{TDi}Dj2k..infc Δημοσ. 18 Οκτωβρίου 2009 Δημοσ. 18 Οκτωβρίου 2009 Το τυφέκιο δεν μοιάζει κάπως με του HL2; Just a bit
DrFreeman Δημοσ. 18 Οκτωβρίου 2009 Δημοσ. 18 Οκτωβρίου 2009 Παίζω το πρώτο παιχνίδι αυτές τις μέρες. Εχει πραγματικά ωραίο και βαθύ σενάριο, ενώ το gameplay θα το χαρακτήριζα -το λιγότερο- εθιστικό. Εξυπακούεται πως περιμένω εναγωνίως το 2ο της τριλογίας.
kostacurtas Δημοσ. 6 Νοεμβρίου 2009 Μέλος Δημοσ. 6 Νοεμβρίου 2009 Mass Effect 2 Enemies Developer Diary Video
kostacurtas Δημοσ. 25 Νοεμβρίου 2009 Μέλος Δημοσ. 25 Νοεμβρίου 2009 Mass Effect 2 PC System Requirements & DRM Revealed Minimum System Requirements Operating System: Windows XP SP3 / Windows Vista SP1 / Windows 7 Processor: 1.8GHz Intel Core 2 Duo or equivalent AMD CPU Memory: 1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7 Hard Drive Space: 15 GB DVD ROM: 1x Speed Sound Card: DirectX 9.0c compatible DirectX: DirectX 9.0c August 2008 (included) Input: Keyboard / Mouse Video Card: 256 MB (with Pixel Shader 3.0 support). Supported Chipsets - NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel and S3 video cards are not officially supported in Mass Effect 2. Recommended System Requirements Operating System: Windows XP SP3 / Windows Vista SP1 / Windows 7 Processor: 2.6+ GHz Cure 2 Duo Intel or equivalent AMD CPU Memory: 2 GB RAM Sound Card: 100% DirectX compatible sound card and drivers DirectX: DirectX August 2008 Video Card: ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended For the best results, make sure you have the latest drivers for your video and audio cards. Laptop or mobile versions of the above supported video cards have not had extensive testing and may have driver or other performance issues. As such, they are not officially supported in Mass Effect 2. Intel and S3 video cards are not officially supported in Mass Effect 2. Digital Rights Management (DRM) The boxed/retail PC version of Mass Effect 2 will use only a basic disk check and it will not require online authentication. This is the same method as Dragon Age: Origins. Digital versions will use the retailers protection system.
kostacurtas Δημοσ. 26 Νοεμβρίου 2009 Μέλος Δημοσ. 26 Νοεμβρίου 2009 Mass Effect 2: The Adept New details and your first look at the revamped biotic user. Electonic Arts and BioWare have shown quite a lot of Mass Effect 2 recently, but there has been one major thing we haven't had a look at: the biotic users. The Adept class, focused primarily on the biotic, non-weapon combat has been mysteriously missing from the videos and previews we've had thus far. Today, that changes. Here you'll get your first look at the Adept class in action, as well as some new details courtesy of a brief question and answer session with the lead combat designer, Christina Norman... See how the Adept has changed in this new trailer. [ame=http://pc.ign.com/dor/objects/14235019/mass-effect-2/videos/masseffect2_trl_adept_112309.html][/ame]
DrFreeman Δημοσ. 26 Νοεμβρίου 2009 Δημοσ. 26 Νοεμβρίου 2009 Ο cure 2 duo ειναι? Νέα CPU. Θεραπεύει αυτομάτως κάθε πρόβλημα επιδόσεων! Kατά τ' άλλα τα specs φαίνονται just right.
kostacurtas Δημοσ. 27 Νοεμβρίου 2009 Μέλος Δημοσ. 27 Νοεμβρίου 2009 Bioware’s learned from past mistakes, DLC for ME2 will “kick ass” BioWare co-founder Greg Zeschuk has told Joystiq that the Mass Effect 2 team’s learned from past DLC mistakes and that extra content for the game will be “pretty kick-ass”. “The DLC challenge is interesting, because you’re not only balancing what you can support in engine technology, but you always have to consider the fan expectations,” he said. “I think if people are fair, and look at things for what they are, (both the Mass Effect DLC packs) are actually unique experiences. “We’ve got a lot of learning from the Mass Effect DLC and just in general we’ve done it for core too. The biggest learning we’ve got is that you have to actually make DLC a fundamental part of your plan. In the sense of actually part of the development process before the game is released. “And what I mean by that is the actual act of putting it out and releasing it; I mean, make sure there are no quibbles or problems with how it connects to everything else, it’s something you need to do right from the beginning. And I think that’s going to be our strategy on Dragon Age: Origins, that’s going to be our strategy on Mass Effect 2: Making that a fundamental part of the experience. “We’ve learned a lot, and we’ll have pretty kick-ass DLC on both Dragon Age and Mass Effect 2. In large part, again, we can already play it, and some of it we go, ‘Wow, this is actually really cool stuff.’ More through the link.
kostacurtas Δημοσ. 1 Δεκεμβρίου 2009 Μέλος Δημοσ. 1 Δεκεμβρίου 2009 Mass Effect 2 - Character Profile Samara
Moderators GhostRiderLSOV Δημοσ. 1 Δεκεμβρίου 2009 Moderators Δημοσ. 1 Δεκεμβρίου 2009 Mass Effect 2 - Character Profile Samara Αυτά τα ονόματα στις μέρες μας...
kostacurtas Δημοσ. 4 Δεκεμβρίου 2009 Μέλος Δημοσ. 4 Δεκεμβρίου 2009 Mass Effect 2 to ship on two discs BioWare’s confirmed that Mass Effect 2 will arrive on two discs, with the 360 version featuring a disc swap during play. “Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once,” Chris Priestly, community coordinator of BioWare, said on the game’s forum. “You do not swap back and forth. One swap and then done.” The PC version’s a two-disc install.
kostacurtas Δημοσ. 8 Δεκεμβρίου 2009 Μέλος Δημοσ. 8 Δεκεμβρίου 2009 Mass Effect 2 will have regular loading screens instead of elevator loads Mass Effect 2’s associate programmer, Thomas Roy, has said on the official forums (login required) that the game’s ditched the elevator loading from the first game for typical load screens. But, instead of boring old hat, the load times will offer “interesting visuals and information” instead of the long, boring screens with a progress bar. Speaking of elevators, last week, BioWare’s Casey Hudson explained the “new” elevator scenes a bit more, via an interview with VideoGamer. “The whole ship is so rich and full of things to do,” he said. “Even better, what used to be slow elevators or slow transitions from one deck to another now is faster transition and it actually is part of the narrative. “You go to the elevator control and then you see what’s on the elevator control panel as the schematics of the Normandy reveal where you are in the ship, and they show you different decks as you transition. Then all of a sudden you’re there. “So it makes it an interesting part of the narrative. I find that now, in between missions out in the universe, I come back to the Normandy and I just want to run around and do all the new things and check out the stuff I bought, talk to everybody, because it’s a lot smoother and there’s just so much more to do. I think people will be really excited about that.”
ikaruga24 Δημοσ. 8 Δεκεμβρίου 2009 Δημοσ. 8 Δεκεμβρίου 2009 Κριμα και μου αρεσε να ακουω τα νεα στο ραδιο ή τους χαρακτηρες να λενε βλακειες την ωρα του "elevatoring".
john2gr Δημοσ. 8 Δεκεμβρίου 2009 Δημοσ. 8 Δεκεμβρίου 2009 Κριμα και μου αρεσε να ακουω τα νεα στο ραδιο ή τους χαρακτηρες να λενε βλακειες την ωρα του "elevatoring". true.dat!!
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