιπόν, μην τα πολυλογώ, αφού αυτό συνεχίστηκε επί 2+ ώρες, το μέτωπό τους άρχισε να αποδιοργανώνεται πλήρως (σημειοτέον οι VS δεν πάτησαν στον Amerish, ήταν καθαρά TR vs NC) με τα μπρος - πίσω, με αποτέλεσμα το δικό μας μέτωπο να σπάσει την σφιχτή πολιορκία της WG και να τους πάρει παραμάζωμα. Όταν έφυγα κατά τις 4.30πμ, ο Amerish από μπλε είχε γίνει κόκκινος. Από τις στιγμές που νιώθεις commando behind the enemy lines και φεύγεις έχοντας κάνει το καθήκον σου 3
zizu10 Δημοσ. 22 Ιανουαρίου 2013 Δημοσ. 22 Ιανουαρίου 2013 XP Boost για 7 ημέρες σε προσφορά για σήμερα μόνο, 250SC και απ'ότι διάβασα μπορείτε να αγοράσετε και για μελλοντική χρήση!!!
Athanasios2104 Δημοσ. 22 Ιανουαρίου 2013 Δημοσ. 22 Ιανουαρίου 2013 Ναι, τα boost τα χρησιμοποιείς οπότε θέλεις, αλλα ΠΡΟΣΟΧΗ! Αν βγάλεις (unequip) ένα boost απο το boost slot, τότε χάνεται για πάντα! Έτσι την είχανε πατήσει πολλοί με το 6μηνο boost του alpha squad και ζητουσανε refunds. Το 50% το χρησιμοποιώ συνέχεια, μάλιστα το τελευταίο μόλις έληξε χθες, οπότε η προσφορά βγήκε την κατάλληλη ώρα . Θα πάρω καμία 10αρια να βρίσκονται.
zizu10 Δημοσ. 22 Ιανουαρίου 2013 Δημοσ. 22 Ιανουαρίου 2013 Και ναι για ακόμα μία φορά μετανιώνω που δεν πήρα SC όταν είχε το triple sc event
Athanasios2104 Δημοσ. 23 Ιανουαρίου 2013 Δημοσ. 23 Ιανουαρίου 2013 Αν θέλετε να υπολογίσετε πόσα certs χρειάζεστε: http://www.auraxisstation.com/
Moderators GhostRiderLSOV Δημοσ. 24 Ιανουαρίου 2013 Moderators Δημοσ. 24 Ιανουαρίου 2013 Fighting for The Crown: SOE talks about PlanetSide 2′s most well-known base The Crown. Έχουν πέσει μάχες και πολιορκίες με τις ώωωωωωωωωρες εκεί.
Athanasios2104 Δημοσ. 24 Ιανουαρίου 2013 Δημοσ. 24 Ιανουαρίου 2013 Don't try to delete any of your characters! Apparently there's a known bug where deleting one of your alts can cause your main character to be deleted instead.Official statement:There is, regrettably, no way to restore a character at this time. This is not to say that it won't change in the future, but we are currently not able to restore a deleted character.No fixes, no character restore or anything like that, SOE customer support at it's finest once again.I wouldn't touch that delete button for a while now. πηγή
Athanasios2104 Δημοσ. 24 Ιανουαρίου 2013 Δημοσ. 24 Ιανουαρίου 2013 ΠΑΜΕ SΔOE ΔΥΝΑΤΑ!! 6 month plan incoming tmw https://twitter.com/j_smedley/status/294499131118977024 I wanted to take the time to explain what this system is and isn't. It's basically a new section in our normal forums that will be called Roadmap. In this section we will set up topics that relate to the things in our roadmap. The purpose is to have active discussion of the entire roadmap. There is a reddit style scoring system that allows people to upvote and downvote things. That's going to give us some rough idea of how people feel about a particular roadmap idea. Does this mean we're changing it to "the mob rules"? absolutely not. It's just a simple tool for us to be able to gauge sentiment about a particular topic. Remember it's still a forum thread (although with cool nested comments) and we'll still be reading what people are actually saying. However if we list 5 topics for February and people highly vote 4 of those 5 and everyone hates on one of the ideas, it's fair to say that's going to get our attention. In addition we're going to be implementing a new suggestion area with this same functionality that will allow users to create new threads. This likely won't go live tomorrow. This new functionality is in QA right now but it's likely to still have some bugs when you all jump in there. So we want to start with just the Roadmap section. For the haters out there that say mobs dumb down games - I just flat out disagree with you that it's going to happen here. We have a vision for this game. You're going to see that tomorrow. Will it be one you like? I hope so. Will you agree with the order we're doing things? maybe.. maybe not. Probably not in some cases. Will be move things to more closely mirror the order you want things done? Sometimes yes.. sometimes it's not possible because of development time. This is just another way for you to have your say in the future of Planetside 2. We want this to be a game we all share the vision for. Thanks Smed http://www.reddit.com/r/Planetside/comments/177m27/our_new_roadmap_redditstyle_system/ και επίσης you will soon be able to report players just by clicking on their names.no more 11111llllllliiiiillll0000oooo https://twitter.com/j_smedley/status/294498780580032512
Athanasios2104 Δημοσ. 25 Ιανουαρίου 2013 Δημοσ. 25 Ιανουαρίου 2013 Χαμός στο ίσωμα! http://www.planetside2.com/roadmap Απαιτείται login για να ψηφίσετε. κάνω quote τον εαυτό μου για να μην επαναλαμβάνομαι I'm actually quite impressed how much they want to change the game in the months ahead. Exactly this. Sure, it's not the perfect, but on most of them they had my thumbs up. Remember that what you read for 6 months, other companies ( *cough* DICE *cough*) need 6 years to implement. All in all, after reading their plan, all i have to say is that they have my respect (and money ). 1
Athanasios2104 Δημοσ. 2 Φεβρουαρίου 2013 Δημοσ. 2 Φεβρουαρίου 2013 January Update The server will come down at 4:00 AM PT for a game update. Downtime is anticipated to be approximately four hours. Players may note the following changes:General UpdatesClient performance improvementsClient stability improvementsInfantry UpdatesSpottingRepeated spotting without a valid target will now put your ability to spot on cooldown.Spotting an enemy at 30+ meters now has to be more precise.You now have to be closer to the center of the target to see their nameplate.Existing Weapon tuning changesAdded medals to all weapons that were missing them.VS PistolsIncreased iron sight accuracy, from 0.5 to 0.4.All shotgunsLowered vertical recoil, from 1.75 to 1.5 per shot.Reduced accuracy loss per shot, from 1.0 to 0.5.Increased damage falloff range. Damage used to start scaling at 5m and end at 15m. Now it starts at 8m and ends at 20m.JackhammerLowered vertical recoil, from 1.75 to 1.2 per shot.Reduced accuracy loss per shot, from 1.0 to 0.5.Increased damage falloff range. Damage used to start scaling at 5m and end at 30m. Now it starts at 12m and still ends at 30m.Reduced pellet spread, from 3.0 to 2.5.Increased projectile speed, from 300m/s to 400m/s.Increased iron sight move accuracy. From 0.3375 crouch-walking and .9 running, to .25 crouch-walking and .75 running.Increased iron sight move speed, from 0.5x to 0.75x of the player’s base speed.Increased hip-fire accuracy. It now matches all the other shotguns.Very small adjustment to reload times. Cut 100 whole milliseconds off the reload chamber time and added it to the reload empty time. It's now 2 seconds to reload when reloading with at least one bullet remaining and 3 seconds if empty.TX2 EmperorFixed audio not playing when in iron sights.Underbarrel grenade launchersFixed underbarrel grenade launchers not doing any damage after a reload.Grenade rounds must now travel at least 10 meters before they arm and explode.Underbarrel GrenadesIncreased internal radius damage, from 1125 to 1250.Reduced internal damage radius by 0.5 of a meterReduced external damage radius by 1 meter.End result with these is that direct and near misses are stronger, but the overall explosive radius is smaller.Frag & Sticky grenadesReduced external explosion radius by 1 meter.Misc Changes & FixesAdded a short invulnerability on newly spawned players. This invulnerability goes away if the player moves or takes any action.Added auto-run to infantry. Defaults to ‘=’ key and can be re-mapped in the keybinding settings.Ctrl-F11 will now turn off the first person arms and weapon. You cannot shoot or interact with terminals while this option is turned on.Reminder: Ctrl-F10 will turn off the UI.Purchasing the second Medic C4 cert will no longer grant every class the ability to carry an additional C4. This bug allowed a number of classes to carry more C4 than what was intended.Ace Tool ammo packs should now be properly affected by Ammo Pack certs.Fixed bug that caused client and server ammo counts to be out of sync (for example, extra underbarrel rounds on your client that were doing no damage).Vehicle UpdatesMouse movement optimizations have been made for vehicle turrets. They should feel a bit smoother and more responsive. Some players may find the sensitivity to be different and should adjust the sensitivity slider.Players in vehicles can no longer capture points.Some improvements were made for ground vehicles sliding – although hitting the slope maximum will still cause you to slideMade adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbingESF AdjustmentsRotary CannonsAdded 10 rounds to the magazine of each rotary.Magazine certifications reduced to 2/5/7/10Ammo capacity raisedProjectile speed decreased slightly on all rotary cannons to help further define their role as a close range weapon.Reaver M20 MustangFire rate increasedCoF ReducedSaron Laser CannonProjectile speed decreased slightly. (The Saron has no bullet drop, while equivalent cannons do.)MBTsMagriderThe hover length bonus (how high it floats above the ground) obtained from the rival and racer chassis has been removed. It still retains its hover power bonus (how springy the hover mechanic is, more power adds stability).Saron HRBSlowed Projectile down slightly. It retains no projectile drop.VanguardSide and Top armor increased. Allowing it to withstand roughly 1 more hit from a weapon as powerful as a tank cannon.Titan-150 HEAT and Titan-150 APIncreased projectile speedReduced Vanguard 150mm AP explosion visual. Visual was set larger than intended (and larger than the actual blast damage)Enforcer ML85Fixed an issue that prevented the projectile from reaching its intended top speed.Reduced time to reload to 3.25 seconds (down from 3.5 seconds)Added some drop to the projectile.Updated missile trail FX in first person so that it is easier to see.Enforcer C85 ModifiedChanged to have a 3 round clip instead of 1 shot reload.333ms Fire RateRemoved exaggerated COFReload speed increased from 1.5 to 2.5 seconds.Base ammo capacity increased from 30 to 60.Ammo Capacity certifications now increase capacity by +6 each rank.ProwlerProwler P2-120 HEAT and P2-120 APDamage per round increasedIncreased Projectile SpeedAnchored ModeAnchored Mode now increases projectile speed of the equipped 120mm cannon. (In addition to the improved reload rate)G30 VulcanIncreased minimum damage.Decreased maximum (close range) damage (It still maintains the best TTK at close range by a large margin).Other Weapon AdjustmentsM40 Fury and M40 MarauderProjectile speed and gravity increased.New, more distinct first person trail, to make it easier to see where shots are going.M20 Drake & M20 BasiliskReload speed reduced to 3 seconds (down from 4 seconds)M20 DrakeIncreased projectile speedReduced gravity on projectileE540 HalberdThese changes to E540 Halberd should put it between the Saron HRB and the ML85 Enforcer with their new changes.Increased projectile speed.Reduced projectile drop.Increased time to reload by .25 seconds.CAS30 Tank BusterReduced maximum damage slightly.Damage fall off now begins at 50 meters. Down from 100.Item UpdatesNew DecalsBack in my day, we didn’t have any decals. We had emblems, and we liked it that way! Relive the glory days with these classic decals.Classic Bull Head DecalClassic Celtic DecalClassic Flame DecalClassic Poodle DecalClassic Red Star DecalClassic Wings DecalNew CamosContinent-specific camouflage will teach you the value of not being seen.Amerish Scrub CamoIndar Scrub CamoAmerish Grassland CamoIndar Canyons v2 CamoAmerish Leaf CamoEsamir Snow CamoIndar Savanna CamoNew WeaponsEach faction now has a submachine gun that is useable by all classes except the MAX.TR: SMG-46 ArmisticeNC: AF-4 CycloneVS: Eridani SX5UI UpdatesA tiny bar that represents your progress towards earning your next cert point has been added to the cert point area on the HUDPlayers now have the ability to customize empire colors on the HUD. The game will default to our "Enemy vs. Ally" color preset. The default colors can be changed from the General section in Settings.The player's total experience bonuses are now displayed on the HUD, above the minimap. Mousing over the component will display a tooltip which details the bonuses.Hotspots have been reworked. They have a much more visual representation on the map and are dependent on more precise and up-to-date activity metrics. Also, the color of the hotspots is now tied to the empire that is dominating the area.With this change, "Instant Action" and "Hotspots" are no longer synonymous. Instant Action is meant to take you to a large fight where there's already a significant amount of allies. Hotspots are visual cues for where fights are, regardless of whether you have a significant amount of allies there or not.Each column on the Outfit Members screen is now sortable.New “Report” window. Typing “/report <playername>” into text chat will bring up an improved reporting UI to better help players inform CS of hackers, griefers, and general nuisance.Clicking on player names with a bracket [] around them in the chat log and Voice & Chat screen will bring up a player actions menu with a variety of options: send message, add/remove friend, add/remove from squad, add/remove from outfit, and report.You can click and drag in the chat log and Voice & Chat page of the Social window to select text for copy/pasting.Added ignore list to Voice & Chat page of the Social window where you can view, add, and remove players that are ignored.More contextual player nameplates : squad members have a green circle with the squad member # next to the player name, squad leaders/platoon leaders have stars next to the nameSmarter player indicator visibility logic using Line Of Sight ( LOS ) checks for non-squad/platoon allies to reduce HUD indicator clutterBetter mechanism for determining when to display the player indicator name textVehicle indicator nameplate inherits the nameplate style of the driverDelta squad platoon color changed from yellow to black to avoid confusion with Bravo squad coloring.Profile screen, leaderboards, stats page, and tab scoreboard screen have been polished to show BR icons and revised to de-emphasize K/D as an important metric. Facilities Captured and Facilities Defended stats have been added to help emphasize teamwork instead.Population bonuses (XP/Resources) are now granted based on continent population instead of server/world population.Updates to Character/Vehicle Loadout Screens:Attachment button should always be visible on the Equipment page and the selected weapon view of the Equipment Edit page.All weapons that have attachments will always display the Change Attachments button regardless of whether the player owns attachments or not.All tabs for attachments/customizations of weapons will be visible regardless of whether the player owns that type of attachment or not.Tabs for which the player owns no attachments will be displayed as disabled.If the player owns no attachments for a particular weapon, the customization screen will display a "You have no attachments..." string.A Get More button has been added to the Customization view of the Equipment Edit page that will link the player to the certs page for that particular weapon.The Get More button that was on the Weapon Selection view has been changed to be gold (since it links to the marketplace).All equipment that does not have attachments (suit slots, ability slots, melee slots, etc) no longer have an information panel.The item selection now spans the whole screen and has the ability to display up to four columns of items.The resupply and auto resupply button/checkbox has been moved up to the stats area for items that can be resupplied.Weapons now display camo in the loadout UILoadout Weapon Stats Bars now use the same ticks as seen in the MarketplaceLarger loadout screen changes will be coming next monthFixed an issue that sometimes prevented individual squad leaders from within a platoon from promoting other members of their squad to leader status.Mousing over chat area on top left of screen now brings up the chat menuHeal/repair reticle does not clear out when it is at 100%Kill spam player names no longer have default red/green outer glow. The glow is now player type specific ( enemy, ally, squad member, platoon member…etc )Fixed resource icons for Mechanized and Infantry resources in the session stats panel of the tab scoreboard (they were swapped).Fixed an issue with grenade counts showing up as “1/0” when you were out of grenades.Fixed issue with icons for connected benefits not drawing at low resolutions.Added a stat tooltip to bundle items on the purchase preview screen- Items in bundles that have stats will have a stats tooltip when moused over on the purchase preview screen.Clicking on the command list button should now take you to the commands list, with the top of the commands list being visible. Also, updated list of commands with new commands and removed commands no longer used.Fix for wrong killspam icon showing up when a player crashes their own vehicle.Broadcast messages should no longer show up twice in the chatbox.Added music to the credits screen Music should start up when the player opens the credits screen.Better text positioning for weapon thumbnail labels and cert title bars to prevent truncation.Better loading indicator for in-game web browserResource tooltip now scales with resolution on escape menuNot showing the vehicle slot on the vehicle health schematic on the HUD if the vehicle capacity is 1Instant Action and Redeploy buttons on the Map screen will now play a “ticking” sound effect during the 10 second countdown to activation.New sounds added for item unlock, broadcast, and medal earned notificationsBack button has been added to Bug Submission page that will return the player to the Support Menu Back button has been added to Command List page that will return the player to the Support MenuRender Distance slider added to Graphics SettingsSignificant UI performance improvementsExperience UpdatesAdded tiered kill xpKilling a player who has been alive for less than 10 seconds and has not earned more than 5 xp will yield a diminished “Spawn Kill” xp reward of 25 xpKilling a player who has been alive for more than 10 seconds, or earned more than 5 xp and less than 1000 xp will yield a normal “Kill” xp reward of 100 xpKilling a player who has earned equal to or more than 1000 xp but less than 2000 xp will yield an enhanced “High Threat Kill” xp reward of 150 xpKilling a player who has earned equal to or more than 2000 xp will yield an enhanced “Extreme Menace Kill” xp reward of 300 xpAdded Surface-to-Air Damage experience rewardsApplying a fair amount of damage to air vehicles while not in an air vehicle should now grant a 20 xp rewardIncreased Sunderer Kill xpFixed a bug with the Sunderer ammo dispenser where a squaded driver did not receive xp from resupplying non-squadded friendly player vehiclesThe global population xp and resource reward adjustments should now be granted to players on a continent based on that continent’s population level instead of the world population levelFacility UpdatesUpgraded all spawn rooms to be more defensible. This should lead to less spawn camping.Adjusted the tower to help reduce spawn camping.Added Tunnels to the Amp Station and Tech plants. These tunnels are only accessibly by the defenders and emerge in key locations throughout the Facilities. This should lead to less spawn camping. (I see a theme)At all Amp Stations and Saurva and Andvari, we added faction specific Jump Pads. Only the facility owners can use these jump pads. This should make getting around in these bases a little trickier for attackers, but not impact the defenders.Warpgate ownership on all three continents were rotated.Redesigned the Biolabs. There is better cover at the landing platforms which should lead to more interesting fights there.Audio UpdatesOptimized assets being loaded into memory.Optimized all factions infantry automatic weapons rate of fire. No longer dependent on composite effects.Added peak limiter on master bus to prevent explosions/multiple sounds from summing up and distortingAdjusted dynamic mixers during weapons firing, and menu screen.SMG’s unique audio for each factionNC and VS scout rifles have been assigned their correct firing soundsFixed Flash grenade to play blast and “stunned” effectFixed distorting issue with T1-S Cycler.G40-F Ranger had incorrect firing audio. Corrected.Increased possibility of playback on “travel” music cuesOther Bug FixesJump Jets should no longer fail to function after switching to a different class from the deployment screenShould no longer be able to get a vehicle into a bugged out state of invincibilityIFF shields should once again consistently block enemy fireEngineers should no longer be able to maintain a repair even after they’ve entered the vehiclePlugged a hole in the world near Shadespire FarmsRemoved the pain field from the roof of the spawn room at Old Shore CheckpointAddressed incorrect spawning behavior for vehicles created at Freyr’s Northern BarracksFixed an issue that could prevent players from re-entering vehicles after they’d exitedFixed the spawn point at Jagged Lance Mine so it is properly tied to facility ownershipCorrected the capture timer at the Tawrich Tech Plant tower.The Gate Shield at the Wokuk Shipping Dock will no longer persist when the generator is destroyedCorrected mismatched description text for MAX Flak Armor IIThe Hailstorm Turbo Laser’s 3rd and 4th tier magazine size upgrades should now give the correct amount of ammoRemoved a phantom road from the minimap near the Mekala Tech PlantPlayers in a MAX should now be able to use Instant Action to hot drop to a hotspot on the continent they are on 3
Athanasios2104 Δημοσ. 3 Φεβρουαρίου 2013 Δημοσ. 3 Φεβρουαρίου 2013 @mhigby The 6-month alpha squad boost will now grant 50% bonus XP/resources so you don't have to think about swapping it out with "better" boosts. YES!
Simewn Δημοσ. 3 Φεβρουαρίου 2013 Δημοσ. 3 Φεβρουαρίου 2013 Επαιξα λίγο με έναν infiltrator και όταν κοιτάζω μέσα από την διόπτρα κάτι δεν πηγαίνει καλά. Υπάρχει μια αστάθεια που περισσότερο μοιάζει με πρόβλημα σχεδιασμού των γραφικών παρά με λειτουργία του παιχνιδιού.
Athanasios2104 Δημοσ. 3 Φεβρουαρίου 2013 Δημοσ. 3 Φεβρουαρίου 2013 τσέκαρε το sensitivity when scoped στις ρυθμίσεις
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