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Child of Eden [PS3, x360]


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Δημοσ.

Νέο παιχνίδια από ubisoft .Μου θυμίζει πολύ το flow .

 

 

 

 

 

 

Πηγές :

 

http://child-of-eden.uk.ubi.com

 

Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.

Child of Eden thrusts you in the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The Player’s mission is to save Eden from the virus to restore hope and peace.

Key Features

 

MULTI-SENSORY EFFECT – A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visual and audio, Child of Eden is creating the next-generation sensory experience

THE WORLD OF EDEN – Coming straight from Mizuguchi-san’s mind: unique, surprising, rich and beautiful.

CONTROLS – Simple & natural. Designed for standard controllers and Xbox 360’s new Kinect™ controller. The Kinect™ controller adds an extra dimension to the experience as you truly merge into the game, with no physical barriers between the game world and you. Use your body to move the camera, and both hands to lock-on and shoot for a completely new and multi-sensory shooting game experience.

 

[ame]http://www.youtube.com/watch?v=8EfjJeRzQ5M[/ame]

 

 

http://e3.gamespot.com/story/6265958/child-of-eden-first-impressions

First revealed at Ubisoft's E3 conference, Child of Eden is a "multisensory" shooter that combines showers of light and luminous sea creatures with pulsing electronic music that evolves or grows with the beats and samples generated in the explosive destruction of the obstacles in your path. Today, we took a closer look at the demo, again conducted by Tetsuya Mizuguchi, the game's creative director and creator of the similarly musical shooter Rez and blocky puzzler Lumines.

997620_20100615_embed001.jpg

With its flying, tunnel-vision on-rails shooting, the game closely resembles Rez, albeit from a first-person perspective and rendered in glorious high definition at a smooth 60 frames per second. Mizuguchi also doesn't call it a sequel or direct successor to that earlier title, emphasizing Child of Eden's entirely different inspiration: the life theme, as he calls it, which manifests itself in the organic designs of the creatures to be shot at, including neon sea anemones and caterpillar-like creatures built of glowing cubes.

In our demo, Mizuguchi used the Xbox 360 controller rather than the controller-free Kinect system for the Xbox, as seen at the Ubisoft presentation. The controls seem simple and streamlined, with the left thumbstick used to move the reticle and the A button for locking on to a target. Also, with a physical controller, the vibration feedback at the heart of Rez is restored as part of the multisensory experience. Though a Sony PS3 version of Child of Eden is on the cards, no one is yet talking about Sony's Move capability, if any.

The game's high-definition kaleidoscope of color and light is lovely to behold and mixes the regular, tunnel-like environments (sometimes circular, sometimes square) with large, one-off structures. In the short demo, this included a giant anemone, a great, screen-filling wall built of endless glowing cubes, and a globe surrounded by the huge curved sides of what Mizuguchi calls a sound box: a vast wall with certain panels that can be targeted and hit to trigger different sounds.

997620_20100615_embed002.jpg

These were looped vocals samples, in our case. Generally, the game's interactive audio included Lumines-like beats; its quality much improved over the PSP version of Lumines. Later, the background of the game looked much like a crisp satellite image of Earth, in keeping with the life theme and more conventionally a music video-style dancer. These acted as the backdrop to the psychedelic confetti of Child of Eden's busy, heads-up-display-free foregrounds. Child of Eden appears to be an essential title for the (still some way off) Kinect but will be just as good with the standard controller when it arrives, or so says Mizuguchi. There's no confirmed release window as of yet, but we'll be sure to have more as it becomes available.

 

Επισκέπτης
Δημοσ.
Νέο παιχνίδια από ubisoft .Μου θυμίζει πολύ το flow .

 

 

Μαλλον θα θυμιζει περισσοτερο το προηγουμενο παιχνιδι του Mizuguchi(το Rez του DC)

 

[ame]http://www.youtube.com/watch?v=iwWWkgx2Stc[/ame]

 

Παιχνιδαρα κατ'εμε.

Δημοσ.

ΩΩω ναι,σε όποιους αρέσει αυτή η μουσική,είναι καλοοοο!!

 

Ε ναι,κατάλαβες τι εννοούσα,ίδιο σα το flow,μόνο που κει δεν έφτιαχνες μουσική,απλά έτρωγες μικροοργανισμούς ! :)

 

[ame]http://www.youtube.com/watch?v=hXyNp5HL-nE&hd=1[/ame]

 

το κομμάτι είναι άπαιχτο !

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