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NBA 2K10


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Δημοσ.

Επίσης,σε εμένα στο my player έχει τα μαλλιά των παικτών(και του δικού μου) κάπως περίεργα!!!Ενώ στα φιλικά ας πούμε δν είναι έτσι!!!

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Συχνή συμμετοχή στο θέμα

Συχνή συμμετοχή στο θέμα

Δημοσιευμένες Εικόνες

Δημοσ.
Ναι το έβαλα αλλά με το που πάω να παίξω online με πετάει έξω στο desktop. Tι σκατά φτιάξανε?

 

Λοιπον κοιτα τι εγινε και γινεται.Απο Gamersgate εδωσαν στο κοινο το patch νωριτερα απο τα συμφωνημενα.Ξεσηκωθηκαν λοιπον ολοι οι retarded teenagers (ειναι πλεον η πλειοψηφια στο διαδικτυο) και ηθελαν ντε και καλα το patch.H 2k τους ειπε οτι αν βγει τωρα το patch και οχι σε 1 εβδομαδα οπως ηταν κανονισμενο, δεν θα λειτουργει καθολου το online.Τα καθυστερημενα δεχτηκαν οποτε online θα παιξεις την αλλη εβδομαδα. Για ποιο λογο βεβαια να παιξεις online με καθυστερημενα ειναι δικο σου θεμα.

Δημοσ.

Είδα ότι όντως στο MyPlayer μπορούμε πλέον να επιλέξουμε το quarter length. Ελπίζω ο ίδιος αριθμός να ισχύει και τους simulated αγώνες του ΑΙ. Επίπεδο στο MyPlayer δεν είδα να μπορούμε να αλλάξει. Το Pro που είναι default είναι αρκετά εύκολο.

 

---------- Προσθήκη στις 01:52 ---------- Προηγούμενο μήνυμα στις 01:46 ----------

 

Patch changelog (δεν έχει ελληνικά):

GENERAL

 

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

 

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

 

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

 

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

 

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

 

- In-game saves should now load up correctly in the Playoffs game mode.

 

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

 

- Games played in the NBA D-League should now have appropriate sized crowds.

 

- Fixed a slowdown issue during stoppages of play with created teams.

 

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released.

 

- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.

 

- The Dunk Off trophy should now be unlocking when the requirements have been achieved.

 

- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.

 

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct

gameplay.

 

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

 

- Blank overlays should no longer quickly appear/disappear during gameplay.

 

- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.

 

- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts

 

 

GAMEPLAY

 

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

 

- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.

 

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

 

- 360 Specialty Dunks can now be triggered if the player has one assigned

 

- Plays will no longer break when the user strays slightly from the intended path.

 

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

 

- Assists should now only be credited to the passer at appropriate times.

 

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

 

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

 

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

 

- CPU players should now be more aware of being called for 3 second violations.

 

- Defensive assist is now turned off when the ball is not in play.

 

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

 

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

 

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

 

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

 

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

 

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

 

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

 

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

 

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

 

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

 

- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.

 

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

 

- CPU players are now much more selective when choosing to pass the ball while attacking the basket.

 

- Offensive rebounds are now much tougher to grab following missed free throws.

 

-Corrected a bigman layup animation that often resulted in an airball.

 

- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.

 

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

 

 

ONLINE

 

- Improved performance and stability for all online game types.

 

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

 

- Removed the spotlights for online play only to improve performance during stoppages of play.

 

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

 

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

 

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

 

- Fatigue should now behave as expected during private Team-Up games.

 

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

 

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

 

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

 

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

 

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

 

- Addressed an issue where completed ranked games would sometimes not report the results to the server.

 

- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.

 

- Addressed a crash in leagues that would occur when the league was using an out of date roster.

 

- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.

 

- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.

 

- Improved connection times when attempting to connect to an opponent.

 

- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.

 

 

MY PLAYER

 

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit.

 

- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.

 

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

 

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

 

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

 

- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.

 

- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.

 

- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.

 

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

 

- Decreased steal success when playing My Player Pick-Up games.

 

- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.

 

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

 

ASSOCIATION

 

- Users are now able to sign free agents during the season once the player re-signing deadline has passed.

 

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

 

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

 

- ‘Recent Games’ scores will no longer be erased when exiting from practice.

 

- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.

 

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

 

- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.

 

- Addressed a case where players would not show up on the roster once they were signed by a team.

 

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

 

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

 

- 10-day contracts should now work in year 2 and beyond.

 

- Lower rated players should now be more accepting of the ‘Role Player’ role.

 

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

 

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

 

- Users should no longer have an obstructed view of the court when performing Development Drills.

 

- Users should no longer be able to see the overall rating of players during the NBA Draft.

 

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.

 

- In Season mode, users are now able to sign players from the free agent list.

 

- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.

Δημοσ.
Ξερουμε αν θα βγει .exe για οσους εχουν την εκδοση του θειου?

Γιατι με 10Ε αποκλειεται δεν το βρηκα πουθενα..

 

Εχει βγει.Παντως αν δεις πανω εδωσα λινκ με 11Ε.Προσωπικα παρολο που σε support ειναι τραγικη η 2k την στηριζω αγοραζοντας παντα το MLB και το NBA στο pc και στο ps3.

Δημοσ.

Εγώ πάω να το τσιμπήσω σήμερα γιατί γενικά διάβασα καλά λόγια για το patch.Δεν πιστεύω να έχω κανά πρόβλημα με τα saves του θείου αν τα περάσω στο αυθεντικό ε;

Δημοσ.

Πάντως ακόμα στο steam δεν έχει βγει το patch....

 

Ανυπομονώ να ρυθμίσω 12λεπτα quarter στο My Player...Θα έχει πλάκα όταν θα βάλω 70 πόντους...

Δημοσ.

Ήδη μπορείς να βάλεις 12λεπτα στο Myplayer μέσω tsearch ή Binba-multitrainer. Το πρόβλημα είναι ότι τα ρημάδια δεν δουλεύουν με το patch (άλλαξαν τα memory addresses).

 

Γιατί το quarter length του Myplayer ρυθμίζεται πλέον, αλλά με το επίπεδο δυσκολίας και το sim quarter length δεν άλλαξε κάτι και τα trainers, όπως είπα, δεν δουλεύουν πια. Περιμένω να βγει νέο trainer για να αρχίσω νέα καριέρα στο Myplayer. Αν μάθετε κάτι, σφυρίχτε!

Δημοσ.

Τελικά δεν μπορώ ούτε με το patch να συνεχίσω το myplayer που μου είχε κολλήσει στο τέλος της δεύτερης season:-(Πάντως σε γενικές γραμμές έχουν διορθωθεί αρκετά πράγματα όπως το σπαστικό double-team.

Δημοσ.

Ένας φίλος μου πάντως που είχε αυτό το ίδιο πρόβλημα (του κόλλαγε στη δεύτερη σεζόν) έβαλε το patch και τώρα παίζει κανονικά, συνέχισε από εκεί που ήταν.

Δημοσ.
Ήδη μπορείς να βάλεις 12λεπτα στο Myplayer μέσω tsearch ή Binba-multitrainer. Το πρόβλημα είναι ότι τα ρημάδια δεν δουλεύουν με το patch (άλλαξαν τα memory addresses).

 

Γιατί το quarter length του Myplayer ρυθμίζεται πλέον, αλλά με το επίπεδο δυσκολίας και το sim quarter length δεν άλλαξε κάτι και τα trainers, όπως είπα, δεν δουλεύουν πια. Περιμένω να βγει νέο trainer για να αρχίσω νέα καριέρα στο Myplayer. Αν μάθετε κάτι, σφυρίχτε!

 

Tωρα ψαχνω τις διευθυνσεις με tsearch διοτι θελω να βαλω All-Star στο My Player (παρολο που ξεκινησα στο pro.Με το patch ειναι παρα πολυ δυσκολοτερο το My Player).Στον πρωτο μου αγωνα μετα βιας πηρα Β-.Μολις βρω την διευθυνση θα την ποσταρω.Η 54439C4 δεν λειτουργει.

Δημοσ. (επεξεργασμένο)

Ωραίος. Κι εμένα μετά το patch μου φαίνεται δυσκολότερο το MyPlayer αλλά επειδή ο παίχτης μου έχει ιδιαίτερα χαμηλό rating (40) και έπαιζα και με κουμπιά αντί για joypad, δεν μπορώ να είμαι εντελώς σίγουρος. Οπωσδήποτε το προ-patch myplayer πρέπει να δυσκολέψει. Ψάχνω κι εγώ και αν βρω κάτι θα πω.

 

---------- Προσθήκη στις 01:12 ---------- Προηγούμενο μήνυμα στις 00:36 ----------

 

Να κάνω και μια ερώτηση για ένα θέμα που με εκνευρίζει πάρα πολύ. Αν στην άμυνα πατήσω το turbo στο myplayer, τότε εμφανίζεται πάνω δεξιά αυτή η ένδειξη "RS", όπου μπορούμε με το δεξί στικ να περιστρέψουμε την κάμερα. Αυτό σημαίνει ότι πλέον το δεξί στικ δεν μπορεί να χρησιμοποιηθεί για σπρώξιμο στην άμυνα και πρέπει να ξαναπατήσω το turbo για να σβήσει το "RS". Αυτό γινόταν και πριν το patch ενώ στην έκδοση του ΧΒΟΧ δεν συμβαίνει (εκεί το RS εμφανίζεται χρησιμοποιώντας άλλο κουμπί). Μήπως υπάρχει λύση για αυτό το πράγμα?

 

edit: Τελικά θυμήθηκα ότι το έχω ξαναρωτήσει αυτό στο http://new.insomnia.gr/forum/showpost.php?p=2949214&postcount=88 και... απάντησα μόνος μου στο http://new.insomnia.gr/forum/showpost.php?p=2949311&postcount=92

Επεξ/σία από nzeppos
Δημοσ.

Δεν καταλαβαίνω γιατί για την Steam έκδοση το patch δεν λειτουργεί και πρέπει να βγει ειδική έκδοση του patch που να εγκαθίσταται από εκεί. ΜΕΓΑΛΗ βλακεία!...

Δημοσ.

Μπράβο στην 2Κ. Άργησε αλλά έκανε δουλειά.

 

Επιτέλους παίζουμε μπάσκετ τώρα με όλη την σημασία της λέξης.

 

Για το online θα περιμένουμε μόλις φτιάξουν οι servers.

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