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FUEL


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Codemasters Unveils FUEL

 

Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.

 

Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, Asobo Studios' FUEL promises a truly next generation addition to the racing genre, complete with the ability to go online to explore this massive world and compete in hundreds of multiplayer challenges.

 

Born of Asobo Studiosʼ cutting-edge proprietary engine, the result of over four years in development, FUEL will present players with an astonishing no-boundaries playfield thatʼs over 5,000 square miles (14,000+ km²) in size. Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.

 

FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.

 

Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.

 

FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.

 

Player choice lies at the heart of FUELʼs action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”

 

The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement,” said Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”

 

FUEL is in development at Asobo Studios in Bordeaux, France, for the PS3, Xbox 360, PC and due to release in 2009.

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Fuel Hands-on

 

We headed over to Bordeaux to see how Asobo's open-world off-road racer is shaping up in both single and multiplayer.

 

Asobo has been quietly working away on its open-world climate-changed racer for some time now, and we were invited along to its studios in Bordeaux to see how the game is shaping up. Due out in the first part of this year, Fuel mixes up on- and off-road racing with 75 vehicles, including road bikes, dirt bikes, quads, pickup trucks, SUVs, muscle cars, monster trucks, and even big rigs, in what feels like an enjoyably frantic experience...

 

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New FUEL vid shows first gameplay, 70-strong vehicle line-up

 

A new movie of open-world racer FUEL released today, showing off the Codemasters game’s 70-strong vehicle line-up and the first footage of the title’s UI.

 

It’s still looking very cool. There’s a huge variety of wheel-based paraphernalia in there, as well as day and night racing and loads of other stuff.

 

It’s out next month for PC, 360 and PS3.

 

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FUEL delayed to June 5

 

Codemasters has confirmed to VG247 that the 360 and PS3 versions of open-world racer FUEL have been delayed to June 5, a little slip of a week.

 

The PC version? It’s coming, we’re assured. There’s no solid date on it as yet, but it’s “to follow” in the very near future. We’re talking weeks.

 

 

FUEL is officially the “biggest console game of all time”

 

Guinness World Records has recognised Codemasters racer FUEL as having the largest playable environment of any game.

 

The open-world racer packs 5,560 of US terrain. Apparently, this is the approximate area of Trinidad & Tobago, and larger than Hong Kong, Singapore, St Lucia and the Isle of Man put together. Fancy.

 

We knew FUEL was going to be big,” said producer Phil Wright, “but to have this confirmed officially by Guinness World Records justifies our faith in this ground-breaking title.”

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