kostacurtas Δημοσ. 13 Αυγούστου 2008 Δημοσ. 13 Αυγούστου 2008 Batman: Arkham Asylum Eidos and Warner Bros. Interactive Entertainment on behalf of DC Comics announce Batman: Arkham Asylum, a 3rd-person action game powered by the Unreal Engine 3, with a dark and gritty setting reminiscent of Bioshock. In Batman: Arkham Asylum, developed by Rocksteady Studios, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comicsʼ detective to life with stunning graphics. “In Batman: Arkham Asylum Eidos and Warner Bros. are building a true action adventure game experience worthy of gamers and fans,” said Phil Rogers, CEO of Eidos Interactive. “Players become Batman, like he has never been seen before in a video game, as he fights through intense circumstances in Arkham Asylum utilizing his intuitive detective skills and aggressive melee attacks.” “Batman: Arkham Asylum offers players the chance to battle Gothamʼs worst villains with Batmanʼs physical and psychological strength in a graphically distinct and story-driven game,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “We look forward to working with Eidos on expanding DC Comicsʼ world-renowned character Batman in the game space with a noticeably different feature set in an incredibly dark interactive environment.” Eidos Interactive and Warner Bros. Interactive Entertainment will co-publish Batman: Arkham Asylum in North America, Eidos Interactive will publish the game in all other territories, scheduled for 2009. More information is forthcoming, with an elaborate Bat-counter already ticking down on Rocksteady's website.
kostacurtas Δημοσ. 13 Αυγούστου 2008 Μέλος Δημοσ. 13 Αυγούστου 2008 Batman: Arkham Asylum - Details Batman: Arkham Asylum 1 Player Action Game, Playstation 3, Xbox 360, PC Publisher: Eidos Developer: Rocksteady Sudios Release: 2009 - Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick. - Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock - Story is written by Paul Dini (Batman: The Animated Series, Detective Comics) - Wildstorm is crafting the authentic yet distinct new look for all the key characters - Gameplay places just as much focus on Batman's role as a detective as his combat prowess. - Game isn't being rushed to tie in with any TV/Film marketing cycles. - Game runs on Unreal Engine 3 - Most of the game is played through an over-the-shoulder perspective - You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil. - Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game. - Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds - Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill). - Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary. - Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that. COMBAT - Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses. - Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw. - Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting. - During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time. - Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough) - There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect. DETECTIVE - Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets. - Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database. - They also mention another forensic gadget, a fingerprint tracker that allow Batman to follow trails of fingerprints. OTHER - Magazine hints at the ability to play as the villains in the game. Not sure if this is inserted directly into the game or available as a second playthrough option. - Magazine lists a few suggested reading items. Arkham Asylum: A Serious House on Serious Earth, Batman: The Last Arkham, and Arkham Asylum: Living Hell. GRAPHICS - Game is very gritty looking. The screens in the mag are all inside Arkham and show case a few hallways, The Riddler's cell, A sewer etc. Lots of great lighting going on. - Character redesigns are pretty good for the most part. Joker looks like classic Joker only with Heath Ledger style make up (long drawn on red lipstick etc.) he still has a the bright purple suit and bright green hair. Definitely more sinister looking than say the TAS Joker. Killer Croc is huge and looks more like Jim Lee's Hush redesign as opposed to some of the more human renditions of him. - Batman is in the Black and Grey costume. It looks more like armor however his gauntlets in particular look like the ones from TDK. Overall it looks very awesome. - They show screens of fights and predator segments and all look very interesting and very Batman in scope. Lots of classic poses etc. - You can control Batarangs from first person mode.
kostacurtas Δημοσ. 14 Αυγούστου 2008 Μέλος Δημοσ. 14 Αυγούστου 2008 Game Informer's Coverage of Batman: Arkham Asylum Εξαιρετικο φαινεται... Πατηστε πανω στις φωτογραφιες για να τις δειτε σε μεγαλυτερο μεγεθος:
privateer Δημοσ. 14 Αυγούστου 2008 Δημοσ. 14 Αυγούστου 2008 Batman: Arkham Asylum 1 Player Action Game, Playstation 3, Xbox 360, PC Publisher: Eidos Developer: Rocksteady Sudios Release: 2009 - Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick. - Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock - Story is written by Paul Dini (Batman: The Animated Series, Detective Comics) - Wildstorm is crafting the authentic yet distinct new look for all the key characters - Gameplay places just as much focus on Batman's role as a detective as his combat prowess. - Game isn't being rushed to tie in with any TV/Film marketing cycles. - Game runs on Unreal Engine 3 - Most of the game is played through an over-the-shoulder perspective - You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil. - Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game. - Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds - Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill). - Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary. - Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that. COMBAT - Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses. - Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw. - Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting. - During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time. - Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough) - There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect. DETECTIVE - Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets. - Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database. - They also mention another forensic gadget, a fingerprint tracker that allow Batman to follow trails of fingerprints. OTHER - Magazine hints at the ability to play as the villains in the game. Not sure if this is inserted directly into the game or available as a second playthrough option. - Magazine lists a few suggested reading items. Arkham Asylum: A Serious House on Serious Earth, Batman: The Last Arkham, and Arkham Asylum: Living Hell. GRAPHICS - Game is very gritty looking. The screens in the mag are all inside Arkham and show case a few hallways, The Riddler's cell, A sewer etc. Lots of great lighting going on. - Character redesigns are pretty good for the most part. Joker looks like classic Joker only with Heath Ledger style make up (long drawn on red lipstick etc.) he still has a the bright purple suit and bright green hair. Definitely more sinister looking than say the TAS Joker. Killer Croc is huge and looks more like Jim Lee's Hush redesign as opposed to some of the more human renditions of him. - Batman is in the Black and Grey costume. It looks more like armor however his gauntlets in particular look like the ones from TDK. Overall it looks very awesome. - They show screens of fights and predator segments and all look very interesting and very Batman in scope. Lots of classic poses etc. - You can control Batarangs from first person mode.
Aristeidis Δημοσ. 14 Αυγούστου 2008 Δημοσ. 14 Αυγούστου 2008 Batman: Arkham Asylum[...] Ανοίγουμε και τα Spoiler πρωτού κάνουμε post :>
kostacurtas Δημοσ. 15 Αυγούστου 2008 Μέλος Δημοσ. 15 Αυγούστου 2008 Batman: Arkham Asylum - Site opens, New screens
kostacurtas Δημοσ. 24 Νοεμβρίου 2008 Μέλος Δημοσ. 24 Νοεμβρίου 2008 Batman: Arkham Asylum Exclusive Debut Teaser [gt]42999[/gt]
kostacurtas Δημοσ. 8 Δεκεμβρίου 2008 Μέλος Δημοσ. 8 Δεκεμβρίου 2008 Batman: Arkham Asylum Teaser Trailer [gt]43467[/gt]
Super Moderators Thresh Δημοσ. 8 Δεκεμβρίου 2008 Super Moderators Δημοσ. 8 Δεκεμβρίου 2008 οπτικά είναι άψογο... θα το τιμήσω...
sYn Δημοσ. 8 Δεκεμβρίου 2008 Δημοσ. 8 Δεκεμβρίου 2008 Ελπίζω να μπορεί να το τιμήσει το notebook μου..
kostacurtas Δημοσ. 23 Δεκεμβρίου 2008 Μέλος Δημοσ. 23 Δεκεμβρίου 2008 Batman: Arkham Asylum - New Screens
kostacurtas Δημοσ. 29 Ιανουαρίου 2009 Μέλος Δημοσ. 29 Ιανουαρίου 2009 Batman: Arkham Asylum Impressions We got on the batphone to Eidos and Rocksteady Games, who arranged a first look at Batman: Arkham Asylum for us. Of all the comic book superheroes, Batman is undoubtedly the closest to being a multimedia superstar. Take 2008 for example: He not only starred in the biggest film of the year, but he was versatile enough to make it into a Lego-based video game. This year, on the 70th anniversary of the character's creation, Batman will return to his comic book roots in Rocksteady Studios' Batman: Arkham Asylum, a third-person action game that's shaping up to be as varied as it is visually stunning. We were lucky enough to see the first hour of the game at the studio's London offices, as well as speak to the people behind it... -----Προστέθηκε 30/1/2009 στις 06 : 18 : 15----- Batman: Arkham Asylum Breakout Trailer [gt]44909[/gt]
kostacurtas Δημοσ. 29 Ιανουαρίου 2009 Μέλος Δημοσ. 29 Ιανουαρίου 2009 Batman: Arkham Asylum Impressions We got on the batphone to Eidos and Rocksteady Games, who arranged a first look at Batman: Arkham Asylum for us. Of all the comic book superheroes, Batman is undoubtedly the closest to being a multimedia superstar. Take 2008 for example: He not only starred in the biggest film of the year, but he was versatile enough to make it into a Lego-based video game. This year, on the 70th anniversary of the character's creation, Batman will return to his comic book roots in Rocksteady Studios' Batman: Arkham Asylum, a third-person action game that's shaping up to be as varied as it is visually stunning. We were lucky enough to see the first hour of the game at the studio's London offices, as well as speak to the people behind it... -----Προστέθηκε 30/1/2009 στις 06 : 18 : 15----- Batman: Arkham Asylum Breakout Trailer [gt]44909[/gt]
kostacurtas Δημοσ. 13 Μαρτίου 2009 Μέλος Δημοσ. 13 Μαρτίου 2009 Batman: Arkham Asylum Invisible Predator Trailer [gt]46636[/gt]
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