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Tribes Ascend


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Δημοσ.

Ότι κάνεις στην close beta θα το κρατήσεις και για όταν βγει το κανονικό παιχνίδι;

 

Απ'ότι κατάλαβα δε χάνεις τη πρόοδό σου ε;

 

Μάλλον αύριο θα το βάλω.

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Συχνή συμμετοχή στο θέμα

Συχνή συμμετοχή στο θέμα

Δημοσιευμένες Εικόνες

Δημοσ.

Ότι κάνεις στην close beta θα το κρατήσεις και για όταν βγει το κανονικό παιχνίδι;

 

Απ'ότι κατάλαβα δε χάνεις τη πρόοδό σου ε;

 

Μάλλον αύριο θα το βάλω.

99% ναι, πολύς κόσμος έχει αγοράσει ήδη loadouts

  • Moderators
Δημοσ.

You must pay for your treachery!

 

Nah. I will pay for classes. :P

 

Btw, Pathfinder και Juggernaut κολλάνε σαν starter classes αφού θυμίζουν "default" loadout (κατά κάποιο τρόπο) της light και heavy armor.

Δημοσ.
Patch Notes for December 1, 2011

Tribes Closed Beta Version 0.1.585.0

Server downtime: The Tribes Servers are expected to be down for several hours on THURSDAY, DECEMBER 1, 2011 while the patch is deployed. Watch the Server Status in Hi-Command for latest availability information.

 

Major Highlights since Version 0.1.562

 

•The Team Deathmatch gametype is now available for play on two maps (Drydock Night and Crossfire). Upon the first death in the match, a flag will spawn. Your team earns a bonus for each kill made while the team holds the flag.

•Added a “First Win of the Day” Challenge that rewards additional XP and tokens upon your first victory in a day. The "day" begins at 09:00 UTC time.

•Added the “Orbital Strike” call-in (default bound to "3"). It is similar to the Tactical Strike, with a much wider radius and higher credit cost.

•Reduced the token amounts required to unlock classes.

•Settings: “Reduce Weapon Size” option has been added along with many others, including an option to disable help messages and an option to disable framerate smoothing.

•Matchmaking: Very basic match-making segmentation to help lower ranked players play with lower-ranked players.

•Fixed a number of bugs that caused sudden speed drops when skiing or jetting uphill. Other issues may remain. Please report as you find them.

•By default, objective icons for all major elements on a map (generators, vehicle stations, equipment stations, etc) are now shown when you first enter a map. Hit "O" to turn off the markers.

 

Balance Changes

•General: Increased both the time before health regeneration begins and the duration of the regeneration.

•General: The credit reward for a kill assist has been increased.

•Brute: The Fractal Grenade is now available for testing.

•Brute: The Heavy Spinfusor now does more damage to vehicles and base turrets.

•Doombringer: Minor improvements have been made to the missile tracking on the Saber Launcher.

•Juggernaut: The Heavy AP Grenadeʼs damage to players has been increased.

•Juggernaut: The Heavy AP Grenadeʼs damage to generators has been reduced.

•Raider: The Grenade Launcherʼs damage has been slightly reduced.

•Ranger: The AP Grenadeʼs damage to players and generators has been reduced.

•Survivalist Perk: Reduced the health and ammo gain to 20%, down from 35%.

 

Additional Items

•Several crash fixes

•Variety of modifications to existing CTF maps for balance and visuals.

•Code was added to fix/prevent the “godmode” damage bug that sometimes occurs.

•The loading screen has been updated to include map name, game rules, and various gameplay tips.

•The Rabbit scoreboard has been improved.

•The class screen now highlights the Pathfinder and Juggernaut classes (the least expensive) if you have not unlocked them.

•Summary window may be closed at match end to allow for chatting and VGS use.

 

Δεν την είχα ματακούσει την ΗiRez, άλλα έχοντας διαβάσει τα stickies για την πολιτική τους και βλέποντας πώς δουλεύουν, μπορούμε ΧΑΛΑΡΑ να ελπίζουμε στην αναβίωση του TRIBES. :)

 

Επίσης δεν ήξερα ότι το TDM έχει και σημαία (μάλλον Tribes χωρίς σημαία δεν γίνεται :P ), ωστόσο είναι μία ωραία πινελιά που το ξεχωρίζει από τα υπόλοιπα TDM. Όσο για τα υπόλοιπα, δεν βλέπω dmg increase στο Mortar και ξενερώνω... σίγουρα θα το αυξήσουν (τουλάχιστον το splash radius/dmg) κάποια στιγμή, γιατί δεν γίνεται light να την βγάζει "καθαρή" όταν σκάει δίπλα του mortar. Επίσης θέλω να δοκιμάσω το Orbital Strike και αναρωτιέμαι ποιο θα είναι το 4ο Call-in.

 

Πιστεύω το βραδάκι θα έχω ξεκλειδώσει το Juggernaut οπότε θα πέσει mortar να φαν κι οι κότες! :D

  • Moderators
Δημοσ.

Εγώ το είδα το orbital, αλλά σε training map (που είσαι μόνος) και έκανα cap την σημαία συνέχεια μέχρι να πάρω τους πόντους. :P

Καλό φαίνεται, ειδικά σε ανοιχτό χώρο θα τσακίζει ομάδα.

 

In-game πάντα στα 13-14k κολλάω. :(

 

Btw, μισώ πολύ τα hitscan όπλα. Για τους COD-άδες τα έβαλαν; :(

 

Και ξέχασα, έχω κι εγώ 3 κλειδιά (νομίζω κι ένα 4ο από IGN, αλλά σίγουρα τα 3 -κλειδιά :P- από το beta participation).

Δημοσ.
In-game πάντα στα 13-14k κολλάω. :(

 

Btw, μισώ πολύ τα hitscan όπλα. Για τους COD-άδες τα έβαλαν; :(

Όσους έχω πετύχει με 35k+ score το κάνουν με Shrine (αρκετοί λένε ότι είναι overpowered, δεν ξέρω)

 

Όσο για το hitscan, είναι όντως γελοίο, να σε βαράει ο noobas με το SMG ενώ εσύ κάνεις τριγωνομετρικούς υπολογισμούς στο κεφάλι σου για mortat/spinfusor κτλ. Πολλές φορές όταν είναι με λίγο hp, βγάζω Eagle κι εγώ έτσι για σπάσιμο, να δούνε τι έστι hitscan.

 

http://www.youtube.com/watch?v=g8u7KHZtRG8&feature=g-all

  • Moderators
Δημοσ.

Εμένα με είπε shotty-whore ένας χθες, επειδή ερχόταν κατά πάνω μου και αντί να ρίξω spinfusor και να ψοφήσουμε και οι 2 (μιας και ο light γίνεται εύκολα 1-shotted εδώ), τον χτύπησα με την καραμπίνα (που είναι και ο ρόλος της).

 

Και γιατί τον πείραξε;

 

Η καραμπίνα έχει:

1) Μικρή εμβέλεια

2) Drop των slugs (αφού υπάρχει skill που μειώνει το drop)

 

Και αυτό για το SMG συμφωνώ. Πάει ο καθένας ranger και σου κάνει τον έξυπνο μετά...

 

Btw, δεν ξέρω από Shrines, από Shrikes ξέρω (να βλέπω, δεν μπόρεσα ποτέ να τα πετάξω σωστά), που κάθονται μακριά και βαράνε με τα blasters ή ό,τι τους έχουν βάλει στο T:A και κλασσικά κυνήγι για kamikaze που δουλεύει όσο καλά (και εκνευριστικά :P) όσο στο 2. Τουλάχιστον δεν έχουν ασπίδες, αλλά δεν έχω δει χτύπημα να τα σπρώχνει προς άλλη κατεύθυνση όσο τα unshielded Shrikes του 2 νομίζω.

Δημοσ.
We're planning another patch, to hopefully be released before the end of the week. We will send out an official announcement once the timelines for server deploy are finalized.

 

Here are some of the things currently planned in this patch.

 

Major Highlights

• Bella Omega has been re-added to the CTF Map Rotation. Significant changes have occurred since the map was last available for play.

• Vehicles have undergone a variety of improvements and cleanups.

• An early (still unpolished) preview of Spectator functionality is available for testing. We will publish more later.

• Token gain from the “First Win of the Day” challenge has been doubled.

• A variety of changes have been made to the in-match credits system.

• Early versions of “Mute Player” and “Report Player” functionality have been added. See additional notes below.

• Fixes to prevent some disconnects and server instability. Additional fixes planned for future patches.

 

 

Balance Items

• The Raiderʼs NJ4 SMG damage has been reduced.

• The Rangerʼs Assault Rifle starting accuracy has been reduced.

• Minimized projectile knockback from the Raiderʼs NJ4 SMG and Doombringerʼs Chaingun.

• Increase to explosion radius on Soldierʼs Spinfusor, Pathfinderʼs Light Spinfusor, Bruteʼs Heavy Spinfusor, Scramblerʼs Arx Buster, Jumperʼs Bolt Launcher, Rangerʼs Thumper, Juggernautʼs Spinfusor D, and Juggernautʼs Fusion Mortar.

• Modest increase to Projectile speeds on Soldierʼs Spinfusor, Pathfinderʼs Light Spinfusor, Bruteʼs Heavy Spinfusor, Juggernautʼs Spinfusor D, Scramblerʼs Arx Buster, and Jumperʼs Bolt Launcher.

• Grav Cycle

Uses a new rocket pod weapon.

Can now be piloted by heavies, and carry heavies as passengers.

Top speed and after-burner boost have been increased.

• Beowulf

Increased damage and rate of fire of secondary gunner position.

Gunner now has zoom, increased pitch limits, and increased firing rate.

Increased run-over damage.

• Shrike

Yaw sensitivity has been increased.

Damage against ground and buildings is now more forgiving.

• Credits are now awarded for damaging players, as well as for earning accolades. Credits awarded for Kills and Assists have been adjusted accordingly.

• Tactical Strike and Orbital Strike now have a thirty second cooldown.

• Tactical Strike Price Increased.

• Orbital Strike Price Reduced.

• Orbital Strike and Tactical Strikeʼs explosion shape extended upwards to encompass more area directly above the blasts.

• Resolved issue causing the Jumper to lose speed while in the air.

• Slightly decreased the effectiveness of the Jumperʼs jumping while already at high speed, to favor transitioning to normal jetting after initial acceleration.

 

Additional Items

• New first person hands now match your third person armor class/team style.

• All Spinfusor muzzle flashes keep up with the player.

• Adjusted all melee weapons position on screen.

• Other additional weapon position adjustments.

• Team Death Match default score move to 100 from 75.

• New visuals treatment on the mounted turret for the Beowulf.

• New visuals treatment on the projectiles for the Grav Cycle

• Fixed an issue with the decal for mortar launchers looping instead of dissolving correctly.

• Fixed an issue where the Doombringerʼs Saber Launcher missile was not visible until it came closer to the victim.

• Added a HUD element for dropped ammo packs to improve their visibility.

• Team Deathmatch timer is now functional.

• Fixed the Field of View exploit

• Fixed an exploit where unused fire modes were being accessed on certain weapons.

• Fixed a physics bug where jumping rapidly at high speeds would quickly accelerate the player to extremely fast speeds.

• Various new accolades, including vehicle assists and last kill in Team Deathmatch.

• Fixed some keybind issues, including keys used by left handed players.

• Keys ʽ1ʼ and ʽ2ʼ now switch to primary and secondary weapons, respectively. ʽ3ʼ, ʽ4ʼ, and ʽ5ʼ are defaulted to the current call-ins available.

  • Moderators
Δημοσ.

Καλό ακούγεται, ειδικά που έχουν splash damage τα spinfusors γιατί σχεδόν δεν υπήρχε.

Δεν κατάλαβα το "starting accuracy" του AR. Δηλαδή όσο θα βαράει θα γίνεται πιο εύστοχο...;

  • 2 εβδομάδες αργότερα...
Δημοσ.

Ξεχάστηκα με το Back to Karkand, άλλα το παιχνίδι προοδεύει αργά και σταθερά!

 

Στο νέο patch επιτέλους τα ξενέρωτα nooboskilled hitscan όπλα γίνονται projectiles!! :D

Tribes Closed Beta Version 0.1.619.0 and Version 0.1.621.0

Note: A small patch 0.1.621.0 was deployed on Friday, Dec. 16, 2011, to fix a small handful of bugs.

 

Major Highlights

 

Converted all fully automatic hitscan weapons to use projectiles. This includes the Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG.

Significantly improved projectile inheritance.

A votekick option has been added. Open the console and type “/votekick <playername>” to initiate a vote to kick another player.

Significant improvements have been made to spectator functionality (see below). Further improvements are planned for future updates.

Added new accolades to reward flag grabs based on speed, e-grabs, vehicle destruction, flag defense, and generator defense.

Balance Items

Increased starting ammo on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Jumper’s Bolt Launcher, and Juggernaut’s Heavy Spinfusor D.

The Pathfinder’s Iron Grip perk has been replaced by a new perk, Reach, which allows players to pick up flags at a larger distance. Players who had spent Pathfinder class XP to unlock Iron Grip will be refunded their XP.

Decreased time delay on Scrambler’s Arx Buster shot detonation.

Increased Scrambler’s default Health pool.

Adjusted skill order in the soldier’s skill tree.

Adjusted skills on the Infiltrator skill tree based upon the changes to the Rhino SMG.

The Shrike is now vulnerable to damage from all weapon types, and particularly vulnerable to standard projectile fire. Its health has been adjusted based on these new vulnerabilities.

Increased repair rates using repair tools on vehicles.

Implemented a brief “lock out” feature for inventory stations to help prevent players from rapidly revisiting them and exploiting various things.

Inventory Stations spawned from a call-in no longer kick starts health regen.

 

Spectator Changes

 

Enter and exit spectating through the Team Select window (default key bind is ‘P’) instead of through a console command.

Added the first part of a larger work-in-progress HUD overhaul to spectator -- an info pane with details of the viewed player. Additional panes will arrive in a later patch.

Fixed an issue where a spectating player was asked to select a team when the match ended.

Whiteout grenades no longer cause a spectator’s view to white out.

Damage post process effects no longer persist in spectator view.

When viewing a flag or flag base in spectate mode, players may zoom in and out.

Added spectator “bookmark” camera views throughout the maps. While spectating, hold ‘C’ and hit next/previous to cycle through the various views.

While spectating, toggling ‘O’ shows and hides objective markers.

While spectating, holding ‘R’ while clicking next or previous will snap to the fastest player.

Fixed win message at match conclusion when spectating.

When spectating a flag being captured, the camera now stays on the flag stand which received the capture rather than following the flag as it teleports back to its base.

When spectating a dropped flag being returned, the camera now enters free roam mode rather than following the flag as it teleports back to its base.

When spectating a flag carrier who drops the flag, the camera stays with the flag rather than the flag carrier.

 

Additional Items

 

The Ranger now costs 50 tokens. Most players should be able to unlock this class after their first full match. We hope this will help new users understand the class unlock process better.

Improved notification when Classes and Skills become affordable with Tokens and XP.

Locked classes are now ordered on the class screen based on their token price.

The game console has undergone major changes. Launching the console (default ~) will default into the “Say” menu, allowing users to type chat messages (even at match end). To execute a command, you must start your command with “/”. The currently supported commands are /report, /mute, /unmute, /votekick, /quit.

Vehicle improvements, including a HUD panel showing vehicle ammo and clip sizes.

Fixed an issue where skiing on a flat surface after previously skiing downhill could incorrectly compute velocity and cause projectiles that inherit the shooter’s velocity to veer off course.

Fixed Grav Cycle passenger floating off into oblivion.

Beowulf’s secondary gunner tracers now function properly.

Muzzle flashes now correctly work on all vehicles.

Fixed an issue where sometimes the Doombringer’s Saber Launcher missile particle effects were barely visible.

Fixed an issue where players standing on the flag stand and grabbing a flag thrown to them could not capture the flag unless they moved off the stand and back on.

Fixed an issue where players were stuck jetpacking when entering an inventory station while using the jetpack and releasing the jetpack button.

Fixed an issue where the first person arms mesh would sometimes not be correct on spawn or when changing classes to different armor types.

Fixed an issue where the call-in cooldown time was being reset when entering an inventory station or the player respawned.

Fixed an issue with the Sentinel’s Drop Jammer where, in some cases, it would continue the jamming effect on players who were outside of the range. This fix also addresses teammates being unable to remain cloaked when in the Jammer’s range.

Fixed an issue where certain keys were unusable in adding Friends.

The in-game login screen (not the Hi-Command login) has gone through a first pass of changes, preparing for future updates both to the game and Hi-Command. Significant further changes are planned.

Player Summary scene set as default after finishing a match. Some elements of the previous default XP summary have been incorporated into the Player Summary for quick accessibility.

Social Panel renamed to Friends Panel on footer in Menus.

Various bug fixes and enhancements for the Classes Scene.

End of Match chat is now done through the new console (see Major Highlights)

Fixed a bug allowing users to change what others see when they issue VGS commands.

Some under-the-cover network changes have been implemented, in preparation for future changes.

 

Known Issues

 

After being votekicked out of a match, some clients may experience a hang that requires a game restart.

Stealth players may show a small effect while skiing.

  • Moderators
Δημοσ.

Στο νέο patch επιτέλους τα ξενέρωτα nooboskilled hitscan όπλα γίνονται projectiles!! :D

 

Κι εγώ δεν έχω παίξει λόγω SWTOR, αλλά οκ, αυτή η αλλαγή είναι όλα τα λεφτά!

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