Moderators GeorgeMan Δημοσ. 23 Οκτωβρίου 2008 Moderators Δημοσ. 23 Οκτωβρίου 2008 Παιδια εχω να κανω μια ερωτησουλα, πως θα κατατασσατε τις παρακατω καρτες σε ο,τι αφορα αποκλειστικα την 3d αποδοση τους? Ati X1300 256MB (οχι XT, οχι SE, οχι Pro, τη σκετη) Ati HD2400Pro 256MB Ati HD3450 256MB Ati HD3470 256MB Nvidia 6200 256MB Nvidia 8400GS 512MB Καθε αποψη δεκτη
antonl Δημοσ. 23 Οκτωβρίου 2008 Δημοσ. 23 Οκτωβρίου 2008 Δύσκολο. Κάτι σε multiple choice δεν έχεις; Οκ δε spamάρω άλλο.
Moderators GeorgeMan Δημοσ. 23 Οκτωβρίου 2008 Μέλος Moderators Δημοσ. 23 Οκτωβρίου 2008 Απλα θελω να ξεκαθαρισω λιγο το τοπιο στο μυαλο μου γιατι εχει παραθολωσει με ολες αυτες... Αν θες βαλτες σε μια σειρα
antonl Δημοσ. 23 Οκτωβρίου 2008 Δημοσ. 23 Οκτωβρίου 2008 Εγώ να τις βάλω. Αν είναι κι η σωστή δεν ξέρω 6200 < X1300 < 3450 <= 2400Pro <= 8400GS < 3470 Μη ζητήσεις αποδείξεις και επιχειρηματολογία. Απλώς κάπως έτσι τις θυμάμαι. edit: Μια δεύτερη επιλογή είναι: 6200 < X1300 < 2400Pro <= 8400GS <= 3450 < 3470 edit2: Ναι τελικά καταλίγω στο παρακάτω: 6200 < X1300 < 2400Pro <= 8400GS < 3450 < 3470
Moderators GeorgeMan Δημοσ. 23 Οκτωβρίου 2008 Μέλος Moderators Δημοσ. 23 Οκτωβρίου 2008 Αρα συμφωνουμε στο οτι η 6200 ειναι η χειροτερη και η 3470 η καλυτερη. Επισης, η 3450 δε μπορει να ειναι χειροτερη απο την 2400 σαν αντικαταστατης της (ή μηπως μπορει?) και κατι αλλο, γιατι υποτιμας την Χ1300? Αποτι ειχα μετρησει ειχε +30% αποδοση απο μια Ati 9600XT (αρα ~= με Ati9800Pro).
antonl Δημοσ. 23 Οκτωβρίου 2008 Δημοσ. 23 Οκτωβρίου 2008 Βασικά έκανα ένα final update στο προηγούμενο post μου. [...]και κατι αλλο, γιατι υποτιμας την Χ1300? Αποτι ειχα μετρησει ειχε +30% αποδοση απο μια Ati 9600XT (αρα ~= με Ati9800Pro). Δεν την υποτιμάω. Τη βάζω στη θέση που της αξίζει +30% σε συγκεκριμένα παιχνίδια μήπως; Δεν ξέρω αλλά απ' το research (που μ εξανάγκασες να κάνω) σε συνδιασμό με τα όσα θυμάμαι, εκεί κατέληξα
Moderators GeorgeMan Δημοσ. 23 Οκτωβρίου 2008 Μέλος Moderators Δημοσ. 23 Οκτωβρίου 2008 αλλά απ' το research (που μ εξανάγκασες να κάνω) Ειμαι εξαναγκαστήρας εγω Οχι σε συγκεκριμενα παιχνιδια, γενικα (αφου ειχε και 30% περισσοτερα τρανζιστορ ο πυρηνας σε σχεση με την 9600). Παντωs thankss! Περιμενω και τις γνωμες αλλων μελωννν!
blaxos Δημοσ. 25 Οκτωβρίου 2008 Δημοσ. 25 Οκτωβρίου 2008 παραθέτω και εγώ λοιπόν τα παρακάτω αν και δεν αναφέρεις αν είναι ddr3 η ddr2 και ποιας εταιρίας-Κατασκευάστριας, να έχουμε πιο ολοκληρωμένη άποψη! κατατάσσω ως εξής(προσωπικη μου αποψη) 6 Ati X1300 256MB (οχι XT, οχι SE, οχι Pro, τη σκετη) 4 Ati HD2400Pro 256MB 3 Ati HD3450 256MB 1 Ati HD3470 256MB 5 Nvidia 6200 256MB 2 Nvidia 8400GS 512MB Ati X1300 256MB Specifications Features 105 million transistors on 90nm fabrication process Four pixel shader processors Two vertex shader processors 128-bit 4-channel DDR/DDR2/GDDR3 memory interface 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations Native PCI Express x16 bus interface AGP 8x configurations also supported with external bridge chip Dynamic Voltage Control High Performance Memory Controller Fully associative texture, color, and Z/stencil cache designs Hierarchical Z-buffer with Early Z test Lossless Z Compression (up to 48:1) Fast Z-Buffer Clear Z/stencil xache optimized for real-time shadow rendering Ultra-Threaded Shader Engine Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware Full speed 128-bit floating point processing for all shader operations Up to 128 simultaneous pixel threads Dedicated branch execution units for high performance dynamic branching and flow control Dedicated texture address units for improved efficiency 3Dc+ texture compression High quality 4:1 compression for normal maps and two-channel data formats High quality 2:1 compression for luminance maps and single-channel data formats Multiple Render Target (MRT) support Render to vertex buffer support Complete feature set also supported in OpenGL® 2.0 Advanced Image Quality Features 64-bit floating point HDR rendering supported throughout the pipeline ncludes support for blending and multi-sample anti-aliasing 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline Includes support for blending and multi-sample anti-aliasing 2x/4x/6x Anti-Aliasing modes Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling New Adaptive Anti-Aliasing feature with Performance and Quality modes Temporal Anti-Aliasing mode Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions 2x/4x/8x/16x Anisotropic Filtering modes Up to 128-tap texture filtering Adaptive algorithm with Performance and Quality options High resolution texture support (up to 4k x 4k) Avivo™ Video and Display Platform High performance programmable video processor Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding DXVA support De-blocking and noise reduction filtering Motion compensation, IDCT, DCT and color space conversion Vector adaptive per-pixel de-interlacing 3:2 pulldown (frame rate conversion) Seamless integration of pixel shaders with video in real time HDR tone mapping acceleration Maps any input format to 10 bit per channel output Flexible display support Dual integrated DVI transmitters (one dual-link + one single-link) DVI 1.0 compliant / HDMI interoperable and HDCP ready* Dual integrated 10 bit per channel 400 MHz DACs 16 bit per channel floating point HDR and 10 bit per channel DVI output Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color) Complete, independent color controls and video overlays for each display High quality pre- and post-scaling engines, with underscan support for all outputs Content-adaptive de-flicker filtering for interlaced displays Xilleon™ T encoder for high quality analog output YPrPb component output for direct drive of HDTV displays** Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays Fast, glitch-free mode switching VGA mode support on all outputs Drive two displays simultaneously with independent resolutions and refresh rates Compatible with ATI TV/Video encoder products, including Theater 550 * AMDʼs ATI Radeon™ X and Radeon™ 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however not all ATI Radeon graphics cards are HDCP ready. Please check the applicable ATI Radeon graphics card specification to determine if a particular ATI Radeon graphics card is HDCP ready. Some third parties manufacture graphics cards containing ATI Radeon GPUs -- you can inquire of them which models, if any, are HDCP ready. In addition, playing HDCP content requires additional HDCP ready components, including but not limited to an HDCP ready monitor, disc drive, multimedia application and computer operating system. **with optional HDTV adapter available from ATI Online Store CrossFire™ Multi-GPU technology Inter-GPU communication over PCI Express (no interlink hardware required) Four modes of operation: Alternate Frame Rendering (maximum performance) Supertiling (optimal load-balancing) Scissor (compatibility) Super AA 8x/10x/12x/14x (maximum image quality) HyperMemory™ 2*** 2nd generation virtual memory management technology mproved PCI Express transfer efficiency Supports rendering to system memory as well as local graphics memory Ati HD2400Pro 256MB ATI Radeon™ HD 2400 PRO - Specifications What's in the Box ATI Radeon™ HD 2400 PRO graphics card DVI to HDMI adapter HDTV Component out adapter Video-out adapter Set-up CD Manuals System Requirements PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard 300 Watt or greater power supply recommended Certified power supplies are recommended. Refer to http://ati.amd.com/CertifiedPSU for a list of Certified products 1GB of system memory Installation software requires CD-ROM drive DVD playback requires DVD drive Blu-ray / HD DVD playback requires Blu-ray / HD DVD drive Display Support One Dual-Link DVI-I connector for high-resolution digital displays ATI Radeon™ DVI-I to HDMI2 with 5.1 audio (adapter) One VGA analog connector HDTV Component (YPrPb) output (adapter) Drive two displays simultaneously with independent resolutions and refresh rates4 TV output requires HDMI, component, S-video or composite cable (not included) Display Modes Digital Displays (Connected by DVI) All Resolutions up to 2560x1600 Analog Displays (Connected by VGA) All resolutions up to 2048x1536 TV-out SDTV (analog): 480i | 525i HDTV (analog): 1080p | 1080i | 720p | 480p | Custom resolution3 HDTV (digital): 720p | 480p | Custom resolution3 Note: Resolutions are limited by the performance of the attached monitor. Ati HD3450 256MB Κατασκευαστής Chipset ATI Σειρά Chipset Radeon Chipset HD 3450 Μέγιστη Ανάλυση 2560x1600 Μνήμη 256 MB Τύπος Μνήμης DDR2 Memory Interface 64 Bit Υποστήριξη DirectX DirectX 10.1 Υποστήριξη Open GL OpenGL 2.0 Υποστήριξη HDCP Ναι Δυνατότητα Παράλληλης Λειτουργίας ATI CrossFireX Σύστημα Ψύξης Active HDMI output Ναι Ati HD3470 256MB 181 million transistors on 55nm fabrication process PCI Express 2.0 x16 bus interface 64-bit DDR2/GDDR3 memory interface Microsoft® DirectX® 10.1 support Shader Model 4.1 32-bit floating point texture filtering Indexed cube map arrays Independent blend modes per render target Pixel coverage sample masking Read/write multi-sample surfaces with shaders Gather4 texture fetching Unified Superscalar Shader Architecture 40 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 16 texture fetches per clock cycle Up to 128 textures per pixel Fully associative vertex/texture cache design •XTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) •ully associative texture & Z/stencil cache designs Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression 8 render targets (MRTs) with anti-aliasing support Physics processing support Dynamic Geometry Acceleration Programmable tessellation unit Accelerated geometry shader path for geometry amplification Memory read/write cache for improved stream output performance Anti-aliasing features Multi sample anti aliasing (2 or 4 samples per pixel) Custom Filter Anti-Aliasing (CFAA) for improved quality Adaptive super-sampling and multi-sampling Temporal anti-aliasing Gamma correct Super AA (ATI CrossFire™ configurations only) All anti-aliasing features compatible with HDR rendering Texture filtering features 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 128-bit floating point HDR texture filtering Bicubic filtering RGB filtering (gamma/degamma) Percentage Closer Filtering (PCF) Depth & stencil texture (DST) format support Shared exponent HDR (RGBE 9:9:9:5) texture format support OpenGL 2.0 support ATI Avivo™ HD Video and Display Platform Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats High definition (HD) playback of both Blu-ray and HD DVD formats Hardware MPEG-1, MPEG-2, and DivX video decode acceleration Motion compensation and IDCT ATI Avivo Video Post Processor Color space conversion Chroma subsampling format conversion Horizontal and vertical scaling Gamma correction Advanced vector adaptive per-pixel de-interlacing De-blocking and noise reduction filtering Detail enhancement Inverse telecine (2:2 and 3:2 pull-down correction) Bad edit correction τwo independent display controllers Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display Full 30-bit display processing programmable piecewise linear gamma correction, color correction, and color space conversion Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays High quality pre- and post-scaling engines, with underscan support for all display outputs Content-adaptive de-flicker filtering for interlaced displays Fast, glitch-free mode switching Hardware cursor Two integrated DVI display outputs Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)1 Each includes HDCP encoder with on-chip key storage for maximum resolution playback of protected content2 Two integrated DisplayPort™ outputs upports 24- and 30-bit displays at all resolutions up to 2560x16001 1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane Two integrated 400 MHz 30-bit RAMDACs Each supports analog displays connected by VGA at all resolutions up to 2048x15361 HDMI output support Supports all display resolutions up to 1920x10801 ntegrated HD audio controller with up to 2 channel 48 kHz stereo or multichannel(5.1) AC3 enabling a plug-and-play cable-less audio solution Integrated AMD Xilleon™ HDTV encoder Provides high quality analog TV output (component/S-video/composite) Supports SDTV and HDTV resolutions Underscan and overscan compensation MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding Seamless integration of pixel shaders with video in real time VGA mode support on all display outputs ATI PowerPlay™ Advanced power management technology for optimal performance and power savings Performance-on-Demand Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario Clock and memory speed throttling Voltage switching Dynamic clock gating Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required Nvidia 6200 256MB The NVIDIA® 6200 graphics processing units (GPUs) featuring NVIDIA® TurboCache™ technology take full advantage of the PCI Express bus to deliver the turbocharged system performance you need to play all the hottest games and applications. Feature NVIDIA® TurboCache™* technology for turbocharged PC performance Deliver GeForce 6 Series performance and features at an affordable price Feature support for up to 128MB or 256MB configurations Are the only Microsoft® DirectX® 9.0c Shader Model 3.0 GPUs in their class so you play all the latest games Feature NVIDIA® PureVideo™ technology to deliver crisp, vibrant video on the PC *Applies only to products with TurboCache enabled Available models: GeForce 6200, Memory Supports 128MB or 256MB Effective Memory Bandwidth (GB/sec) 13.6* Fill Rate (pixels/sec) 1.4 billion* Vertices per Second (million) 263* Pixels per Clock (peak) 4 RAMDACs 400 MHz Nvidia 8400GS 512MB Bus Type: PCI-E GPU Clock: 450 Mhz Memory Bus: 64 Memory Type: DDR2 Memory Size: 512 MB Memory Speed: 533 Mhz Thermal Solution: FANSINK Minimum Power Supply Requirement: 300 Watt Outputs: VGA, DVI, HDTV Card Dimensions: 6.6" x 4.376" x 0.75"
Moderators GeorgeMan Δημοσ. 25 Οκτωβρίου 2008 Μέλος Moderators Δημοσ. 25 Οκτωβρίου 2008 Μμμμμμ ευχαριστω για το χρονο σου, αλλα γιατι κατατασσεις 6η μια καρτα με 128bit διαυλο (Χ1300) και δευτερη μια με 64bit που ειναι μολις μια γενια εμπρος? Οσο αφορα τις μνημες, εχεις δικιο, να πω λοιπον: Ati X1300 256MB DDR2 533 Ati HD2400Pro 256MB DDR2 800 Ati HD3450 256MB DDR2 1000 Ati HD3470 256MB ddr3 1400MHz Nvidia 6200 256MB ddr2 533 Nvidia 8400GS 512MB ddr2 1000MHz
blaxos Δημοσ. 25 Οκτωβρίου 2008 Δημοσ. 25 Οκτωβρίου 2008 Μμμμμμ ευχαριστω για το χρονο σου, αλλα γιατι κατατασσεις 6η μια καρτα με 128bit διαυλο (Χ1300) και δευτερη μια με 64bit που ειναι μολις μια γενια εμπρος? Οσο αφορα τις μνημες, εχεις δικιο, να πω λοιπον: Ati X1300 256MB DDR2 533 Ati HD2400Pro 256MB DDR2 800 Ati HD3450 256MB DDR2 1000 Ati HD3470 256MB ddr3 1400MHz Nvidia 6200 256MB ddr2 533 Nvidia 8400GS 512MB ddr2 1000MHz αυτες οι εκδοσεις που παραχωρισα ειναι οι στανταρ και οντως γι΄αυτο το λογο την εβαλα 2η επειδη ειναι πιο καινουρια-προσφατο μοντελο!
liopyr Δημοσ. 25 Οκτωβρίου 2008 Δημοσ. 25 Οκτωβρίου 2008 GeorgeMan προς τι όλο αυτό? Φτιαχνεις τίποτα charts? Να μπλέξω το παιχνίδι κι άλλο? Ποια είναι πιο φθηνή, ποια έχει τις καλύτερες υλοποιήσεις, ποια παίζει καλύτερα HD, ποια είναι η πιο αθόρυβη,ποια καίει λιγότερο, ποια έχει πιο καλά υποστηριζόμενους drivers, ποια έχει πιο ωραία εμφάνιση...
Moderators GeorgeMan Δημοσ. 25 Οκτωβρίου 2008 Μέλος Moderators Δημοσ. 25 Οκτωβρίου 2008 Χμμ οχι δε φτιαχνω charts. Αν ειχα 5000? διαθεσιμα θα αγοραζα δυο απο ολες τις καρτες που κυκλοφορουν και θα τις πεθαινα στα charts (πιστεψε με με πωρωνουν ), αλλα τωρα οχι. Απλα θελω να ξεκαθαρισω τι επιδοσεις εχει η καθεμια απο αυτες συγκρινομενη με τις αλλες γιατι χα εχω μπλεγμενα στο μυαλο μου. (PS: Λες μετα απο αυτο να γινω σαν αυτον στη πικ? ) αυτες οι εκδοσεις που παραχωρισα ειναι οι στανταρ και οντως γι΄αυτο το λογο την εβαλα 2η επειδη ειναι πιο καινουρια-προσφατο μοντελο! Κακως Π.χ. η 6800ULTRA ειχε καλυτερες επιδοσεις απο ολες τις midrange-lowend της επομενης γενιας και καλυτερες και απο τις lowend των 3 επομενων γενιων...
liopyr Δημοσ. 25 Οκτωβρίου 2008 Δημοσ. 25 Οκτωβρίου 2008 (PS: Λες μετα απο αυτο να γινω σαν αυτον στη πικ? ) Yeap. NerD AlerT!
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