kostacurtas Δημοσ. 11 Αυγούστου 2009 Δημοσ. 11 Αυγούστου 2009 CryEngine 3: DirectX 11 API coming soon At the Siggraph 2009 Crytek revealed new information about the Cryengine 3, which had been announced in March, and also released new technology screenshots. Among the features offered by the Cryengine 3 that are listed in the Crytek presentation it is noted that "DirectX 11 API is coming soon...”. So apparently the developers are already preparing support for the new programming interface. The first DirectX 11 hardware has already been on display and Windows 7, which will be released on October 22, supports the new API, too. Furthermore it has been announced by Codemasters, that the delayed PC version of Colin McRae: Dirt 2 will be a DirectX 11 title. Therefore it is not unlikely that Crytek is already working to implement the the new API in order to make use of its features as soon as possible. Και ακόμα ένα CryEngine 3 Tech Demo:
kostacurtas Δημοσ. 12 Αυγούστου 2009 Δημοσ. 12 Αυγούστου 2009 CryEngine LiveCreate Showcase @ GDC Europe Crytek will be demonstrating their "all-in-one game development solution", CryEngine 3 at this year’s GDC Europe (August 17th – 19th) in Cologne, Germany: The award-winning engine developer will show the powerful new “CryENGINE® LiveCreate™” system. CryENGINE® LiveCreate™ adds real-time multi-platform editing of game content to Crytek’s original What You See Is What You Play CryENGINE®3 Sandbox™ editor, allowing genuine, synchronized cross platform game development for the first time. “CryENGINE® LiveCreate™ allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed and significantly reduces the risk of multiplatform development. Multiple teams are no longer necessary for simultaneous cross platform development – all you need now is much larger desks!” said Carl Jones, Director of Business Development for CryENGINE. First publicly previewed at the last Game Developers’ Conference in San Francisco, where it was without doubt one of the standouts of the show, CryENGINE®3 has already been licensed to a number of major companies around the globe. Crytek's Engine Licensing Team will be available during the show for meetings to discuss licensing details with prospective clients. In addition, Crytek will be hosting a series of public presentations of LiveCreate™, CryENGINE®3 Console and the CryENGINE® 3 Sandbox™ Editor at their booth #131.
kostacurtas Δημοσ. 18 Αυγούστου 2009 Δημοσ. 18 Αυγούστου 2009 GC 2009: Catching Up With CryEngine 3 Crytek co-founder Cevat Yerli talks and vents about trends and what's to come. Crytek's got a lot going on. Work is continuing on the company's multiplatform engine, the CryEngine 3, we know of at least one game in development, Crysis 2, and co-founder and president Cevat Yerli is not at all happy about the current state of gaming in Germany, where Crytek is headquartered. To get some more perspective on everything under the umbrella of the studio that created Far Cry and Crysis, we had a chance to talk with Yerli amidst the energy-drink fueled bumper cars of the GDC Europe show floor...
Super Moderators Thresh Δημοσ. 18 Αυγούστου 2009 Super Moderators Δημοσ. 18 Αυγούστου 2009 τώρα με το Crysis 2, τι θα παιχτεί στις κονσόλες? θα μπαίνουν κατευθείαν στο σενάριο χωρίς θεωρητικά να ξέρουν τι έγινε στο 1ο?
john2gr Δημοσ. 18 Αυγούστου 2009 Δημοσ. 18 Αυγούστου 2009 Αισθητή η διαφορά της PC έκδοσης (PC editor) από αυτή των κονσολών. Ειδικά στην παραλία και γενικότερα στους shaders στο indoor περιβάλλον! Επίσης υπάρχει ΕΝΤΟΝΟ flickering από ότι είδα, άρα πρέπει να δουλέψει παραπάνω στις εκδόσεις των κονσολών η Crytek. Σχετικά με το μέλλον των γραφικών, ο Yerli σε μια πρόσφατη συνέντευξή του δήλωσε: Yerli commented: "We are very often criticized for this", but it's the company's intent to make things highly scalable. Therefore, you can play the game now, and then, "when you buy a PC in two years time, the game will look better." While receiving criticism, particularly from those who feel like this implies their current PC is underpowered, Yerli says the company has had more positive than negative feedback over the approach, concluding: "I guess we'll still do it in the future." The firm then discussed CryEngine 3, which has been made over 5 years by 25 people, and is highly scalable. Since Yerli suggested that "games of 2012 will not look very different to the games of today", because the same basic console hardware will be in place, this leads to extreme importance for scalability between PC and console. The company's in-house flagship title using it is Crysis 2, which is using "heavily improved Crysis technology" that is moving towards better implementation on consoles. Yerli then showed a PC-based demo of CryEngine 3 -- featuring both boat combat and on-land gameplay using enhanced Crysis assets, with 3D volumetric clouds, and HDR sky, voxel-based terrain, and a 7km view distance on the ocean. One particularly impressive demonstration was a procedural frost shader, and Yerli suggested that, using CryEngine 3's approach, you can make a game that looks very high-end on PC and then still renders console-specific feature sets based around either current and next-gen console hardware.
pscrazy Δημοσ. 18 Αυγούστου 2009 Δημοσ. 18 Αυγούστου 2009 Ειμαι σιγουρος οτι LIVE (μπροστα σου) η εκδοση των κονσολων θα ειναι κατα πολυ χειροτερη απο αυτη του pc...τωρα απο videaki χαμηλης αναλυσης η εκδοση του Pc χανει πολυ. Ουραγος και εδω το PS3 !!! Το εχα πει, μα πως ειναι δυνατοn να ειναι καλυτερο απο τι στιγμη που το RSX VS XENOS δεν υπαρχει θεμα συγκρισης. Το xenos ειναι αρκετα κλικ καλυτερο, στην δυνατοτητα δημιουργιας γραφικων.
DrFreeman Δημοσ. 12 Σεπτεμβρίου 2009 Δημοσ. 12 Σεπτεμβρίου 2009 Δείχνει τουλάχιστον εξίσου εντυπωσιακό με τα καλύτερα της CE 2.0. Απ' ότι φαίνεται η Crytek δεν πάει να κάνει ένα πρόχειρο console port.
john2gr Δημοσ. 12 Σεπτεμβρίου 2009 Δημοσ. 12 Σεπτεμβρίου 2009 Τα πρώτα πράγματα που προσέχει κανείς είναι το framerate, το draw distance και το ότι τρέχει σε full HD. Θέλουμε direct feed λέμε Τα βράχια όμως έχουν τα ίδια τραγικά assets με του Crysis και θα πρέπει να τα αλλάξει αμέσως η Crytek. Overall though, it looks good so far
john2gr Δημοσ. 12 Σεπτεμβρίου 2009 Δημοσ. 12 Σεπτεμβρίου 2009 5870 το κόβω σίγουρα να είναι αφού έγινε στο show της AMD/ATI στο San Francisco, απλά δεν ξέρω αν είναι ή όχι σε Crossfire.
outlaw star Δημοσ. 14 Οκτωβρίου 2009 Δημοσ. 14 Οκτωβρίου 2009 καλά αν οι άνθρωποι καταφέρουν να αποδώσουν αυτά τα γραφικά στις κονσόλες με σταθερό framerate είναι απλά θεοί
john2gr Δημοσ. 15 Οκτωβρίου 2009 Δημοσ. 15 Οκτωβρίου 2009 Στα μέρη που λέει "next gen ready" είναι από PC (εκεί είναι και το καλύτερο framerate αν παρατηρήσετε). Επίσης και στον SandBox Editor το framerate είναι καλύτερο στο PC (πάνω ψηλά)
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