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Tom Clancy's EndWar 2


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Ubisoft Shanghai working on EndWar sequel

 

A small team at Ubisoft Shanghai is working on a sequel to last year’s voice command-controlled real-time strategy game Tom Clancy’s EndWar.

 

Speaking to VideoGamer.com at the Develop conference in Brighton last week, Ubisoft creative director Michael De Plater, who worked on the game, said that while he “couldn’t put a time” on when we’re likely to see something of the follow-up, the “smaller team” in Shanghai that’s working on it is concentrating on two areas of improvement – single-player story and depth.

 

De Plater, who was recently relocated to Ubisoft Montpellier to work with a “a really cool team” made up of “a bunch of guys who worked on Ghost Recon Advanced Warfighter”, said: “You compare it [EndWar] to World in Conflict, or Company of Heroes, where they invest a lot in the storytelling, there’s no mysteries about how we could do that and apply it in the game, it’s just something we didn’t give attention to. Giving more attention to the single-player is straightforward to address and will make the game a lot of fun.

 

"Changing the way the combat chain works, the paper, scissors, rock, and adding the differentiation between the three factions, again it’s not something that’s even necessarily hard to do; it’s something that we chose not to do with the accessibility. So, yeah I think it’s really easy and fun to address.

 

It’s a really good position to be in, in a way. After the first one, now we have a really good understanding of what to do, and we’ve solved lots of the hardest problems, which are accessibility, camera, controls, rendering that many characters, having that game work in 3D, our online as well, having persistent campaigns, having persistent player armies, so we’ve kind of done the hard stuff. There’s a really clear path forward there.”

 

When asked when we might we see something from the sequel, De Plater replied: “I couldn’t put a time on it. Basically the thing is stepping back and looking at, in particular those two issues that we can address, and wait and see.”

 

It’s being worked on then?

 

Yeah,” he said. “It’s a smaller team, and still Shanghai.”

 

EndWar, released in November 2008, was billed as a revolutionary console RTS that would finally solve the control issues that had stumped so many developers.

  • 6 μήνες μετά...
Δημοσ.

EndWar 2 put on the “backburner”

 

Having previously confirmed that a sequel to voice-controlled RTS EndWar was in development at Ubi Shanghai, Michael de Plater, lead on the original’s team, has told VG247 that the project has been put on hold.

 

“It’s on the backburner,” said de Plater when asked if work on the game was ongoing.

 

No other detail was given.

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