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Torchlight II


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Runic Games, Inc. ("Runic Games"), a specialized developer of PC-based entertainment software in the United States, surprised the game world today by announcing their next project, Torchlight II.

 

“We’re so proud of everything Torchlight accomplished, and we feel that Torchlight II will not only give the fans everything they’ve asked for, but far surpass its predecessor in terms of fun, balance, customization, story, and just being a great game to play with your friends.”

 

Torchlight II answers the overwhelming call of our community with an expansive co-op multiplayer experience. With all new character classes, an expansive overworld, new quests, monsters, and lots of new dungeons, Torchlight II finally lets you play with your friends in the world of Torchlight. Consistent with our pledge to provide unmatched value, Torchlight II will be sold at a low price point, and include a free matchmaking service for peer-to-peer multiplayer experience. Expect Torchlight II to ship in the spring of 2011.

 

Runic Games’ CEO Max Schaefer commented, “We’re so proud of everything Torchlight accomplished, and we feel that Torchlight II will not only give the fans everything they’ve asked for, but far surpass its predecessor in terms of fun, balance, customization, story, and just being a great game to play with your friends.

 

“We still are going to make the MMO, but it became apparent that Torchlight II was the logical next step for us given the phenomenal enthusiasm of gamers petitioning us for multiplayer.”

 

Torchlight II debuts at gamescom 2010 in Cologne, Germany August 18-22 2010, and at PAX Prime in Seattle, WA, September 3-5 2010. Gaming enthusiasts will have the opportunity to explore the new features hands-on, and chat directly with the developers.

 

Torchlight II will launch in Spring 2011, initially as a digital download.

 

For more information on Torchlight II, gamers can visit the official website at http://www.torchlight2game.com/ to view additional game play details, trailers and screenshots.

 

KEY FEATURES

 

* Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.

* Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.

* Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!

* New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.

* Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.

* Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.

* Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.

* Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.

* Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.

 

 

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  • Απαντ. 454
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Συχνή συμμετοχή στο θέμα

Δημοσ.

Ωραια, κι αυτο μπαινει στη λιστα των Pc Games που περιμενω να βγουν!

 

Φοβερο παντως το πρωτο και ελαφρυ για netbook ..το ειχα βαλει στο μικρο το asus μου B)

Δημοσ.
αντε να δουμε γιατι το πρωτο απο ενα σημειο και μετα ηταν μονο για να σου τρωει την ζωη

 

Παρα πολυ σωστα! και ο λογος που το παρατησα...εξαιρετικη δουλεια παντως απο την Runic games. Περιμενω εναγωνιως

  • 2 εβδομάδες αργότερα...
  • 3 εβδομάδες αργότερα...
Δημοσ.

Graphics + Sound

 

As always, graphics and sound are one of the strongest parts of Torchlight. The outdoor areas were amazingly polished and they were detailed yet crisp at the same time. The indoor areas were equally stunning. It felt a lot less linear than the first game. Like Torchlight I, the combat was visceral and felt right. In fact, several random fans remarked that the gameplay felt right, like Diablo 2.

 

* Sculpted wide open areas with hidden nooks and crannies. The game seemed to feel less linear than TL1 and I felt like I was exploring more.

* Alternate versions of the existing tilesets (mountainous pass to evil undead ridden mountainous pass to snowy mountainous pass).

* Visceral feel to combat (the sounds, animations and effects came together just right).

* Characters that pop out at you. Like Torchlight I, the watercolor background lift the gradient shaded characters right to the foreground.

* Lower particle effects than TL1. The particle effects were scaled way back from TL1 and didn't interfere with game play, even with multiple characters on the screen.

* Much crisper UI (still in beta, but the UI was already better than TL1)

 

The world in Torchlight 2 looks like it will be much more varied than the first game. There is good news for both the player and modders. Here are some highlights:

* There will be 4-5 acts that will be somewhat non-linear but also have gated areas (think acts in Diablo 2)

* Inside of each act, there will be a variety of sub-outdoor areas and dungeons. For instance, in the area I explored there were multiple variations on the same tile-set (mountain pass, mountain with river basin, evil undead gothic mountains, etc.) This is due to the tile-set aliasing which I will describe in the modding the world section.

* There will be more than 10-15ish indoor tile-sets.

* Each outdoor tile-set will have access to day / night cycles and weather effects. Modders will be able to control weather effects.

* Dungeons will have a different feel to them... there will be variety (cramped hallways versus expansive areas, large sprawling levels versus a quick tomb or house basement)

 

Dynamic Events

There was a Caravan event in the build I played (players saved a caravan driver and then got fame). This was always there in the PAX build, but events like this will appear randomly in the final build. You may find something on one play-through that you don't on others.

There will be random dungeons that may or may not show up in a specific game.

I asked about whether there would be more variety of quests (inventory item and vehicle quests), but didn't get a definite response other than that Travis believed transformations were in the game and quests were going to get more focus in TL 2.

 

PvP

There will be two types of PvP in Torchlight 2. Firstly, you can choose to duel someone and secondly entire areas can be flagged as PvP areas. Travis gave an example of an arena and also said a moderator could turn an entire build into full on pvp by just changing a single flag for each zone.

 

Multiplayer

 

Multiplayer is a huge deal. I pumped Travis and Max fairly hard on this issue and got a few answers, some clarifications, but no definitive answers. Here are some of the bullet points:

 

* There will be guilds where guild-leaders and officers will have the ability to ban player accounts.

* You will have one account per Torchlight copy with an unlimited number of characters (except you may be limited if stored in steam cloud)

* There will be a section of games that allows no mods and these characters may be segregated from characters that have mods.

* When you are about to join a game / guild area, you will see what mods they have installed and your mod list. You will have the option to enable mods if you have them and you will see a list of mods you don't have. Although he didn't say, Travis said in a previous post that a links to the mod's site may be placed here.

* They are looking into the feasibility of private servers and server character storage, but have no definitive answers at this time. Server character storage is a difficult problem that could cause other issues.

* Players will be able to find each other and guilds through some type of lobby system that they see before joining a server.

* They expect Internet play to be just as viable as LAN play so will work to make sure it is a fun experience.

* They are not sure if SOAP requests will be in, but are looking into it.

  • 5 μήνες μετά...
Δημοσ.

'Torchlight II' pushed back to July

 

Runic Games has revealed a short delay for Torchlight II.

 

CEO Max Schaefer told DS that work on the Xbox Live version of Torchlight has moved the game beyond its scheduled May or June release period.

 

"I'd say that the Xbox project, having to do the extra work with the interface, has pushed us back a little bit, so we're probably talking July right now for Torchlight II," he explained.

 

"It's going great, however. We've actually got some optimisations and technical improvements that went into making the Xbox version that we've been able to go back and implement into Torchlight II for PC.

 

"We've got load times down, we've got some animation stuff that's a little bit better, and it's feeling really good right now."

 

He added: "Torchlight II is playing really snappy and really sharp, so I'm very excited about that."

  • 1 μήνα μετά...
  • 5 μήνες μετά...
Δημοσ.

Gamescom: Torchlight II: Bigger and Better

 

Compared to the original Torchlight, Runic's sequel is quite a bit larger. Instead of one multilayered dungeon attached to a town, the world is now much more spread out. Across three acts you travel across open terrain, visit multiple towns and kill thousands and thousands of enemies with the hopes of acquiring powerful new gear...

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