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Dead Island


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Dead Island

 

Dead Island is a FPP shooter that combines elements of the survival horror genre and adventure games. The game tells the story of a couple being tossed ashore onto the sandy beaches of a desolate, zombie infested, island.

 

A couple flying to the vacation of their dreams is torn apart by a violent plane crash. Take on a harrowing quest to find your lost wife. Enter into the dark world of a devastated tropical paradise now plunged into chaos. Its a place where the word "dead" has an entirely new meaning. Face the nightmare and fight for survival. Explore the secrets hidden in the darkest regions of the island and fight your way through. Survival is your main goal!

 

Dead Island is a non-linear FPP (First Person Perspective) survival horror title. The ultra-realistic combat system will ensure that every confrontation is a thrilling experience. Use anything you find in your surroundings as a weapon. Make decisions that influence the entire world around you. Take advantage of opponent behavior and game physics. Dead Island is a mix of intense action and chilling horror environments in an engaging, strikingly realistic story.

 

Features :

  • Ultra-realistic combat
    • Intense and amazingly realistic hand-to-hand combat based on dynamic character moves and camera angles
    • Realistic physical reactions of opponents to hits
    • Exceptionally faithful and detailed damage model, showing damaged skin, muscles and even bones
    • Innovative system of targeting and hitting the opponents gives you precise control and a realistic combat feel

    [*]Advanced Artificial Life System

    • AL system allows you to take advantage of instinctive behaviors of groups and individual opponents
    • Living, breathing and dynamically changing ecosystem faced with the destructive influence of a spreading epidemic
    • Realistic and spontaneous NPC behavior
    • Through your actions, actively influence NPC reactions

    [*]Non-linear gameplay

    • Explore a vast, open world of a tropical island, on foot or in vehicles
    • Freedom of choosing your allies and completing tasks that bring you closer to the finale
    • Player decisions influence the way in which the game progresses, making it a multi-threaded story

    [*]Fully Interactive Environments

    • The ability to use all elements of the environment as weapons
    • A liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies

Release date: TBD 2008

 

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LoL @ Ghost Rider!

 

Χαχαχα! Πράγματι, το ίδιο μοντέλο έχουν και στις 2, μόνο που έχουν διαφορετικά ρούχα (και εσώρουχα μάλλον :P). Εγώ θα το λέω Γιάννη! :-D

  • 6 μήνες μετά...
  • 5 μήνες μετά...
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Call of Juarez Developer's Zombie Game, Dead Island, Still Alive And Kicking

 

More zombies are a good thing, which is why I'm happy to report that Techland's Dead Island, an open-ended zombie thriller set on what should be an island paradise, is definitely still in development. Who is Techland? It's the studio behind the better-than-expected Call of Juarez: Bound in Blood.

 

I last saw Dead Island while reporting for 1UP.com way back in August 2007. There hasn't been much word on Dead Island, but Techland told me silence isn't a reason to be worried about the project.

 

"I can understand how impatient our fans must be to see more news and assets from Dead Island," said Techland international brand manager Blazej Krakowiak in an e-mail. "Unfortunately our agreement with the game’s worldwide publisher imposed a media silence on us. All we are allowed to say is that the game is in development and doing great and that all future updates regarding the game will come directly from the publisher."

 

Dead Island didn't have a publisher when Techland was showing the game off in Germany, so that's a good sign. The developer was more than happy to show off their layered skin system, though, which let you hack away at multiple dimentions of zombie flesh. Still, Dead Island was a shell of a game at the time, more of a promising zombie tech demo.

 

"I know it’s not much at the moment," said Krakowiak. "We’re really excited with what we’ll be able to share with fans but for the moment our hands are tied."

  • 1 χρόνο αργότερα...
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Welcome to Dead Island

 

If Dead Island sounds familiar to you, then you have a good memory. It was originally announced in 2007, but no publisher was officially attached. Techland worked on other projects in the years since, but Dead Island was slowly shuffling along in the background. Now, Deep Silver is on board, and the game seems likely to see the light of day. It's scheduled for a 2011 release on Xbox 360, PC and PS3, but no specific dates have been revealed yet.

 

Publisher Deep Silver and developer Techland recently showed me an early build of Dead Island, and the zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath. The publisher describes Dead Island as dark, twisted and gritty, and the tiny sliver I've seen seems to support those claims. This is not the campy world of Dead Rising.

 

Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors.

 

 

http://www.youtube.com/watch?v=lZqrG1bdGtg

 

 

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