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MechWarrior Online


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Pick-Up Game. Κοινώς, μπαίνεις και με άτομα που δεν ξέρεις στο group.

Εγώ έλεγα για χθες στην προπόνηση 8man με την ομάδα μου που είχα το Κ2. :P

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MechWarrior Online to launch in 'late summer'

 

 

 

 

Developer Piranha Games has been releasing regular updates for MechWarrior Online since the game went into open beta in late October. But now, Shacknews has learned of three new features that will be rolling out leading up to the game's official release late this summer.

 

According to Piranha president Russ Bullock, the maximum size of matches will increase from the two-lance 8v8 to three-lance 12v12, with a planned rollout in 60-90 days. In addition, coming in June or July, UI 2.0 will be released, making it less cumbersome for newer players.

 

Finally, Community Warfare will be phased in beginning June or July as well. The first phase will offer players the ability to join a faction, the second phase will allow fighting as a faction, and the final phase will allow those factions to fight for territory.

Creative director Bryan Ekman also said that the team is exploring the idea of pirate-type of Lone Wolf that doesn't care for either faction and thoroughly enjoys gaining glory from harassing both.

 

When pressed about narrowing the "late summer" release date, Bullock said that it would probably be between August 21 to September 21.

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Δημοσ. (επεξεργασμένο)

Οι πίστες είναι οκ, SP δεν θέλω.

Tutorial χρειάζεται, λιγότερο clutter στο launcher όχι. Aφού ήδη δεν τα διαβάζουν οι νέοι και δεν νιώθουν αρκετοί.

 

Edit: Βέβαια λόγω των νέων που δεν νιώθουν θα βάλουν και 3rd person view... go go people who can't learn / want WHATEVER.

 

Edit 2: Και τώρα που μας λένε πώς θα πληρώνουμε για το Community Warfare, αρκετοί λένε ότι μόνο gold gauss ammo λείπει για να γίνουμε World of Mechs. (δεν έχω παίξει WoT για να ξέρω)

 

http://www.polygon.com/2013/3/29/4160534/mechwarrior-online-leaves-beta-late-summer-adding-guild-and-faction

 

 

"We do have a launch date, or at least a fairly defined launch window, and that is late summer," Piranha Games president and cofounder Russ Bullock told Polygon of his studio's free-to-play title, MechWarrior Online. The game is currently in an open beta, so the release of version 1.0 is as much a marketing milestone as a software milestone.

 

"Of course between here and late summer, we'll have countless updates to the game but there are three in particular that I want to talk about," he said.

 

The first is the match sizes. "Right now the game is 8 versus 8, so you have eight mechs per side," he said. "But in the next 60 days, roughly, we'll be going to 12 versus 12. So you'll have a full company of BattleMechs, which is BattleTech nerd talk for 12 mechs."

 

The second is what Piranha is calling "UI 2.0" — a "completely revamped" user interface designed to help new players get more from the game. "We'll be breadcrumbing you a little more into learning the nuances of MechWarrior, making sure you make it to your cadet bonus and earn your first achievements that let you get your first mech," he said. "Once someone plays MechWarrior for a few hours, most of the time they're hooked." The goal of UI 2.0 is to help make sure new players spend enough time to get hooked.

 

And lastly, what Bullock calls the "big daddy feature" is community warfare. "This is what [MechWarrior Online players] have been craving," he said. "The overarching metagame, the faction gameplay is community warfare."

"We've identified three kinds of players," Piranha Games creative director Bryan Ekman adds. There's the lone wolf, "the guy who doesn't care about role playing, being a part of any organzational structure whatsoever.

"Then we have factions, and factions are NPC factions. They belong to the universe, they're a part of the lore. These are the great houses of BattleTech.

 

"These guys participate in territory control in a more passive way. Their matches affect the universe, but indirectly.

"And then you have the Merc Corps. These are the guilds, these are the clans, these are the guys who come together, band together, fight together and play together and actually want to control as much territory as they can through their actions.

 

The lone wolf play style is what players currently have in the game today; the NPC factions will be free-to-play; the Merc Corps, on the other hand, will be monetized. "We're looking at possibly charging a one-time setup fee," Ekman said. "This is just to make sure there's not a flood of one-player corps.

 

"We really want people who participate in this to be as engaged as possible. And we'll probably require them to have a premium time account, as a kind of dedication level." That premium time account can be purchased in quantities ranging from daily to monthly to bi-annually, with the 30-day pack costing $10.

 

When asked to define what the cutoff for "late summer" was, both Ekman and Bullock said "September 21" in unison. So it sounds like they're leaving themselves as much room as possible to hit 1.0.

 

 

Και δεν χρειάζεται να πω ότι έχει εμφανιστεί ένα από τα πιο γρήγορα αναπτυσσόμενα topics με rage στο forum και οι devs "είναι σε διακοπές" αυτές τις μέρες. (καθολικό Πάσχα, κλπ)

 

Edit 3: Απ' ότι φαίνεται την γλυτώσαμε (so far)

PuABJPZ.png

Επεξ/σία από GhostRiderLSOV
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Edit 2: Και τώρα που μας λένε πώς θα πληρώνουμε για το Community Warfare, αρκετοί λένε ότι μόνο gold gauss ammo λείπει για να γίνουμε World of Mechs. (δεν έχω παίξει WoT για να ξέρω)

 

http://www.polygon.com/2013/3/29/4160534/mechwarrior-online-leaves-beta-late-summer-adding-guild-and-faction

 

 

Και δεν χρειάζεται να πω ότι έχει εμφανιστεί ένα από τα πιο γρήγορα αναπτυσσόμενα topics με rage στο forum και οι devs "είναι σε διακοπές" αυτές τις μέρες. (καθολικό Πάσχα, κλπ)

 

Edit 3: Απ' ότι φαίνεται την γλυτώσαμε (so far)

PuABJPZ.png

 

To μάζεψαν όσο προλαβαίναν....

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Πρέπει να τσεκάρουν το marketing department τους, γιατί πολλά τους ξεφεύγουν και πρέπει να μας τα εξηγήσουν μετά.

 

Btw, που ήσουν χθες; :P

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Πρέπει να τσεκάρουν το marketing department τους, γιατί πολλά τους ξεφεύγουν και πρέπει να μας τα εξηγήσουν μετά.

 

Btw, που ήσουν χθες; :P

 

Ακριβώς, γιατί το να λέμε κάποια πράγματα για να δούμε αν θα υπάρξουν αντιδράσεις και ανάλογα να πράξουμε ( πειραματισμοί, δηλαδή , για να κόψουμε κίνηση ), μου θυμίζει λογική Έλληνα πολιτικού και τα αποτελέσματα αυτής της τακτικής είναι γνωστά σε όλους ;)

 

Υ.Γ. Τελικά δεν μπήκα καθόλου το ΣΚ  :shock: Με συνεπήρε το τρελό XP στο PS2 ως Medic/Enginneer  :D

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Community Warfare Clarity (P2P/F2P)

 

 

No, we will not require players to have a Premium Account to play in a Merc Unit.

Yes, we are considering monetizing aspects of Community Warfare.

  • A small one-time MC and/or CB fee to create a Merc Corp*.
  • Some aspects of CW will reward players with MC, we are considering a Premium Account requirement to participate in these rewards. This will not prevent non-paying customers to participate in all aspects of CW with their friends and teammates.
  • If we decided to launch Private Matches, they will likely require a Premium Account to cover costs of hosting a match on our hardware.

* We are looking at ways to prevent/mitigate name reserving and parking. We may simply require players to have a minimum of 1 company or 12 active players to maintain a valid status.

At this time no final decisions have been made.


Due to the article coming out on a Friday and myself being on vacation, I was not in a position to write this response on the forums. Instead I used my Twitter account to try and alleviate some of the concerns. Please consider any communication via my Twitter account as an official response.

The Polygon article was correctly reported with one omission by the interviewer and one omission from myself:

  • I made mention near the end of the conversation that no final decisions have been made. I also used soft language, like may, possibly, could, probably - these are far from definite. At no time did I make any statements of finality.
  • I did not clarify that the requirement of premium time would be for the MC reward system and private matches. Both are part of the CW.

The response from the community and the timing of events were both unfortunate.

We cannot control when third-parties release their interviews with us and how they present the information we have provided them.

While we accept that the community is passionate and expects communication from us, and we always strive to provide the best answer we can:
Sometimes we are simply not available to answer right at that moment; Holidays do exist for developers.

It’s one thing to disagree politely and intelligently, even passionately, with the content as it had been initially presented.It’s a whole other issue when the community sends violent threats to PGI/IGP staff for any reason: whether it’s a misunderstanding or for not being available to respond in as timely a manner as expected.

However, we will hold firm that aggressive and threatening behaviour towards staff of fellow MechWarriors will never be acceptable and will result in banishment for those who do so.
I take solace in the fact that this behavior represents the minority, not the majority of our amazing players.

There are probably hundreds of other questions to be answered, however this was by far the most pressing. We are going to be rolling out a series of Command Chair posts over the next few weeks and months detailing all the aspects of CW. Since it's such a large feature, it will take time to reveal all the details.

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