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Metro 2033


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THQ announces Metro 2033 for PC/XBOX 360

 

THQ Inc. today announced Metro 2033, a new first person shooter for Xbox 360 and PC based on the best-selling Russian novel of the same name by Dmitry Glukhovsky. Developed by Ukrainian studio 4A Games (Info: A Russian studio, which employs former members of GSC Gameworld (Stalker). According to THQ it's the core team of Stalker.), and built with the cutting edge, proprietary 4A Game Engine, Metro 2033 is set to deliver a gripping, atmospheric experience. The PC version supports NVIDIA PhysX technology to enhance the incredibly realistic worlds and provide even more immersive gameplay. Metro 2033 is scheduled for release in early 2010, and the first trailer is available to view on the official website at http://www.Metro2033Game.com.

 

Metro 2033 will plunge gamers into a terrifying vision of the future,” said Richard Williams, vice president of global brand management, THQ. “4A Games have worked closely with Dmitry Glukhovsky to deliver a unique game world, a compelling, cinematic story and an incredible, atmospheric experience to rival anything in the category.”

 

Metro 2033 boasts some of the most advanced graphics and PhysX effects we’ve ever seen,” said Ujesh Desai, vice president of GPU business at NVIDIA. “From what we’ve seen so far, this will be a showcase PC gaming title for 2010!

 

 

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Δημοσ.

hmmm ενδιαφέρον...

 

είμαι ο μόνος που όταν βλέπει το όνομα THQ νοιώθει μια σιγουριά για το game?

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hmmm ενδιαφέρον...

 

είμαι ο μόνος που όταν βλέπει το όνομα THQ νοιώθει μια σιγουριά για το game?

 

Θα τολμήσω να πω οτι τα παιγνίδια της THQ τα βλέπω πάντα με θετικό ματι εξ'αρχης :-D:-D

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Metro 2033 First Look

Explore post-apocalyptic Moscow if you dare.

 

Imagine that you've never seen blue sky, green grass or a sunny day. Then again, you've never seen animals, breathed fresh air or had clean water to drink. All you've really known is the harsh reality of struggling to survive, striking out into the ruined wastelands of a city to forage for equipment and items that could keep you alive. This is the setting of the harsh world of Metro 2033, an upcoming post-apocalyptic first person shooter from 4A Games and THQ that will give players a taste of a devastated Russia and its denizens scratching out a meager existence versus extreme odds. At a recent press event, I checked out some sections of gameplay in an alpha build to see just what kind of dangers can be expected in this frightening new world...

 

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Δημοσ.
hmmm ενδιαφέρον...

 

είμαι ο μόνος που όταν βλέπει το όνομα THQ νοιώθει μια σιγουριά για το game?

 

+1 δεν θυμάμαι ποτέ να με απογοήτευσαν τα παιχνίδια της :D

Δημοσ.

Kαι απ οτι φαινεται απο τις εικονες πρεπει τα γραφικα να ειναι αριστα.Αλλα τα phsyx by nvidia με τρομαζουν,μιας και κατοχος ΑΤΙ καρτας...

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Metro 2033 Screenshots, Preview & Interview

 

New media from 4A Games' Russian Metro action title, Metro 2033, accompanies a preview and interview article over at IGN:

 

As somebody that played the final third of the original Assassin's Creed strictly for the narrative, I almost cannot believe I am typing this: there may actually be too much scripting in Metro 2033 right now. It's a shooter. You want to shoot things. But in the first few hours of the game, well over half of it was spent walking, talking, and listening. When you do finally enter into an action scene, it is very carefully orchestrated so that things happen in sequences that never change or adapt. Take a scene with Bourbon, a salty tunnel rat that joins you on the way to one of the stations. You absolutely cannot proceed down a tunnel without giving him adequate time to keep up, even if you do all the dirty work of blasting the giant rat-like monsters called Nosalises or rival station "clans" that attack you.

 

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Metro 2033: “It’s not an open world game”

 

In case you had any designs on THQ’s Metro 2033 being an open world FPS, a la S.T.A.L.K.E.R., you need to check that shit right now. It isn’t.

 

It’s a story-driven, atmospheric, first-person shooter. It’s not an open world game,” EP Dean Sharpe told Inside Xbox.

 

The goal was to make a very believable, atmospheric, story-driven game, and I think that we did that.”

 

You play as a guy who’s lived underground for most of his life, and gets sent on a world-saving mission. The whole thing’s set after the bomb.

 

There’s tons of footage through there. Looks wicked. It’s out for PC in the first quarter of next year.

 

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