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Mass Effect 2


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BioWare explains how Mass Effect saves play into the sequel

 

BioWare’s Casey Hudson has sat down and explained to PC World how players’ Mass Effect saves come into play with Mass Effect 2.

 

Apparently, the firm has taken every possible ending and integrated it into the sequel so that the experience can be as flawless as possible.

 

“[Mass Effect 2] is completely different from anything you’ve played before, because it’s literally, potentially threaded into everything that happens,” he explained. “When you’re playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.

 

“When you import it into Mass Effect 2, now we can continue mining all that information. And it’s not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.

 

“Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard’s that you met in the first game, and it’s like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that’s that.

 

“Jump forward two years. Now you’re playing Mass Effect 2, and oh my god, who’s this, it’s Conrad Verner! And based on what you’ve done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad’s back and involved in another plot in a game you’re playing two years later…and what you did two years ago is meaningfully affecting what’s happening.

 

“That’s a small example.”

 

More through the link.

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BioWare working on a secret technology feature for Mass Effect 2

 

A mysterious tweet from BioWare developer, Christina Norman, has seriously hinted at a big tech feature thats upcoming for Mass Effect 2.

 

“Working on the new “technology” feature for #masseffect2. It’s secret, and awesome! Don’t tell anyone.”

 

Whatever it is, it can stay secret for too long… right?

 

Game’s out in 2010 for Xbox 360 and PC.

Δημοσ.

Mass Effect 2: Shepard begins game with abilities wiped

 

BioWare’s Casey Hudson has told Computer World that players will notice Commander Shepard is not as powerful in Mass Effect 2 as he was towards the end of the first game.

 

Apparently, stats for the character have been reset to basic abilities so that an improved system could be implemented, but to compensate for the lack of prowess, his storyline will delve into the reasons why he is weaker than before.

 

“There’s something that’s happening with the story that explains what happens with your abilities,” said Hudson. “It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations…that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.

 

“Part of it, too, is the fact that we’ve gone in and improved literally every system in the game, your powers, the controls, aiming, the way that your character stats work and how you build a character, the inventory system, weapons, and so on. All of those things have been dramatically improved, so there’s no direct way to map the stuff you had in Mass Effect over to Mass Effect 2 anyway.

 

“That said, we’re taking into account all of your accomplishments in terms of building a character from the first game. So things you’d expect to be acknowledged, like if you were a level 60 character, or you were highly Renegade and don’t want to start out at the middle again. If you import your save game from Mass Effect, these kinds of things will be acknowledged in ways that map across to the new system.

 

“You will feel, even in terms of the character that you build, that you are continuing as that character.”

 

Hudson goes on to chat about the new vehicle and other ME2 details, and talks a bit about emotional attachment in games like ICO through the link.

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Exclusive: VG247 talks Mass Effect 2 with associate producer Jesse Houston

 

Mass Effect 2 associate producer Jesse Houston sat down with VG247 during GamesCom to talk a bit about the game that everyone and their kitten is gagging to get their tiny paws on.

 

Seems the game has double the amount of physical content of the first one, combat is much smoother as everything’s 30FPS, it will ship simultaneously for 360 and PC, and includes a new interrupt system.

 

There are loads of goodies in the interview, you should read on past the break.

 

 

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Mass Effect 2 is “darker, harder” than original

 

BioWare boss Greg Zeschuk has likened Mass Effect 2 to Empire Strikes Back in terms of its place in the ME trilogy. Things are about to get nasty, yo.

 

Yeah we have definitely designed it in that fashion,” he told IGN AU.

 

If you recall, Empire Strikes Back was the darker chapter and that is how we designed the ME2 story and experience: to try and make the player reflect on the challenges of the character. If you put ME2 next to the original it is definitely a darker, harder game.”

 

Hit the link for more. Beware of spoilers, though. It’s out for PC and 360 early next year.

 

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Δημοσ.

Δωσε στο λαο να γουσταρει!!!! Το παιχνιδι απλα θα τα σπαει. Δεν υπαρχει αμφιβολια. Φενεται η ποιοτητα ρε παιδι μου τι να λεμε τωρα. Ο μονος τροπος για να μην τα σπαει ειναι να εχει επαναλαμβανομενα περιβαλλοντα (δυσκολο αν κρινουμε απο το πρωτο) η αν η ιστορια του γινει "καπως" (που παλι δεν το πιστευω).

 

Σε αντιθεση με το Dragons Age που τα βιντεακια του σε καποια σημεια καπως με χαλασαν το Mass Effect 2 συνεχιζει να ειναι εκει ψηλα στην κορυφη. Αργει ακομα βεβαια αλλα ευτυχως εχω πολυ ΤΟΠ πραμα που δεν εχω παιξει ακομα.

Δημοσ.

Mass Effect 2 Arrives January 29th

 

Mark your calendar and lock in your copy of Mass Effect 2 now! Leading video game developer BioWare, a division of Electronic Arts Inc. today announced that the epic Shooter/RPG Mass Effect 2 will be on store shelves in the UK on January 29. With its larger-than-life hero Commander Shepard, intense shooter action, nuanced characters and a rich storyline, the sequel to the original award-winning opus is one of the most anticipated titles of 2010. In support of the launch, BioWare is releasing unique Mass Effect 2 pre-order incentives at key retailers in North America and across Europe. Codes for downloading these items will be provided to players who have pre-ordered, usable when the game is released.

 

“Our fans are in for a genuine thrill in the New Year with Mass Effect 2 – the second installment in the trilogy will be of amazingly high quality,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “BioWare’s fans worldwide have been eagerly awaiting this epic sequel, and we couldn’t be more excited to reward them for pre-ordering by delivering some awesome bonus content!”

 

Pre-order bonuses include special-ops armor and weaponry that are designed to boost Commander Shepard’s skills and abilities. Terminus Gear includes the powerful Terminus Assault Armor and the M-490 Blackstorm Heavy Weapon. Terminus Armor is designed for use in extreme planetary conditions, increasing run speed and personal shields, and augmenting weapons with an additional magazine of reserve ammo. The M-90 Blackstorm Heavy Weapon generates a high-powered localized gravity well, accelerating particles to near-infinite mass, and ultimately expanding the selection of heavy weapons available to players when they gear up for combat missions in Mass Effect 2.

 

Inferno Armor will also be available as a separate pre-order incentive. This item is used by officers to monitor battlefield conditions by recognizing elevated heart rates, and regulates sub-systems with extreme efficiency to allow for greater response times – together these abilities translate in-game into a negotiation bonus for Commander Shepard and an increase in run speed and augmented damage from combat powers.

 

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