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PlanetSide 2


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Δημοσ.

Σημερινό patch

 

 

This war is gearing up and every empire is ready to make a major push. First all the facilities are online and if you want the access to regeneration, tanks, and better turrets? Each facility will provide you one of those bonuses. Get in there and secure them otherwise you are stuck with general issue. Make your empire proud!

 

Taking bases just got a little tougher recruit and there is no more flip flop capturing. You want to hold a facility you are going to have to earn it with our new tug or war style system. A strong squad (or bring a platoon) will ensure success more easily and feel free to make use of the new cover around capture points if you get pinned down.

 

General:

The first phase of the new player experience has been added.

Base facility ownership bonuses have been added.

Tug of War capture mechanics have replaced the ticket system.

Infantry jump height has been reduced slightly.

Shields should now regenerate in a vehicle.

Pain fields have been reimplemented at spawn points.

 

Notable Bug Fixes:

The southwest Heyoka Tech Plant landing pad will now resupply friendly aircraft.

Ikanam Bio Lab terminals will now spawn MBTs.

Litchcorp Secure Mine now has AV and AA Phalanx turrets as intended.

Players should now receive resources while in Phalanx turrets.

Ikanam Bio Lab Teleporters and Forward Spawns should now change empire when captured.

Known Issue:

Adjustments have been made to stats which may provide unexpected behavior. We anticipate this to be completely resolved with the next character wipe.

Music may play unexpectedly and at inopportune times during base capture.

 

Weapons:

New weapons are now available for certifications.

Sniper Rifles now have additional attachments.

The grenade warning indicator radius has been increased slightly.

The Strong Arm and Pitcher certifications have been removed.

Explosives and mines will now be persistent even when a class is changed.

Grenades should now explode even after death.

The MANA Turret certifications are now available. Each rank will decrease overheat time.

 

 

Classes:

Resist Shield now has a movement penalty when active.

The MAX certifications trees have been renamed. Ammo storage Canisters is now under utilities.

MAX Kinetic Armor will now only resist small arms fire.

Heavy Assault AA weapons now do less damage.

 

World:

A number of facilities have additional defenses such as turrets, gates, cover, and more restrictive vehicle access added to them.

Ownership of certain facilities will provide bonuses to empires on each continent:

Biolab - Ownership of a biolab will provide health regeneration.

Tech Plant - A Tech Plant is now required to spawn the Main Battle Tank (Vanguard, Prowler, Magrider).

Amp Station - An Amp station reduces the time to overheat Phalanx turrets.

Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:

Indar - Reduction of cost for items purchased with Infantry resources.

Esamir - Reduction of cost for vehicles purchased with mechanized resources.

Amerish - Reduction of cost for aircraft purchased with aerospace resources.

Capture mechanics have changed. Please see this thread for specifics on Tug of War capture.

 

 

Vehicles:

Landing should be improved for aircraft with landing gear, it should be much easier to land and take no damage.

Skyguard magazine size has been increased from 40 to 50.

The recoil on the 120mm Prowler cannons has been reduced.

Sunderer:

AMS terminals now work on the sides. Terminals have been removed from the back.

Visuals have been added for AMS and Ammo attachments.

Galaxy:

The Galaxy is now more resistant to Flak damage.

Liberator:

The resistance to most damage has been increased.

The cone of the fire on the Tank Buster Cannon has been improved.

The 105mm cannon has increased damage, projectile speed, and a lower reload time.

The projectile speed of the 150mm cannon has been increased.

The Shredder has increased damage.

 

Fighters

Air to Air missiles now have increased damage and lock on range.

Rotary cannons now do less damage.

Rocket Pods now have reduced damage and increased reload speed.

Fighters are now more resistant to aircraft machines guns.

Δημοσ.

Καλημερα!!! οριστε 5 beta keys για οποιον θελει να δοκιμασει το game

 

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Δημοσ.

χαχαχαχα!!!εγω τυχαια τα ειδα σημερα.δεν ξερω βεβαια αν ειναι χρησιμα ...δεν μπορει οποιος ναναι να παιξει?? εγω θυμαμαι ειχα γραφτει και μετα απο 2 ωρες πηρα κλειδι.

Δημοσ.

Άλλα 5 κλειδιά και από εμένα για όποιον θέλει να δοκιμάσει το παιχνίδι:

 

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J243MH76JHAX7KPGJRCA

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73E7DA3TFPXANC9XRZG4

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Δημοσ.

Πάντως αν και δεν ήμουν ποτέ φίλος της SOE (αν και παλαίμαχος Everquest II παίχτης) ομολογώ ότι μετά απο κάθε μεγάλο patch το PS2 βελιτώνεται κατά πολύ, ειδικά σε απόδοση

Δημοσ.

Σημερινό patch

 

 

 

The client has been updated and players may note the following changes:

 

Notable Bug Fixes:

  • Restarting a Twitch stream after it failed due to a resolution change will no longer crash the client.
     
  • Using the Record function in the microphone test settings will no longer cause issues with in game voice chat.
     
  • The Invite to Platoon function should now properly allow invitations.
     
  • The Heyoka Tech Plant southwest landing pad will now resupply aircraft.
     
  • The Heavy Assault Overshield ability now functions as intended and takes more damage.
     
  • Players will now receive resources even though they are in a Phalanx turret.
     
  • Players will no longer spawn under the world after seeing a second loading screen.

Gameplay Changes:

 

  • MAX AV weaponry projectile speed has been increased.
     
  • Control point neutralization rewards have been decreased.
     
  • A number of outposts have been provided additional cover and tweaked with additional jump pads and walls to improve flow.
     
  • Continent locking will now provide a 10% cost reduction to a single resource when owned.
     
  • The Forward grip has been removed from a number of assault rifles, carbines, and light machine guns.
     
  • The extended magazine skill has been removed from some light machine guns.
     
  • Players will no regenerate health automatically without their empire owning a biolab.
     
  • Performance Upgrades are now setup in packages.

Flash

 

Combat Chassis - Improved traction, turning, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

Power Chassis - Improved handling and hill climbing.

 

Sunderer

 

Combat Chassis - Improved traction, turning, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

 

Lightning

 

Combat Chassis - Improved tank rotation, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

 

Magrider

 

Combat Chassis - Improved strafe, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

 

Vanguard

 

Combat Chassis - Improved tank rotation, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

 

Prowler

 

Combat Chassis - Improved tank rotation, brakes and reverse speed.

Runner Chassis - Improved speed and acceleration.

 

Scythe

 

Dogfight Airframe - Improved turn, roll and agility.

Air to Ground Airframe - Improved hover, air brake and vertical thrust.

High Speed Airframe - Improved speed and afterburner.

 

Reaver

 

Dogfight Airframe - Improved turn, roll and agility.

Air to Ground Airframe - Improved hover, air brake and vertical thrust.

High Speed Airframe - Improved speed and afterburner.

 

Mosquito

 

Dogfight Airframe - Improved turn, roll and agility.

Air to Ground Airframe - Improved hover, air brake and vertical thrust.

High Speed Airframe - Improved speed and afterburner.

 

Liberator

 

Precision Bomber Airframe - Improved brakes, turn and roll.

High-G Airframe - Improved vertical thrust, pitch and agility.

High Speed Airframe - Improved speed and afterburner.

 

Galaxy

 

Precision Drops Airframe - Improved brakes, turn and roll.

High-G Airframe - Improved vertical thrust, pitch and agility.

High Speed Airframe - Improved speed and acceleration.

  • Like 1
Δημοσ.

μια χαρά το dogfight airframe!

 

πάντως νούμπα ghost, χθες αλώνιζα στον esamir 4 ώρες και δεν εμφανίστηκες (και όχι, δεν ήταν αργάμιση). Και όχι να το παινευτώ, άλλα καθάρισα τους αιθέρες από μιλούνια reavers + scythes... καλά οκ, για να πω τώρα την πάσα αλήθεια (Στεφανάκης style :D) πετούσανε και καμιά 20αρια άλλα κουνούπια τριγύρω και μπορεί να υπήρχαν κανά 2-3-10 phalanx AA turrets εκεί κοντά, άλλα προσωπικά έκανα πολλές καταρρίψεις (μαχητικών + libs/gals), bombing runs επίσης. Καλά, πέτυχα μερικά sundeners με infantry τριφύρω, πωπω, η χαρά του παιδιού, δεν ήξερα ποιον να πρωτοφάω :D

 

πάντως με το 1ο cert για turn speed (+4 deg/secs) που έβαλα, πλέον η κλασσική νουμπιά των scythe (που προσπαθούν να κάνουν όσο πιο κλειστή στροφή γίνεται σχεδόν σε hover speed) δεν πιάνει πλέον. Βέβαια κάνω και άλλα κόλπα, High / Low Speed YoYos, Barrel Rolls και δεν συμμαζεύεται ;), άλλα επειδή δοκίμασα μερικές φορές να κάνω ακριβώς ότι κάνουν, απλά βλέπαμε ο ένας την ουρά του άλλου χωρίς όμως να μπορούμε να ρίξουμε

 

τέλος, έχοντας δοκιμάσει τους hellfires σε πολλές dogfights, πλέον δεν υπάρχει γυρισμός σε tomcats. ΑΝ μπορούσες να τους ρίξεις dumbfire ίσως, άλλα τώρα με το υποχρεωτικό lock on απλά δεν. Το damage πάντως που κάνουν τώρα (έφαγα 1-2 σε μερικές αερομαχίες) είναι καλύτερα από πριν.

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