privateer Δημοσ. 28 Απριλίου 2008 Δημοσ. 28 Απριλίου 2008 Today Ubisoft, one of the world's largest video game publishers, announced that a new Prince of Persia is scheduled to release Holiday 2008 for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 computer entertainment system and PC. This new Prince of Persia marks the debut of the critically acclaimed franchise on next-generation consoles. Developed by Ubisoft's award winning Montreal studio that brought you Assassin's Creed and the same all-star team that created the previously acclaimed Prince of Persia Sands of Time trilogy, Prince of Persia is opening a new chapter in the Prince of Persia universe, featuring a new breed of gameplay. The game is poised to rejuvenate the action-adventure genre in addition to introducing a brand-new illustrative art style.
sYn Δημοσ. 28 Απριλίου 2008 Δημοσ. 28 Απριλίου 2008 Καιρός ήταν. Περιμένω πως και πως και κάποιο promo video
pappous_soulis Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Holiday 2008...προφανώς μιλάνε για χριστούγεννα του 2008 ε? Ας ελπίσουμε να'ναι καλό,και να τρέχει καλύτερα απ'ότι το Assassins Creed..
PETROS13 Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 άντε να δούμε πως θα είναι και αυτό..περιμένουμε με ανυπομονησία!
light360 Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Φαντάζομαι ,πως δεν θα έχει καμία σχέση με τα προηγούμενα,ετσι? Μια νέα αρχή δηλαδή μακριά απο την sands of time.
grmako Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 ΤΙ εκπληξη ήταν αυτη.... Το περιμένω πως και πως.... αντε...για κανα video....
light360 Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Αν δεν κανω λαθως θα ονομάζεται prince of persia : ghosts of the past
totti Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Εδώ λέει ότι έχουν ήδη αγοράσει το δικτυακό χώρο ... Prince of Persia Prodigy http://www.megagames.com/news/html/console/isthisthenextprinceofpersiagame.shtml
johnnyelectro Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Αυτά είναι παιχνίδια!!! Άντε να μας δώσουν και κανένα videάκι να μας γλυκάνουν
greekbaby Δημοσ. 29 Απριλίου 2008 Δημοσ. 29 Απριλίου 2008 Μακαρι να βγει συντομα και να ειναι καλο σαν τα προιγουμενα. :-)
privateer Δημοσ. 29 Απριλίου 2008 Μέλος Δημοσ. 29 Απριλίου 2008 - Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress. - Corrupted world needs to be healed. - Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic. - Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami. - The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player. - No more time rewind and such. - They are no making a second Assassin's Creed, they are making a new PoP. - Art style was difficult pass through the management, but they never refused it, and eventually loved it. - Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable. - More open/organic environments. Has a Zelda-esque feel, old-school in themes. - Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air). - Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs). - The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise. - Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such). - Prince can slide along any walls using his glove. Game is as much vertical as horizontal. - Prince has more possibilities of movement. - Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will. - They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation. - 140 people working on it, more to come, people from many projects.
privateer Δημοσ. 29 Απριλίου 2008 Μέλος Δημοσ. 29 Απριλίου 2008 Scans: http://www.recenzeher.eu/screenshot/prince-of-persia-prodigy/0/15/
kostacurtas Δημοσ. 16 Μαΐου 2008 Δημοσ. 16 Μαΐου 2008 New Prince of Persia named and dated Release window and a subtitle added to new PoP game A few tidbits of information have sneaked out regarding the new Prince of Persia game, including the title and launch window. The new game will be known as Prince of Persia: Heir Apparent, according to the latest issue of Game Informer. Without any other information, we can't even hazard a guess as to what that's supposed to mean, if it means anything at all. Meanwhile, Ubisoft has confirmed that the game will launch in its third fiscal quarter, meaning we can expect it between October and December. We're penciling it in on our Chrimbo 08 list already. For more details and the first shots of the game, take a look at our Prince of Persia information page.
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