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Thief (2014)


privateer

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Btw, ίδια μέρα με το trailer, είχε εμφανιστεί αυτό:

 

Lead Thief 4 devs exit project - Report

 

Thief 4 may be in trouble. Internet sleuth Superannuation has posted a column at Kotaku that details high-level staff turnover at developer Eidos Montreal.

 

According to LinkedIn resumes, Thief 4's audio director, two lead level designers, a pair of senior concept artists, a senior technical level designer, a senior animator, and a senior level designer have all left Eidos Montreal since 2010.

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Και μετά φταίμε που βρίζουμε

 

Thief’s redesigned Garrett created to appeal to “modern audience of today’s console market”

 

 

Thief fans are going to want to read this from the comforting embrace of a dark room. Every sentence of this GameInformer interview with the developers of the upcoming Thief reboot (formerly, bafflingly, called THI4F) seems designed to make series advocates clench their teeth, slink into the shadows and clutch tightly to their blackjacks. The sweets, I mean. Not the big stick for hitting things.


 

In the video, Eidos Montreal describe the process of redesigning Garrett for the modern age. The word “console” is used.


 

“We wanted to keep the main DNA of Garrett – who Garrett was. We didn’t want to change that much, because it was kind of working already,” says Game Director Nicolas Cantin.


 

So far so good. But then we hit this sentence: “We wanted to bring in more for the modern audience of today’s console market.” You would be hearing the sound of Thief’s fanbase being stunned into silence, except, as stealth experts, they’re already remarkably quiet.


 

So what does this modern re-imagining mean in practice? “He’s now in the game doing more action moves – on that side we wanted the costume and the suit to reflect that. In the beginning he was more gothic. We toned down all the things that felt gothic, for example black nails and things like that. We want to make him a little bit more mainstream on that. Yes he’s a dark character, but we don’t want people to say he’s a gothic one.”


 

Troubling. But as bad as it sounds, we still don’t know how these design decisions will pan out in the full game. The hope to cling to is that in the lead up to Deus Ex: Human Revolution, Eidos Montreal managed to make that sound like simplified, shallow dross. Instead, it was a deft balancing act between modern development philosophies and – well – Deus Ex.


 

Thanks, ShackNews.

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Sorry Ghost αλλα το νύχι με ενοχλούσε...όσο για τα υπόλοιπα από το no Thief at all θα τα καταπιούμε.

 

p.s. Ακόμα θυμάμαι την πιστα που κρύβεσαι από την Hag... :fear:

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Thief’s Focus ability detailed, Eidos Montreal want to ensure that purists have options

 

 

                         

thief-bow.jpg

Eidos Montreal have offered up some details on one of the new features of their upcoming Thief revival. Focus is an ability Garrett can access to speed up his reactions, giving him more time to perform combat or lockpicking. Game director Nick Cantin explains the ability in a community blog post. And, almost like he’s anticipating a response from the series’ most hardcore fans, he repeatedly assures that the ability is optional.

 

“From a game design perspective, Focus is a layer that empowers the player and empowers Garrett,” Cantin says. “But, it’s not something that you’re forced to use. It’s something that you manage, something that is one of the tools at Garrett’s disposal that he can use to tackle the various situations he is confronted with.”

 

Cantin explains that Focus is a limited ability that Garrett accumulates through play. “The player will have to choose when the best time is to take advantage of Garrett’s Focus, as he has many different ways and abilities that Focus can be used. It’s completely up to the player to decide and manage how Focus is used in the game.”

Those abilities cover a range of time-sensitive actions that take place in the game. “Things like combat, marksmanship, lock picking and pickpocketing have the ability to be enhanced by Garrett’s focus – if you choose.” Okay, Cantin! We get it! Focus is an entirely optional ability that fans of classic stealth gaming can disregard at will. Understood.

 

So Cantin, is Focus an entirely optional ability that fans of classic stealth gaming can disregard at will? “Presently, it’s the completely the players choice to use Focus or not. If players want to challenge themselves to stick to Garrett’s basic abilities, they can.”

 

It’s good to see the developers being so mindful of the wishes of fans, and hopefully a sign that the levels are being built to support non-Focus play. One of my problems with Hitman: Absolution (although, by no means my only one) was that the Instinct Mode was such an integral part of the game, that disabling it caused levels to be unplayable frustrating.

 

Focus mode’s other use is to accentuate object highlighting, which in its default state works much like in precious Thief games. When asked whether object highlighting could be disabled completely, Cantin offered a more general design goal: “All I can say now is that Thief purists will have options – those types of players will definitely be pleased.”

 

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