georgeadams Δημοσ. 25 Μαρτίου 2003 Δημοσ. 25 Μαρτίου 2003 Όπως αναφέρθηκε χθες στο Forum της Infogrames (http://ina-community.com/forums/showthread.php?s=&threadid=281512) κυκλοφόρησε διορθωτικό Patch για το Unreal II: The Awakening Το Patch μπορείτε να το κατεβάσετε μέσω του AutoUpdater του παιχνιδιού, ή κατευθείαν από εδώ: ftp://ftp.infogrames.net/patches/unreal2/U2_REATIL-031403.EXE Οι αλλαγές που έγιναν είναι: Unreal II Patch - Changes Crash Fixes · Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes. · Fixed VerifyImport crash (occurred when level changed after game settings modified). · Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards). · Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example). · Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's). · Possible fix for DirectMusic-related "GetEventTool" crashes. · Fixed bug report system sometimes crashing or silently failing due to long URLs. · Fixed GetOggDuration crash if nosound used. · Fix for sound-related crash when exiting some levels with DirectX 9. Performance · 10% improvement in golem mesh rendering performance. · Fixed unnecessary particle lighting overhead problem. · For performance reasons, most carcasses are cleaned up more quickly now. · For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds. · M08B: improved performance by making sure generator rotating movers only rotate when they are visible. · MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear. · M12: fixed particle overhead. · Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details). Misc Fixes · Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing. · Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [u2Pawn] section). · M03A1: gave ammo to merc with grenade launcher. · M08B: lowered carcasses, blood to floor. · M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered. · Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs). · Sunlight fix (flickering in waterfront and potentially other places). · MM_Waterfront: fall out of world fix. · M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron. · Display gamma/brightness/contrast values when changed via F10/F11/F12 keys. · Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger). · Fix for "Joe's" script breaking in M10_Avalon in some cases. · Fixed changing actor detail level in-game could result in invisible NPCs (in TutA). · Made key bindings delete button more obvious (click on this to delete key bindings). · Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches. · Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2\Help. · Increased crawling spider damage by 3x. · Fixed rammers not attacking properly. · Fix for Golem references being lost resulting in invisible NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level. · Fixed music not playing issue with some levels. Misc Changes · Added carcass cleanup particle effect. · Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [u2GameInfo] section. · M08B: fixed trigger that player could avoid. · Added 70 and 72 Hz to refresh rates options. · Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [uI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support. · Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues. AI · Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScripts\UI.ui (remove the ";") to see debug messages in-game. Editor · Fix for not being able to paint on terrain in editor. · Fix for terrain build crash if no terrain map in level. · Fixed editor "first run" (UnrealEd.ini added to system folder). · Fixed WBrowserStaticMesh::UpdateMenu crash. · Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected. Testing / Stats · Improved in-game profiling support / logging. · Improved in-game stats. Added "stat lock". Other · Added Mike Lambert to in-game credits.
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