Προς το περιεχόμενο

Avatar: The Game (Multiplatform)


kostacurtas

Προτεινόμενες αναρτήσεις

Δημοσ.

Avatar: The Game

 

James Cameron’s Avatar: The Game was on the agenda for last night's Ubisoft Press Conference., in which James Cameron himself introduced the audience to Avatar and the world of Pandora. Avatar will ship this December for the Xbox 360, PS3, Wii, DS, PSP and the PC. Ubisoft sent forth the first screenshots from Avatar: The Game, a title that ties in with James Cameron's 3D, technologically advanced movie.

 

Product Description

 

James Cameron’s Avatar: The Game is the official video game based on the highly anticipated film James Cameron’s Avatar. The video game will take you deep into the heart of Pandora, an alien planet that is beyond imagination. Gamers will encounter the Na’vi, Pandora’s indigenous people and discover other life forms the likes of which have never been seen in the world of video games before. When conflict erupts between the RDA Corporation, a space-faring consortium in search of valuable resources, and the Na’vi, gamers will find themselves thrust into a fight for the heart of a planet and the fate of a civilization.

 

Key Features

 

Immerse yourself in James Cameron’s world.

Peer deep into the heart of Pandora and see James Cameron’s universe, from your own perspective.

 

Engage in a massive conflict between two worlds.

Fight for you cause; RDA or Na’vi. Customize more than 60 RDA and Na’vi weapons, combined. Choose your skills: 20 for each clan. Drive all of the vehicles and ride the animals. Expand the battleground in online multiplayer.

 

Develop your character and acquire new skills.

Create your very own character and acquire skills as you progress through the game.

 

Πατηστε πανω στις φωτογραφιες για να τις δειτε σε μεγαλη αναλυση:

 

51739avatarscreenshot03.jpg

51738avatarscreenshot02.jpg

51737avatarscreenshot01.jpg

51736avatarconceptart01.jpg

  • Απαντ. 55
  • Δημ.
  • Τελ. απάντηση
Δημοσ.

James Cameron's Avatar: The Game - Preview

 

In the interests of brevity, here are the storyline notes I scrawled on my piece of paper: "Man called Jake is paralysed from waist down while fighting a war without knowing why. Two blokes tell him estranged twin brother, who worked for mining corp on planet Pandora, is dead. Planet inhabited by 10-foot tall blue people called Navi. They can connect their ponytails into the backs of creatures and ride them (hairy USB cables?). Also there are Hybrids and Avatars, have human faces. Jake goes to planet, becomes Avatar. Finds out corporation is burning rainforest. Falls in love. Leads revolution. Etc."

 

The Avatar game is set several years before all that happens, however. The mining corporation is just beginning its attempt to turn Pandora into a mining colony. You choose whether to align yourself with the big blue tree-huggers or the rainforest-burning capitalists. Take the latter option and you'll get superior weapons and equipment. The Navi have to make do with longbows, maces, axes and the like, but as they're familiar with the environment they can use it to their advantage. Either way you'll earn "Effort Points" for your actions as the game progresses, and these can be traded for new gear and skills...

  • 1 μήνα μετά...
  • 4 εβδομάδες αργότερα...
Δημοσ.

Avatar Hands-on: Far Cry 2's Dunia engine delivers good graphics

 

Ubisoft demonstrated Avatar: The Game at the Gamescom. PC Games Hardware was able to lay the game for a while and got some information about the technological background.

 

The development of James Cameron's Avatar: The Game has started three years ago said Patrick Maud, Producer at Ubisoft Montreal. More than 100 people are working to finish the game and the release is planned near the launch of the cinema movie.

 

Avatar: Dunia Engine in action

Avatar is based on heavily modified Dunia Engine, which had originally been developed for the first person shooter Far Cry 2. In Avatar you will see your character or vehicles you are using from a third person point of view, because of what the engine had to be modified. The landscapes, the time of day cycle and the firefights are very impressive. At day time the jungle missions we could already play, appeared a little colorful. Flora and Fauna of the planet Pandora are also quite colorful and thus they don't necessarily create a Crysis like jungle atmosphere. Nevertheless the light effects are worth seeing, bushes and trees swing with the wind and particle effects increase the realism. The shadows are a little hard - this effect had been emphasized by the missing Anti aliasing on the Xbox 360 that has been used for the presentation. In some situations the game was lagging a little though.

 

The night time missions were especially impressive, since plants were glowing in different colors and footprints have an afterglow. Another feature: If you get hit too often, the critical situation is emphasized by a graining effect like it is know from cinema movies. If you are running through water it splashes realistically and if you make a jump this motion is enhanced with a Motion Blur effect. Explosions are also visualized impressively.

 

Avatar: The weapons

In avatar you can either play as a soldier or as a native. As a soldier you have access to common weapons like machine guns, grenade launchers or flamethrowers. The Third Person camera is positioned slightly on the right side of the character and the crosshair is controlled separately. The muzzle flash effects remember of Halo on first sight. It was also possible to use helicopters and quads - here the camera position also worked quite well. You can even use big robots, but this scene has been extremely complex to calculate because of the bigger viewing angle and therefore a bigger amount of polygons. If you play as a Na'vi the weapons are a little bit more archaic. You can use bows, clubs, blades or even some kind of spells. Additional skills like invisibility offer more possibilities to the player.

 

It has not been revealed if the PC version of Avatar will have a DirectX 10 mode. It would suggest itself because Far Cry 2 already offered support for DX9 and DX10.

  • 3 εβδομάδες αργότερα...
Δημοσ.

Πρέπει να αρχίσουν να κάνουν τίποτα καινοτόμο...χρόνια τώρα τα ίδια και τα ίδια..ωραία γραφικά και αυτό ήταν με ελάχιστεσ εξαιρέσεις.

  • 2 εβδομάδες αργότερα...
Δημοσ.
μονο σε μενα μου κανει για απομιμηση Lost Planet???:confused:

 

Αν είναι να μοιάζει με κάποιο, αυτό πρώτα απ' όλα θα ήταν το Turok imo.

Δημοσ.

chekαρε τα πρωτα βιντεακια του costacurta,και θα καταλαβεις τι εννοω..σκοτωνει ζωα,και μετα ενεργοποιει το "mana'' που βρισκεταισ στο εδαφος ,οπως ακριβως στο lost planet

Αρχειοθετημένο

Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.

  • Δημιουργία νέου...