kostacurtas Δημοσ. 11 Οκτωβρίου 2008 Μέλος Δημοσ. 11 Οκτωβρίου 2008 Diablo 3 Lead Designer Reveals Skill Rune System Diablo III lead designer Jay Wilson revealed the Skill Rune system of skill modification during his talk at BlizzCon. Skill Runes are skill-modifying items that are randomly dropped by monsters and used across all classes. They can be attached to each skill like an item, often completely changing the gameplay of each skill. The lead designer showed off the Teleport skill with a Striking rune, turning the spell into an offensive skill that can destroy enemies. The Skull of Flame skill was modified by the Multistrike Rune, which split the single fireball into multiple splashing attacks, to the crowd's enormous delight. The Electrocute spell was modified with Multistrike, turning it into a Chain Lightning-esque spell. The Lethality rune added an explosion effect to Electrocute, splattering enemies on contact. Wilson first took the crowd through the evolution of the current Diablo III skill system. "We wanted to have more depth to the combat [than Diablo II], so that skill system was hard for us because of that," said Wilson. "The tree also had a lot of unwanted skills, but you had to take them even if you didn't want them." Wilson also talked about how Diablo II offered skill choices where "1 point is all you ever need, but you can spend 20 points." "Why is that? It seemed like a lot of opportunities to make mistakes, and there's no respec," he said. When it comes to the World of Warcraft, Wilson noted that one problem with directly adapting that system to Diablo III is problematic due to the minimal builds available. "There really is kind of a good path of the talent tree, and that's desirable of a game that has so many different ways to play it for balancing, but for us that's not as much of a concern." Wilson eventually explained various skill trees in what he called the team's "Crazytown." Various skill designs Skill Cards, Skill Ring, and a Skill Wheel. "I honestly don't remember what this did," said Wilson on the Skill Wheel. "I think there was some kind of spinning involved." Wilson then revealed a diagram of an incredibly complicated Horadric Cube-styled Skill tree, to which the crowd roared in laughter. The lead designer then elaborated on how the team reached the current scheme, including two ideas they wanted to incorporate into the system: randomly dropped skills, and skill modification. Thus, Skill Runes.
liakos18 Δημοσ. 11 Οκτωβρίου 2008 Δημοσ. 11 Οκτωβρίου 2008 Απλά μαμεί και δέρνει. Αυτό το χειμώνα, να δούμε τι θα πρωτοπαίξουμε... Θα καούμε ζωντανοί λέμε... Τον άλλο χειμώνα θες να πεις... Κι αυτό αισιόδοξο είναι βέβαια...
gdp77 Δημοσ. 11 Οκτωβρίου 2008 Δημοσ. 11 Οκτωβρίου 2008 Για αυτό το Χειμώνα ελπίζουμε μόνο για το SCII...
GaGaS_Thess Δημοσ. 11 Οκτωβρίου 2008 Δημοσ. 11 Οκτωβρίου 2008 Φερτο επιτελους λεμεεεεεεεεεεεεεεεεεε.....σταματησα το WoW και βαριεμαι την ζωη μου Φερτοοοοοοοοοοο
kostacurtas Δημοσ. 11 Οκτωβρίου 2008 Μέλος Δημοσ. 11 Οκτωβρίου 2008 Blizzard on Battle.net Subscription, Diablo 3 Modding Diablo III director Jay Wilson said today that the company does not have a great desire to charge a subscription fee for the upcoming revision of its multiplayer client Battle.net. However, the developer did note that Blizzard will likely monetize unknown features of the game. "We are going to monetize features so that we get to make them," said Wilson. "We kind of have to." Wilson noted that whatever the content would be, it would have an appropriate value to users. Fans of map hacking and other Diablo II modifications have little to look forward to with the sequel, as Wilson shot down any talk of mod support. "We don't have a lot of plans to do that. It would make our lives so much harder" he said, adding that despite the fact that he and many other designers got their start in modding, the team takes a strong stance on the hacking of their games. Wilson also used the panel to reemphasize the trading aspect of Diablo III, saying that no items outside of specific quest rewards will be bound to players.
Cue Δημοσ. 11 Οκτωβρίου 2008 Δημοσ. 11 Οκτωβρίου 2008 Kαλά αυτή η εταιρία είναι πολύ μπροστά...ότι κάνουν είναι πολύ προσεγμένο ρε γμτ Θυμήθηκα τις παλιές καλές εποχές. Έχω σταματήσει το gaming κάτι χρόνια (μόνο στο DS παίζω) και αυτή η εταιρία προβλέπω να με ξαναχώνει στον βούρκο.
Super Moderators Thresh Δημοσ. 11 Οκτωβρίου 2008 Super Moderators Δημοσ. 11 Οκτωβρίου 2008 Για αυτό το Χειμώνα ελπίζουμε μόνο για το SCII... SC2 του χρόνου...μην το περιμένεις φέτος... μόνο το 2ο expansion του WoW φέτος...
GaGaS_Thess Δημοσ. 11 Οκτωβρίου 2008 Δημοσ. 11 Οκτωβρίου 2008 Wrath φετος , SC2 με το 3ο expansion του WoW μεχρι τελος του 2009 και τελη του 2010 D3 με 4ο expansion του WoW εγω πιστευω
Super Moderators Thresh Δημοσ. 12 Οκτωβρίου 2008 Super Moderators Δημοσ. 12 Οκτωβρίου 2008 η Blizzard δεν βγάζει 2 games την ίδια χρονιά νομίζω...
kostacurtas Δημοσ. 12 Οκτωβρίου 2008 Μέλος Δημοσ. 12 Οκτωβρίου 2008 Exclusive Jay Wilson Interview We just left an interview with Jay Wilson, and weʼll be posting the transcript and full video of it later today. In the meantime, here are some of the juiciest tidbits. Click through to read about the removal of assignable attributes, how waypoints will work in D3, how the party system is changed (removed for redundancy), lots more about spell runes, and how Jay thinks weʼll react to the next character to be revealed...
padelis71992 Δημοσ. 12 Οκτωβρίου 2008 Δημοσ. 12 Οκτωβρίου 2008 Ρε παιδια ξερουμε τελικα ακριβη ημερομηνια γιατι δεν εχω παρακολουθησει ολο το τοπικ
Super Moderators Thresh Δημοσ. 12 Οκτωβρίου 2008 Super Moderators Δημοσ. 12 Οκτωβρίου 2008 ούτε έτος δεν ξέρουμε...
sstav Δημοσ. 12 Οκτωβρίου 2008 Δημοσ. 12 Οκτωβρίου 2008 ΔΕΝ ΠΕΙΡΑΖΕΙ ας αργήσει και κανένα ...μην βγαίνουν όλα μαζί Οκτ.Νοεμ.Δεκ...
kostacurtas Δημοσ. 15 Οκτωβρίου 2008 Μέλος Δημοσ. 15 Οκτωβρίου 2008 [gt]41490[/gt] [gt]41492[/gt] [gt]41494[/gt] [gt]41496[/gt] [gt]41498[/gt]
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