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Dead Rising 2


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Dead Rising 2

 

Dead Rising 2 will take the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault.

 

Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike.

 

Dead Rising 2 is being developed in partnership with up and coming Canadian developer Blue Castle Games. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer will play an active role in the project.

 

Released in 2006, Dead Rising won praise across the globe for its mix of intense zombie action and dark humour, garnering numerous awards including IGN’s “Most Innovative Design for Xbox 360”, Gamespot’s “Best Action-Adventure Game” for 2006 and “Action Game of the Year” at the 2006 Spike TV Video Game Awards.

 

Dead Rising 2 is in development for three different gaming platforms: the Xbox 360, PS3 and the PC.

 

 

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Δημοσ.

Keiji Inafune talks Dead Rising 2 in Capcom podcast

 

The latest edition of the Bionic Commando podcast includes a Q&A session with Dead Rising creator Keiji Inafune. Strangely, he seems unwilling to divulge many new details about Dead Rising 2, but talks in length about collaborating with a Western developer. The sequel has been farmed out to Canadian-based Blue Castle Games, but Inafune is eager to state that developers from the original game are working very closely with the DR2 team, with conference calls occurring every week.

 

"[blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?

 

In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.

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Dead Rising 2, Lost Planet 2 "next year"

 

Capcom exec Chris Kramer seems to have put the grumpy kibosh on any hopes for a 2009 release of the Dead Rising and Lost Planet sequels, telling Major Nelson that both are due next year.

 

In a bullish statement about the company's performance after the release of Street Fighter IV and Resident Evil 5, Kramer said: "Capcom's kind of on a 30 year high right now, it's a pretty amazing place to be - between everything we've got going right now, between the launch of Street Fighter IV and Resident Evil 5, and our big titles for next year, Lost Planet 2 and Dead Rising 2."

 

Which means that Christmas will be very likely be both snow- and zombie-free again this year. Bah.

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Dead Rising 2 Is Supposed To Have Most Characters Ever... 6000?

 

At a presentation about the visual technology behind the development of “Dead Rising 2,” the game’s character art lead, Izmeth Siddeek, said that the development team at Blue Castle games is preparing for players to encounter an unprecedented zombie horde. “‘Dead Rising 2′ deal with the rendering of the greatest number of characters ever seen in a video game,” he said. “Everything else needed to be subordinated to this requirement.”

 

His presentation focused on how software called Mental Mill enabled Blue Castle to efficiently render many characters in visually distinct ways. The software is helping the makers of this zombies-in-a-casino action game to present a large number of characters without losing graphical quality and without having to take shortcuts that would put the game’s zombies in a small number of outfits.

 

In a postscript to the presentation, Laura Scholl, product manager for Mental Mill, said that Siddeek said that the “Dead Rising 2″ development team is preparing to have as many as 6000 characters on the screen. Siddeek did not say whether that figure was accurate.

Δημοσ.
Ρε παιδιά γιατί κάνουν τα θηλυκά ζόμπι με τεράστιες βυζάρες; Τι θέλουν να πετύχουν με αυτό;:-(

 

ε ο καθένας κάνει ότι μπορεί για να πολήσει..:lol:

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Dead Rising 2 does have multiplayer

 

Capcom R&D kingpin Keiji Inafune has confirmed that Dead Rising 2 features multiplayer after all, despite confusion at GDC earlier this year.

 

"We're at a point in game history that you need to have some form of multiplayer component in a game," Inafune told journalists at Captivate 09 in Monaco last week.

 

"Single-player alone is not going to cut it. So rest assured we are going to put multiplayer in the game, but I can't go into specifics about what type of multiplayer as that directly relates to some of the game systems that we don't want to talk about at this event. It will be online multiplayer, so keep that in mind."

 

Inafune held court over an hour-long demonstration of the survival horror sequel, revealing that development partner Blue Castle Games manages to do 7,000 zombies on-screen at once - and showing us that in action.

 

 

Dead Rising 2 - Preview

 

Of all the Japanese studios gunning for global acceptance (and at this point it basically is all of them), Capcom is taking the greatest strides. Bionic Commando, Dark Void and Spyborgs have all been produced by Western studios, and Dead Rising 2 is the latest to follow suit, designed by Canadian developer Blue Castle Games. Combined with more widespread use of Capcom's feted MT Framework multi-platform engine technology, it makes for a global strategy in every sense...

 

 

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